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Remove unused function entityclass::checkdirectional()
This function is never used anywhere in the game.
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6a28c5de30
commit
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2 changed files with 0 additions and 30 deletions
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@ -4465,34 +4465,6 @@ bool entityclass::entitycollide( int a, int b )
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return false;
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return false;
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}
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}
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bool entityclass::checkdirectional( int t )
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{
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//Returns true if player entity (rule 0) moving in dir t through directional block
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for(int i=0; i < nentity; i++)
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{
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if(entities[i].rule==0)
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{
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tempx = entities[i].xp + entities[i].cx;
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tempy = entities[i].yp + entities[i].cy;
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tempw = entities[i].w;
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temph = entities[i].h;
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rectset(tempx, tempy, tempw, temph);
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for (int j=0; j<nblocks; j++)
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{
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if (blocks[j].type == DIRECTIONAL && blocks[j].active)
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{
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if(UtilityClass::intersects(blocks[j].rect,temprect))
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{
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return true;
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}
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}
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}
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}
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}
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return false;
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}
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bool entityclass::checkdamage()
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bool entityclass::checkdamage()
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{
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{
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//Returns true if player entity (rule 0) collides with a damagepoint
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//Returns true if player entity (rule 0) collides with a damagepoint
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@ -116,8 +116,6 @@ public:
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bool entitycollide(int a, int b);
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bool entitycollide(int a, int b);
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bool checkdirectional(int t);
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bool checkdamage();
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bool checkdamage();
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bool scmcheckdamage();
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bool scmcheckdamage();
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