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mirror of https://github.com/TerryCavanagh/VVVVVV.git synced 2024-12-23 01:59:43 +01:00

Remove outdated comments from Input.cpp

There's a commented-out recording input option, which sounds
interesting.
This commit is contained in:
Misa 2020-04-02 17:59:08 -07:00 committed by Ethan Lee
parent d13c24b9b0
commit 4c2ecac0e0

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@ -125,7 +125,6 @@ void titleinput()
if (graphics.flipmode) if (graphics.flipmode)
{ {
//GAMEPAD TODO
if (key.isDown(KEYBOARD_LEFT) || key.isDown(KEYBOARD_DOWN) || key.isDown(KEYBOARD_a) || key.isDown(KEYBOARD_s) || key.controllerWantsRight(true)) game.press_left = true; if (key.isDown(KEYBOARD_LEFT) || key.isDown(KEYBOARD_DOWN) || key.isDown(KEYBOARD_a) || key.isDown(KEYBOARD_s) || key.controllerWantsRight(true)) game.press_left = true;
if (key.isDown(KEYBOARD_RIGHT) || key.isDown(KEYBOARD_UP) || key.isDown(KEYBOARD_d) || key.isDown(KEYBOARD_w) || key.controllerWantsLeft(true)) game.press_right = true; if (key.isDown(KEYBOARD_RIGHT) || key.isDown(KEYBOARD_UP) || key.isDown(KEYBOARD_d) || key.isDown(KEYBOARD_w) || key.controllerWantsLeft(true)) game.press_right = true;
} }
@ -155,42 +154,6 @@ void titleinput()
game.jumpheld = true; game.jumpheld = true;
} }
/*
if (game.press_left) {
game.mainmenu--;
}else if (game.press_right) {
game.mainmenu++;
}
if (game.mainmenu < 0) game.mainmenu = 2;
if (game.mainmenu > 2 ) game.mainmenu = 0;
*/
/*
if (game.press_action) {
if (!game.menustart) {
game.menustart = true;
music.play(6);
music.playef(18);
game.screenshake = 10;
game.flashlight = 5;
}else{
if(game.mainmenu==0){
graphics.fademode = 2;
}else if (game.mainmenu == 1) {
if (game.telesummary != "") {
graphics.fademode = 2;
}
}else if (game.mainmenu == 2) {
if (game.quicksummary != "") {
graphics.fademode = 2;
}
}
}
}
*/
if (key.isDown(27) && game.currentmenuname != "youwannaquit" && game.menustart) if (key.isDown(27) && game.currentmenuname != "youwannaquit" && game.menustart)
{ {
music.playef(11); music.playef(11);
@ -552,122 +515,6 @@ void titleinput()
game.createmenu("mainmenu"); game.createmenu("mainmenu");
map.nexttowercolour(); map.nexttowercolour();
} }
/* //Old stuff
if (game.advanced_mode)
{
if (game.currentmenuoption == 0)
{
//toggle fullscreen
graphics.screenbuffer->toggleFullScreen();
music.playef(11);
if (game.fullscreen)
{
game.fullscreen = false;
}
else
{
game.fullscreen = true;
}
updategraphicsmode();
game.savestats();
game.createmenu("graphicoptions");
}
else if (game.currentmenuoption == 1)
{
//enable acceleration: if in fullscreen, go back to window first
music.playef(11);
game.advanced_mode = false;
if (game.fullscreen)
{
game.fullscreen = false;
updategraphicsmode();
game.fullscreen = true;
}
updategraphicsmode();
game.savestats();
game.createmenu("graphicoptions");
game.currentmenuoption = 1;
}
else if (game.currentmenuoption == 2)
{
//change scaling mode
music.playef(11);
game.advanced_scaling = (game.advanced_scaling + 1) % 5;
graphics.screenbuffer->ResizeScreen(320 *game.advanced_scaling,240*game.advanced_scaling );
graphics.screenbuffer->SetScale(game.advanced_scaling);
updategraphicsmode();
game.savestats();
game.createmenu("graphicoptions");
game.currentmenuoption = 2;
}
else if (game.currentmenuoption == 3)
{
//change smoothing
music.playef(11);
game.advanced_smoothing = !game.advanced_smoothing;
updategraphicsmode();
game.savestats();
game.createmenu("graphicoptions");
game.currentmenuoption = 3;
}
else
{
//back
music.playef(11);
game.createmenu("mainmenu");
map.nexttowercolour();
}
}
else
{
if (game.currentmenuoption == 0)
{
graphics.screenbuffer->toggleFullScreen();
//toggle fullscreen
music.playef(11);
if (game.fullscreen)
{
game.fullscreen = false;
}
else
{
game.fullscreen = true;
}
updategraphicsmode();
game.savestats();
game.createmenu("graphicoptions");
}
else if (game.currentmenuoption == 1)
{
//disable acceleration: if in fullscreen, go back to window first
music.playef(11);
game.advanced_mode = true;
if (game.fullscreen)
{
game.fullscreen = false;
updategraphicsmode();
game.fullscreen = true;
}
updategraphicsmode();
game.savestats();
game.createmenu("graphicoptions");
game.currentmenuoption = 1;
}
else
{
//back
music.playef(11);
game.createmenu("mainmenu");
map.nexttowercolour();
}
}
*/
} }
else if (game.currentmenuname == "youwannaquit") else if (game.currentmenuname == "youwannaquit")
{ {
@ -698,8 +545,6 @@ void titleinput()
else else
{ {
map.invincibility = !map.invincibility; map.invincibility = !map.invincibility;
//game.deletequick();
//game.deletetele();
game.savestats(); game.savestats();
music.playef(11); music.playef(11);
game.createmenu("accessibility"); game.createmenu("accessibility");
@ -1803,87 +1648,25 @@ void gameinput()
game.press_right = false; game.press_right = false;
game.press_action = false; game.press_action = false;
game.press_map = false; game.press_map = false;
}
/*
if (game.recording == 2 && !game.playbackfinished)
{
//playback!
