mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-23 10:09:43 +01:00
Fix delta rendering glitch when going to options from new Esc menu
Well this is a bit annoying. I can call graphics.updatetowerbackground() just fine, but I have to get at the title color update routine inside titlelogic(), which is hard-baked in. So I have to pull that code outside of the function, export it in the header, and then call it when I transition to TITLEMODE.
This commit is contained in:
parent
06102e2db3
commit
4c5b018f6c
3 changed files with 25 additions and 9 deletions
|
@ -1,4 +1,5 @@
|
|||
#include "Input.h"
|
||||
#include "Logic.h"
|
||||
#include "Script.h"
|
||||
|
||||
#include "MakeAndPlay.h"
|
||||
|
@ -2094,6 +2095,10 @@ void mapmenuactionpress()
|
|||
game.gamestate = TITLEMODE;
|
||||
game.createmenu(Menu::graphicoptions);
|
||||
map.nexttowercolour();
|
||||
|
||||
// Fix delta rendering glitch
|
||||
graphics.updatetowerbackground();
|
||||
titleupdatetextcol();
|
||||
break;
|
||||
case 33:
|
||||
// Game options
|
||||
|
@ -2101,6 +2106,10 @@ void mapmenuactionpress()
|
|||
game.gamestate = TITLEMODE;
|
||||
game.createmenu(Menu::options);
|
||||
map.nexttowercolour();
|
||||
|
||||
// Fix delta rendering glitch
|
||||
graphics.updatetowerbackground();
|
||||
titleupdatetextcol();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -3,6 +3,19 @@
|
|||
#include "Network.h"
|
||||
#include "FileSystemUtils.h"
|
||||
|
||||
void titleupdatetextcol()
|
||||
{
|
||||
graphics.col_tr = map.r - (help.glow / 4) - int(fRandom() * 4);
|
||||
graphics.col_tg = map.g - (help.glow / 4) - int(fRandom() * 4);
|
||||
graphics.col_tb = map.b - (help.glow / 4) - int(fRandom() * 4);
|
||||
if (graphics.col_tr < 0) graphics.col_tr = 0;
|
||||
if(graphics.col_tr>255) graphics.col_tr=255;
|
||||
if (graphics.col_tg < 0) graphics.col_tg = 0;
|
||||
if(graphics.col_tg>255) graphics.col_tg=255;
|
||||
if (graphics.col_tb < 0) graphics.col_tb = 0;
|
||||
if(graphics.col_tb>255) graphics.col_tb=255;
|
||||
}
|
||||
|
||||
void titlelogic()
|
||||
{
|
||||
//Misc
|
||||
|
@ -25,15 +38,7 @@ void titlelogic()
|
|||
}
|
||||
else
|
||||
{
|
||||
graphics.col_tr = map.r - (help.glow / 4) - int(fRandom() * 4);
|
||||
graphics.col_tg = map.g - (help.glow / 4) - int(fRandom() * 4);
|
||||
graphics.col_tb = map.b - (help.glow / 4) - int(fRandom() * 4);
|
||||
if (graphics.col_tr < 0) graphics.col_tr = 0;
|
||||
if(graphics.col_tr>255) graphics.col_tr=255;
|
||||
if (graphics.col_tg < 0) graphics.col_tg = 0;
|
||||
if(graphics.col_tg>255) graphics.col_tg=255;
|
||||
if (graphics.col_tb < 0) graphics.col_tb = 0;
|
||||
if(graphics.col_tb>255) graphics.col_tb=255;
|
||||
titleupdatetextcol();
|
||||
|
||||
graphics.updatetitlecolours();
|
||||
}
|
||||
|
|
|
@ -8,6 +8,8 @@
|
|||
#include "Music.h"
|
||||
#include "Map.h"
|
||||
|
||||
void titleupdatetextcol();
|
||||
|
||||
void titlelogic();
|
||||
|
||||
void maplogic();
|
||||
|
|
Loading…
Reference in a new issue