mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-23 01:59:43 +01:00
Remove outdated comments from Input.cpp
There's a commented-out recording input option, which sounds interesting.
This commit is contained in:
parent
d13c24b9b0
commit
4c2ecac0e0
1 changed files with 15 additions and 303 deletions
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@ -125,7 +125,6 @@ void titleinput()
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if (graphics.flipmode)
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if (graphics.flipmode)
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{
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{
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//GAMEPAD TODO
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if (key.isDown(KEYBOARD_LEFT) || key.isDown(KEYBOARD_DOWN) || key.isDown(KEYBOARD_a) || key.isDown(KEYBOARD_s) || key.controllerWantsRight(true)) game.press_left = true;
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if (key.isDown(KEYBOARD_LEFT) || key.isDown(KEYBOARD_DOWN) || key.isDown(KEYBOARD_a) || key.isDown(KEYBOARD_s) || key.controllerWantsRight(true)) game.press_left = true;
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if (key.isDown(KEYBOARD_RIGHT) || key.isDown(KEYBOARD_UP) || key.isDown(KEYBOARD_d) || key.isDown(KEYBOARD_w) || key.controllerWantsLeft(true)) game.press_right = true;
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if (key.isDown(KEYBOARD_RIGHT) || key.isDown(KEYBOARD_UP) || key.isDown(KEYBOARD_d) || key.isDown(KEYBOARD_w) || key.controllerWantsLeft(true)) game.press_right = true;
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}
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}
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@ -155,42 +154,6 @@ void titleinput()
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game.jumpheld = true;
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game.jumpheld = true;
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}
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}
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/*
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if (game.press_left) {
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game.mainmenu--;
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}else if (game.press_right) {
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game.mainmenu++;
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}
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if (game.mainmenu < 0) game.mainmenu = 2;
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if (game.mainmenu > 2 ) game.mainmenu = 0;
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*/
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/*
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if (game.press_action) {
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if (!game.menustart) {
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game.menustart = true;
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music.play(6);
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music.playef(18);
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game.screenshake = 10;
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game.flashlight = 5;
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}else{
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if(game.mainmenu==0){
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graphics.fademode = 2;
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}else if (game.mainmenu == 1) {
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if (game.telesummary != "") {
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graphics.fademode = 2;
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}
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}else if (game.mainmenu == 2) {
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if (game.quicksummary != "") {
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graphics.fademode = 2;
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}
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}
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}
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}
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*/
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if (key.isDown(27) && game.currentmenuname != "youwannaquit" && game.menustart)
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if (key.isDown(27) && game.currentmenuname != "youwannaquit" && game.menustart)
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{
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{
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music.playef(11);
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music.playef(11);
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@ -552,122 +515,6 @@ void titleinput()
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game.createmenu("mainmenu");
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game.createmenu("mainmenu");
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map.nexttowercolour();
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map.nexttowercolour();
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}
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}
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/* //Old stuff
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if (game.advanced_mode)
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{
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if (game.currentmenuoption == 0)
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{
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//toggle fullscreen
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graphics.screenbuffer->toggleFullScreen();
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music.playef(11);
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if (game.fullscreen)
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{
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game.fullscreen = false;
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}
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else
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{
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game.fullscreen = true;
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}
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updategraphicsmode();
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game.savestats();
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game.createmenu("graphicoptions");
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}
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else if (game.currentmenuoption == 1)
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{
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//enable acceleration: if in fullscreen, go back to window first
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music.playef(11);
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game.advanced_mode = false;
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if (game.fullscreen)
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{
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game.fullscreen = false;
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updategraphicsmode();
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game.fullscreen = true;
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}
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updategraphicsmode();
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game.savestats();
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game.createmenu("graphicoptions");
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game.currentmenuoption = 1;
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}
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else if (game.currentmenuoption == 2)
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{
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//change scaling mode
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music.playef(11);
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game.advanced_scaling = (game.advanced_scaling + 1) % 5;
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graphics.screenbuffer->ResizeScreen(320 *game.advanced_scaling,240*game.advanced_scaling );
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graphics.screenbuffer->SetScale(game.advanced_scaling);
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updategraphicsmode();
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game.savestats();
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game.createmenu("graphicoptions");
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game.currentmenuoption = 2;
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}
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else if (game.currentmenuoption == 3)
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{
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//change smoothing
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music.playef(11);
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game.advanced_smoothing = !game.advanced_smoothing;
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updategraphicsmode();
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game.savestats();
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game.createmenu("graphicoptions");
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game.currentmenuoption = 3;
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}
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else