//record your input and add it to the record string
//Keys are:
//0 - nothing
//1 - left
//2 - right
//3 - left+right
//4 - flip
//5 - left+flip
//6 - right+flip
//7 - left+right+flip
//8 - Map/teleport
if (!game.recordinit)
{
//Init recording
game.recordinit = true;
game.combomode = false;
game.playmove = game.playback[game.playbackpos+1];
game.playcombo = game.playback[game.playbackpos];
}
if (game.playcombo <= 0) if (key.isDown(KEYBOARD_LEFT) || key.isDown(KEYBOARD_a) || key.controllerWantsLeft(false))
{ {
//move on to the next action game.press_left = true;
game.playbackpos += 2;
game.playmove = game.playback[game.playbackpos + 1];
game.playcombo = game.playback[game.playbackpos];
if (game.playcombo > 1) game.playcombo--;
} }
if (key.isDown(KEYBOARD_RIGHT) || key.isDown(KEYBOARD_d) || key.controllerWantsRight(false))
if (game.playcombo >= 1)
{ {
game.playcombo--; game.press_right = true;
if (game.playmove == 1 || game.playmove == 3 || game.playmove == 5 || game.playmove == 7) }
{ if (key.isDown(KEYBOARD_z) || key.isDown(KEYBOARD_SPACE) || key.isDown(KEYBOARD_v)
game.press_left = true; || key.isDown(KEYBOARD_UP) || key.isDown(KEYBOARD_DOWN) || key.isDown(KEYBOARD_w) || key.isDown(KEYBOARD_s)|| key.isDown(game.controllerButton_flip))
} {
if (game.playmove == 2 || game.playmove == 3 || game.playmove == 6 || game.playmove == 7) game.press_action = true;
{ };
game.press_right = true; if (key.isDown(KEYBOARD_ENTER) || key.isDown(SDLK_KP_ENTER) || key.isDown(game.controllerButton_map) )
} {
if (game.playmove == 4 || game.playmove == 5 || game.playmove == 6 || game.playmove == 7) game.press_map = true;
{
game.press_action = true;
}
if (game.playmove == 8)
{
game.press_map = true;
//game.playbackfinished = true;
//TODO WTF is trace
//trace("finished!");
}
} }
} }
else
{ */
if(!script.running)
{
if (key.isDown(KEYBOARD_LEFT) || key.isDown(KEYBOARD_a) || key.controllerWantsLeft(false))
{
game.press_left = true;
}
if (key.isDown(KEYBOARD_RIGHT) || key.isDown(KEYBOARD_d) || key.controllerWantsRight(false))
{
game.press_right = true;
}
if (key.isDown(KEYBOARD_z) || key.isDown(KEYBOARD_SPACE) || key.isDown(KEYBOARD_v)
|| key.isDown(KEYBOARD_UP) || key.isDown(KEYBOARD_DOWN) || key.isDown(KEYBOARD_w) || key.isDown(KEYBOARD_s)|| key.isDown(game.controllerButton_flip))
{
game.press_action = true;
};
if (key.isDown(KEYBOARD_ENTER) || key.isDown(SDLK_KP_ENTER) || key.isDown(game.controllerButton_map) )
{
game.press_map = true;
}
}
//}
if (game.advancetext) if (game.advancetext)
{ {
@ -1914,36 +1697,6 @@ void gameinput()
if (!game.press_map) game.mapheld = false; if (!game.press_map) game.mapheld = false;
/*
if (key.isDown("1".charCodeAt(0))) {
graphics.screen.width = 640;
graphics.screen.height = 480;
setstage(640,480);
}
if (key.isDown("2".charCodeAt(0))) {
graphics.screen.width = 960;
graphics.screen.height = 720;
setstage(960,720);
}
if (key.isDown("3".charCodeAt(0))) {
