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Change gamestate ints to their enum names

This is to make it easier to read, so I don't have to reference Enums.h
if I want to know what they are referring to.
This commit is contained in:
Misa 2020-04-16 20:15:53 -07:00 committed by Ethan Lee
parent 637a9d5665
commit 4d9c834a13
5 changed files with 11 additions and 11 deletions

View file

@ -1332,7 +1332,7 @@ void Game::updatestate()
if(graphics.fademode == 1) state++; if(graphics.fademode == 1) state++;
break; break;
case 81: case 81:
gamestate = 1; gamestate = TITLEMODE;
graphics.fademode = 4; graphics.fademode = 4;
music.play(6); music.play(6);
graphics.backgrounddrawn = false; graphics.backgrounddrawn = false;
@ -1389,7 +1389,7 @@ void Game::updatestate()
break; break;
case 84: case 84:
graphics.flipmode = false; graphics.flipmode = false;
gamestate = 1; gamestate = TITLEMODE;
graphics.fademode = 4; graphics.fademode = 4;
graphics.backgrounddrawn = true; graphics.backgrounddrawn = true;
map.tdrawback = true; map.tdrawback = true;
@ -1469,7 +1469,7 @@ void Game::updatestate()
if(graphics.fademode == 1) state++; if(graphics.fademode == 1) state++;
break; break;
case 97: case 97:
gamestate = 0; gamestate = GAMEMODE;
graphics.fademode = 4; graphics.fademode = 4;
startscript = true; startscript = true;
newscript="returntolab"; newscript="returntolab";
@ -3049,7 +3049,7 @@ void Game::updatestate()
break; break;
case 3101: case 3101:
graphics.flipmode = false; graphics.flipmode = false;
gamestate = 1; gamestate = TITLEMODE;
graphics.fademode = 4; graphics.fademode = 4;
graphics.backgrounddrawn = true; graphics.backgrounddrawn = true;
map.tdrawback = true; map.tdrawback = true;
@ -3376,7 +3376,7 @@ void Game::updatestate()
break; break;
case 3522: case 3522:
graphics.flipmode = false; graphics.flipmode = false;
gamestate = 1; gamestate = TITLEMODE;
graphics.fademode = 4; graphics.fademode = 4;
graphics.backgrounddrawn = true; graphics.backgrounddrawn = true;
map.tdrawback = true; map.tdrawback = true;

View file

@ -1484,7 +1484,7 @@ void gameinput()
else if (game.companion == 0) else if (game.companion == 0)
{ {
//Alright, normal teleporting //Alright, normal teleporting
game.gamestate = 5; game.gamestate = TELEPORTERMODE;
graphics.menuoffset = 240; //actually this should count the roomname graphics.menuoffset = 240; //actually this should count the roomname
if (map.extrarow) graphics.menuoffset -= 10; if (map.extrarow) graphics.menuoffset -= 10;

View file

@ -69,7 +69,7 @@ void gamecompletelogic()
graphics.showcutscenebars = false; graphics.showcutscenebars = false;
graphics.cutscenebarspos = 0; graphics.cutscenebarspos = 0;
//Return to game //Return to game
game.gamestate = 7; game.gamestate = GAMECOMPLETE2;
graphics.fademode = 4; graphics.fademode = 4;
} }
} }
@ -106,7 +106,7 @@ void gamecompletelogic2()
music.currentsong=tmp; music.currentsong=tmp;
//Return to game //Return to game
map.colstate = 10; map.colstate = 10;
game.gamestate = 1; game.gamestate = TITLEMODE;
graphics.fademode = 4; graphics.fademode = 4;
music.playef(18); music.playef(18);
game.createmenu(Menu::gamecompletecontinue); game.createmenu(Menu::gamecompletecontinue);

View file

@ -1266,7 +1266,7 @@ void scriptclass::run()
if (words[1] == "teleporter") if (words[1] == "teleporter")
{ {
//TODO this draw the teleporter screen. This is a problem. :( //TODO this draw the teleporter screen. This is a problem. :(
game.gamestate = 5; game.gamestate = TELEPORTERMODE;
graphics.menuoffset = 240; //actually this should count the roomname graphics.menuoffset = 240; //actually this should count the roomname
if (map.extrarow) graphics.menuoffset -= 10; if (map.extrarow) graphics.menuoffset -= 10;
@ -1502,7 +1502,7 @@ void scriptclass::run()
} }
else if (words[0] == "rollcredits") else if (words[0] == "rollcredits")
{ {
game.gamestate = 6; game.gamestate = GAMECOMPLETE;
graphics.fademode = 4; graphics.fademode = 4;
game.creditposition = 0; game.creditposition = 0;
} }

View file

@ -3448,7 +3448,7 @@ void editorlogic()
//Return to game //Return to game
map.nexttowercolour(); map.nexttowercolour();
map.colstate = 10; map.colstate = 10;
game.gamestate = 1; game.gamestate = TITLEMODE;
graphics.fademode = 4; graphics.fademode = 4;
music.haltdasmusik(); music.haltdasmusik();
music.play(6); music.play(6);