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{
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//back
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music.playef(11);
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game.createmenu("mainmenu");
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map.nexttowercolour();
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}
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}
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else
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{
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if (game.currentmenuoption == 0)
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{
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graphics.screenbuffer->toggleFullScreen();
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//toggle fullscreen
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music.playef(11);
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if (game.fullscreen)
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{
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game.fullscreen = false;
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}
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else
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{
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game.fullscreen = true;
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}
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updategraphicsmode();
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game.savestats();
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game.createmenu("graphicoptions");
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}
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else if (game.currentmenuoption == 1)
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{
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//disable acceleration: if in fullscreen, go back to window first
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music.playef(11);
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game.advanced_mode = true;
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if (game.fullscreen)
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{
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game.fullscreen = false;
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updategraphicsmode();
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game.fullscreen = true;
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}
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updategraphicsmode();
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game.savestats();
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game.createmenu("graphicoptions");
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game.currentmenuoption = 1;
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}
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else
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{
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//back
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music.playef(11);
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game.createmenu("mainmenu");
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map.nexttowercolour();
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}
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}
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*/
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}
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}
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else if (game.currentmenuname == "youwannaquit")
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else if (game.currentmenuname == "youwannaquit")
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{
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{
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@ -698,8 +545,6 @@ void titleinput()
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else
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else
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{
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{
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map.invincibility = !map.invincibility;
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map.invincibility = !map.invincibility;
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//game.deletequick();
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//game.deletetele();
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game.savestats();
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game.savestats();
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music.playef(11);
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music.playef(11);
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game.createmenu("accessibility");
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game.createmenu("accessibility");
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@ -1803,87 +1648,25 @@ void gameinput()
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game.press_right = false;
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game.press_right = false;
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game.press_action = false;
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game.press_action = false;
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game.press_map = false;
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game.press_map = false;
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}
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/*
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if (game.recording == 2 && !game.playbackfinished)
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{
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//playback!
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//record your input and add it to the record string
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//Keys are:
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//0 - nothing
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//1 - left
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//2 - right
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//3 - left+right
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//4 - flip
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//5 - left+flip
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//6 - right+flip
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//7 - left+right+flip
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//8 - Map/teleport
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if (!game.recordinit)
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{
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//Init recording
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game.recordinit = true;
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game.combomode = false;
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game.playmove = game.playback[game.playbackpos+1];
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game.playcombo = game.playback[game.playbackpos];
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}
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if (game.playcombo <= 0)
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if (key.isDown(KEYBOARD_LEFT) || key.isDown(KEYBOARD_a) || key.controllerWantsLeft(false))
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{
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{
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//move on to the next action
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game.press_left = true;
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game.playbackpos += 2;
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game.playmove = game.playback[game.playbackpos + 1];
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game.playcombo = game.playback[game.playbackpos];
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if (game.playcombo > 1) game.playcombo--;
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}
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}
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if (key.isDown(KEYBOARD_RIGHT) || key.isDown(KEYBOARD_d) || key.controllerWantsRight(false))
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if (game.playcombo >= 1)
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{
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{
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game.playcombo--;
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game.press_right = true;
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if (game.playmove == 1 || game.playmove == 3 || game.playmove == 5 || game.playmove == 7)
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}
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{
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if (key.isDown(KEYBOARD_z) || key.isDown(KEYBOARD_SPACE) || key.isDown(KEYBOARD_v)
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game.press_left = true;
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|| key.isDown(KEYBOARD_UP) || key.isDown(KEYBOARD_DOWN) || key.isDown(KEYBOARD_w) || key.isDown(KEYBOARD_s)|| key.isDown(game.controllerButton_flip))
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}
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{
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if (game.playmove == 2 || game.playmove == 3 || game.playmove == 6 || game.playmove == 7)
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game.press_action = true;