graphics.screen.width = 1280;
graphics.screen.height = 960;
setstage(1280,960);
}
*/
/*game.test = true;
game.teststring = String(game.inertia);
if (key.isDown("1".charCodeAt(0))) game.inertia = 0.5;
if (key.isDown("2".charCodeAt(0))) game.inertia = 0.6;
if (key.isDown("3".charCodeAt(0))) game.inertia = 0.7;
if (key.isDown("4".charCodeAt(0))) game.inertia = 0.8;
if (key.isDown("5".charCodeAt(0))) game.inertia = 0.9;
if (key.isDown("6".charCodeAt(0))) game.inertia = 1;
if (key.isDown("7".charCodeAt(0))) game.inertia = 1.1;
if (key.isDown("8".charCodeAt(0))) game.inertia = 1.2;
if (key.isDown("9".charCodeAt(0))) game.inertia = 1.3;
if (key.isDown("0".charCodeAt(0))) game.inertia = 1.4;*/
if (game.intimetrial && graphics.fademode == 1 && game.quickrestartkludge) if (game.intimetrial && graphics.fademode == 1 && game.quickrestartkludge)
{ {
//restart the time trial //restart the time trial
@ -1995,27 +1748,8 @@ void gameinput()
{ {
if (obj.entities[ie].rule == 0) if (obj.entities[ie].rule == 0)
{ {
//game.test = true;
//game.teststring = "player(" + String(int(obj.entities[i])) + "," + String(int(obj.entities[i].yp)) + ")"
// + ", mouse(" + String(int(game.mx)) + "," + String(int(game.my)) + ")";
if (game.hascontrol && game.deathseq == -1 && game.lifeseq <= 5) if (game.hascontrol && game.deathseq == -1 && game.lifeseq <= 5)
{ {
/*
if (key.isDown(8)) {
script.load("returntohub");
}
*/
/*
if (key.isDown(27)) {
game.state = 0;
graphics.textboxremove();
map.tdrawback = true;
music.haltdasmusik();
game.gamestate = TITLEMODE;
}
*/
if (game.press_map && !game.mapheld) if (game.press_map && !game.mapheld)
{ {
game.mapheld = true; game.mapheld = true;
@ -2036,7 +1770,7 @@ void gameinput()
//We're teleporting! Yey! //We're teleporting! Yey!
game.activetele = false; game.activetele = false;
game.hascontrol = false; game.hascontrol = false;
music.fadeout(); //Uncomment this when it's working! music.fadeout();
int player = obj.getplayer(); int player = obj.getplayer();
obj.entities[player].colour = 102; obj.entities[player].colour = 102;
@ -2054,10 +1788,7 @@ void gameinput()
game.gamestate = 5; game.gamestate = 5;
graphics.menuoffset = 240; //actually this should count the roomname graphics.menuoffset = 240; //actually this should count the roomname
if (map.extrarow) graphics.menuoffset -= 10; if (map.extrarow) graphics.menuoffset -= 10;
//graphics.menubuffer.copyPixels(graphics.screenbuffer, graphics.screenbuffer.rect, graphics.tl, null, null, false);
//TODO TESTHIS
//graphics.screenbuffer->UpdateScreen(graphics.menubuffer, NULL);
BlitSurfaceStandard(graphics.menubuffer,NULL,graphics.backBuffer, NULL); BlitSurfaceStandard(graphics.menubuffer,NULL,graphics.backBuffer, NULL);
graphics.resumegamemode = false; graphics.resumegamemode = false;
@ -2067,11 +1798,10 @@ void gameinput()
} }
else else
{ {
//trace(game.recordstring);
//We're teleporting! Yey! //We're teleporting! Yey!
game.activetele = false; game.activetele = false;
game.hascontrol = false; game.hascontrol = false;
music.fadeout(); //Uncomment this when it's working! music.fadeout();
int player = obj.getplayer(); int player = obj.getplayer();
obj.entities[player].colour = 102; obj.entities[player].colour = 102;
@ -2104,8 +1834,6 @@ void gameinput()
game.gamesaved = false; game.gamesaved = false;
graphics.resumegamemode = false; graphics.resumegamemode = false;
game.menupage = 20; // The Map Page game.menupage = 20; // The Map Page
//graphics.menubuffer.copyPixels(graphics.screenbuffer, graphics.screenbuffer.rect, graphics.tl, null, null, false);
//graphics.screenbuffer->UpdateScreen(graphics.menubuffer, NULL);
BlitSurfaceStandard(graphics.menubuffer,NULL,graphics.backBuffer, NULL); BlitSurfaceStandard(graphics.menubuffer,NULL,graphics.backBuffer, NULL);
graphics.menuoffset = 240; //actually this should count the roomname graphics.menuoffset = 240; //actually this should count the roomname
if (map.extrarow) graphics.menuoffset -= 10; if (map.extrarow) graphics.menuoffset -= 10;
@ -2131,7 +1859,6 @@ void gameinput()
graphics.resumegamemode = false; graphics.resumegamemode = false;
game.menupage = 0; // The Map Page game.menupage = 0; // The Map Page
BlitSurfaceStandard(graphics.menubuffer,NULL,graphics.backBuffer, NULL); BlitSurfaceStandard(graphics.menubuffer,NULL,graphics.backBuffer, NULL);
//graphics.screenbuffer->UpdateScreen(graphics.menubuffer, NULL);
graphics.menuoffset = 240; //actually this should count the roomname graphics.menuoffset = 240; //actually this should count the roomname
if (map.extrarow) graphics.menuoffset -= 10; if (map.extrarow) graphics.menuoffset -= 10;
} }
@ -2146,9 +1873,6 @@ void gameinput()
graphics.resumegamemode = false; graphics.resumegamemode = false;
game.menupage = 10; // The Map Page game.menupage = 10; // The Map Page
//graphics.menubuffer.copyPixels(graphics.screenbuffer, graphics.screenbuffer.rect, graphics.tl, NULL, NULL, false);
//graphics.screenbuffer->UpdateScreen(graphics.menubuffer, NULL);
BlitSurfaceStandard(graphics.menubuffer,NULL,graphics.backBuffer, NULL); BlitSurfaceStandard(graphics.menubuffer,NULL,graphics.backBuffer, NULL);
graphics.menuoffset = 240; //actually this should count the roomname graphics.menuoffset = 240; //actually this should count the roomname
if (map.extrarow) graphics.menuoffset -= 10; if (map.extrarow) graphics.menuoffset -= 10;
@ -2193,13 +1917,11 @@ void gameinput()
if(game.press_left) if(game.press_left)
{ {
//obj.entities[i].vx = -4;
obj.entities[ie].ax = -3; obj.entities[ie].ax = -3;
obj.entities[ie].dir = 0; obj.entities[ie].dir = 0;
} }
else if (game.press_right) else if (game.press_right)
{ {
//obj.entities[i].vx = 4;
obj.entities[ie].ax = 3; obj.entities[ie].ax = 3;
obj.entities[ie].dir = 1; obj.entities[ie].dir = 1;
} }
@ -2566,9 +2288,6 @@ void teleporterinput()
void gamecompleteinput() void gamecompleteinput()
{ {
//game.mx = (mouseX / 2);
//game.my = (mouseY / 2);
game.press_left = false; game.press_left = false;
game.press_right = false; game.press_right = false;
game.press_action = false; game.press_action = false;
@ -2593,7 +2312,6 @@ void gamecompleteinput()
game.press_action = true; game.press_action = true;
} }
if (key.isDown(KEYBOARD_ENTER)|| key.isDown(game.controllerButton_map)) game.press_map = true; if (key.isDown(KEYBOARD_ENTER)|| key.isDown(game.controllerButton_map)) game.press_map = true;
//if (key.isDown(27)) { game.mapheld = true; game.menupage = 10; }
if (!game.mapheld) if (!game.mapheld)
{ {
@ -2610,11 +2328,6 @@ void gamecompleteinput()
void gamecompleteinput2() void gamecompleteinput2()
{ {
//TODO Mouse Input!
//game.mx = (mouseX / 2);
//game.my = (mouseY / 2);
game.press_left = false; game.press_left = false;
game.press_right = false; game.press_right = false;
game.press_action = false; game.press_action = false;
@ -2635,7 +2348,6 @@ void gamecompleteinput2()
game.press_action = true; game.press_action = true;
} }
if (key.isDown(KEYBOARD_ENTER) || key.isDown(game.controllerButton_map)) game.press_map = true; if (key.isDown(KEYBOARD_ENTER) || key.isDown(game.controllerButton_map)) game.press_map = true;
//if (key.isDown(27)) { game.mapheld = true; game.menupage = 10; }
if (!game.mapheld) if (!game.mapheld)
{ {