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{
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};
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game.press_right = true;
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if (key.isDown(KEYBOARD_ENTER) || key.isDown(SDLK_KP_ENTER) || key.isDown(game.controllerButton_map) )
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}
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{
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if (game.playmove == 4 || game.playmove == 5 || game.playmove == 6 || game.playmove == 7)
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game.press_map = true;
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{
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game.press_action = true;
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}
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if (game.playmove == 8)
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{
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game.press_map = true;
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//game.playbackfinished = true;
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//TODO WTF is trace
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//trace("finished!");
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}
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}
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}
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}
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}
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else
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{ */
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if(!script.running)
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{
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if (key.isDown(KEYBOARD_LEFT) || key.isDown(KEYBOARD_a) || key.controllerWantsLeft(false))
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{
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game.press_left = true;
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}
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if (key.isDown(KEYBOARD_RIGHT) || key.isDown(KEYBOARD_d) || key.controllerWantsRight(false))
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{
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game.press_right = true;
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}
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if (key.isDown(KEYBOARD_z) || key.isDown(KEYBOARD_SPACE) || key.isDown(KEYBOARD_v)
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|| key.isDown(KEYBOARD_UP) || key.isDown(KEYBOARD_DOWN) || key.isDown(KEYBOARD_w) || key.isDown(KEYBOARD_s)|| key.isDown(game.controllerButton_flip))
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{
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game.press_action = true;
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};
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if (key.isDown(KEYBOARD_ENTER) || key.isDown(SDLK_KP_ENTER) || key.isDown(game.controllerButton_map) )
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{
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game.press_map = true;
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}
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}
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//}
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if (game.advancetext)
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if (game.advancetext)
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{
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{
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@ -1914,36 +1697,6 @@ void gameinput()
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if (!game.press_map) game.mapheld = false;
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if (!game.press_map) game.mapheld = false;
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/*
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if (key.isDown("1".charCodeAt(0))) {
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graphics.screen.width = 640;
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graphics.screen.height = 480;
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setstage(640,480);
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}
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if (key.isDown("2".charCodeAt(0))) {
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graphics.screen.width = 960;
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graphics.screen.height = 720;
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setstage(960,720);
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}
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if (key.isDown("3".charCodeAt(0))) {
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graphics.screen.width = 1280;
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graphics.screen.height = 960;
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setstage(1280,960);
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}
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*/
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/*game.test = true;
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game.teststring = String(game.inertia);
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if (key.isDown("1".charCodeAt(0))) game.inertia = 0.5;
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if (key.isDown("2".charCodeAt(0))) game.inertia = 0.6;
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if (key.isDown("3".charCodeAt(0))) game.inertia = 0.7;
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if (key.isDown("4".charCodeAt(0))) game.inertia = 0.8;
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if (key.isDown("5".charCodeAt(0))) game.inertia = 0.9;
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if (key.isDown("6".charCodeAt(0))) game.inertia = 1;
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if (key.isDown("7".charCodeAt(0))) game.inertia = 1.1;
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if (key.isDown("8".charCodeAt(0))) game.inertia = 1.2;
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if (key.isDown("9".charCodeAt(0))) game.inertia = 1.3;
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if (key.isDown("0".charCodeAt(0))) game.inertia = 1.4;*/
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if (game.intimetrial && graphics.fademode == 1 && game.quickrestartkludge)
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if (game.intimetrial && graphics.fademode == 1 && game.quickrestartkludge)
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{
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{
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//restart the time trial
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//restart the time trial
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@ -1995,27 +1748,8 @@ void gameinput()
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{
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{
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if (obj.entities[ie].rule == 0)
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if (obj.entities[ie].rule == 0)
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{
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{
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//game.test = true;
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//game.teststring = "player(" + String(int(obj.entities[i])) + "," + String(int(obj.entities[i].yp)) + ")"
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// + ", mouse(" + String(int(game.mx)) + "," + String(int(game.my)) + ")";
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if (game.hascontrol && game.deathseq == -1 && game.lifeseq <= 5)
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if (game.hascontrol && game.deathseq == -1 && game.lifeseq <= 5)
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{
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{
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/*
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if (key.isDown(8)) {
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script.load("returntohub");
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}
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*/
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/*
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if (key.isDown(27)) {
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game.state = 0;
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graphics.textboxremove();
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map.tdrawback = true;
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music.haltdasmusik();
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game.gamestate = TITLEMODE;
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}
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*/
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if (game.press_map && !game.mapheld)
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if (game.press_map && !game.mapheld)
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{
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{
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game.mapheld = true;
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game.mapheld = true;
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@ -2036,7 +1770,7 @@ void gameinput()
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//We're teleporting! Yey!
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//We're teleporting! Yey!
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game.activetele = false;
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game.activetele = false;
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game.hascontrol = false;
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game.hascontrol = false;
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music.fadeout(); //Uncomment this when it's working!
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music.fadeout();
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int player = obj.getplayer();
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int player = obj.getplayer();
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obj.entities[player].colour = 102;
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obj.entities[player].colour = 102;
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@ -2054,10 +1788,7 @@ void gameinput()
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game.gamestate = 5;
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game.gamestate = 5;
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graphics.menuoffset = 240; //actually this should count the roomname
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graphics.menuoffset = 240; //actually this should count the roomname
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if (map.extrarow) graphics.menuoffset -= 10;
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if (map.extrarow) graphics.menuoffset -= 10;
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//graphics.menubuffer.copyPixels(graphics.screenbuffer, graphics.screenbuffer.rect, graphics.tl, null, null, false);
|
|
||||||
|
|
||||||
//TODO TESTHIS
|
|
||||||
//graphics.screenbuffer->UpdateScreen(graphics.menubuffer, NULL);
|
|
||||||
BlitSurfaceStandard(graphics.menubuffer,NULL,graphics.backBuffer, NULL);
|
BlitSurfaceStandard(graphics.menubuffer,NULL,graphics.backBuffer, NULL);
|
||||||
|
|
||||||
graphics.resumegamemode = false;
|
graphics.resumegamemode = false;
|
||||||
|
@ -2067,11 +1798,10 @@ void gameinput()
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
//trace(game.recordstring);
|
|
||||||
//We're teleporting! Yey!
|
//We're teleporting! Yey!
|
||||||
game.activetele = false;
|
game.activetele = false;
|
||||||
game.hascontrol = false;
|
game.hascontrol = false;
|
||||||
music.fadeout(); //Uncomment this when it's working!
|
music.fadeout();
|
||||||
|
|
||||||
int player = obj.getplayer();
|
int player = obj.getplayer();
|
||||||
obj.entities[player].colour = 102;
|
obj.entities[player].colour = 102;
|
||||||
|
@ -2104,8 +1834,6 @@ void gameinput()
|
||||||
game.gamesaved = false;
|
game.gamesaved = false;
|
||||||
graphics.resumegamemode = false;
|
graphics.resumegamemode = false;
|
||||||
game.menupage = 20; // The Map Page
|
game.menupage = 20; // The Map Page
|
||||||
//graphics.menubuffer.copyPixels(graphics.screenbuffer, graphics.screenbuffer.rect, graphics.tl, null, null, false);
|
|
||||||
//graphics.screenbuffer->UpdateScreen(graphics.menubuffer, NULL);
|
|
||||||
BlitSurfaceStandard(graphics.menubuffer,NULL,graphics.backBuffer, NULL);
|
BlitSurfaceStandard(graphics.menubuffer,NULL,graphics.backBuffer, NULL);
|
||||||
graphics.menuoffset = 240; //actually this should count the roomname
|
graphics.menuoffset = 240; //actually this should count the roomname
|
||||||
if (map.extrarow) graphics.menuoffset -= 10;
|
if (map.extrarow) graphics.menuoffset -= 10;
|
||||||
|
@ -2131,7 +1859,6 @@ void gameinput()
|
||||||
graphics.resumegamemode = false;
|
graphics.resumegamemode = false;
|
||||||
game.menupage = 0; // The Map Page
|
game.menupage = 0; // The Map Page
|
||||||
BlitSurfaceStandard(graphics.menubuffer,NULL,graphics.backBuffer, NULL);
|
BlitSurfaceStandard(graphics.menubuffer,NULL,graphics.backBuffer, NULL);
|
||||||
//graphics.screenbuffer->UpdateScreen(graphics.menubuffer, NULL);
|
|
||||||
graphics.menuoffset = 240; //actually this should count the roomname
|
graphics.menuoffset = 240; //actually this should count the roomname
|
||||||
if (map.extrarow) graphics.menuoffset -= 10;
|
if (map.extrarow) graphics.menuoffset -= 10;
|
||||||
}
|
}
|
||||||
|
@ -2146,9 +1873,6 @@ void gameinput()
|
||||||
graphics.resumegamemode = false;
|
graphics.resumegamemode = false;
|
||||||
game.menupage = 10; // The Map Page
|
game.menupage = 10; // The Map Page
|
||||||
|
|
||||||
//graphics.menubuffer.copyPixels(graphics.screenbuffer, graphics.screenbuffer.rect, graphics.tl, NULL, NULL, false);
|
|
||||||
|
|
||||||
//graphics.screenbuffer->UpdateScreen(graphics.menubuffer, NULL);
|
|
||||||
BlitSurfaceStandard(graphics.menubuffer,NULL,graphics.backBuffer, NULL);
|
BlitSurfaceStandard(graphics.menubuffer,NULL,graphics.backBuffer, NULL);
|
||||||
graphics.menuoffset = 240; //actually this should count the roomname
|
graphics.menuoffset = 240; //actually this should count the roomname
|
||||||
if (map.extrarow) graphics.menuoffset -= 10;
|
if (map.extrarow) graphics.menuoffset -= 10;
|
||||||
|
@ -2193,13 +1917,11 @@ void gameinput()
|
||||||
|
|
||||||
if(game.press_left)
|
if(game.press_left)
|
||||||
{
|
{
|
||||||
//obj.entities[i].vx = -4;
|
|
||||||
obj.entities[ie].ax = -3;
|
obj.entities[ie].ax = -3;
|
||||||
obj.entities[ie].dir = 0;
|
obj.entities[ie].dir = 0;
|
||||||
}
|
}
|
||||||
else if (game.press_right)
|
else if (game.press_right)
|
||||||
{
|
{
|
||||||
//obj.entities[i].vx = 4;
|
|
||||||
obj.entities[ie].ax = 3;
|
obj.entities[ie].ax = 3;
|
||||||
obj.entities[ie].dir = 1;
|
obj.entities[ie].dir = 1;
|
||||||
}
|
}
|
||||||
|
@ -2566,9 +2288,6 @@ void teleporterinput()
|
||||||
|
|
||||||
void gamecompleteinput()
|
void gamecompleteinput()
|
||||||
{
|
{
|
||||||
//game.mx = (mouseX / 2);
|
|
||||||
//game.my = (mouseY / 2);
|
|
||||||
|
|
||||||
game.press_left = false;
|
game.press_left = false;
|
||||||
game.press_right = false;
|
game.press_right = false;
|
||||||
game.press_action = false;
|
game.press_action = false;
|
||||||
|
@ -2593,7 +2312,6 @@ void gamecompleteinput()
|
||||||
game.press_action = true;
|
game.press_action = true;
|
||||||
}
|
}
|
||||||
if (key.isDown(KEYBOARD_ENTER)|| key.isDown(game.controllerButton_map)) game.press_map = true;
|
if (key.isDown(KEYBOARD_ENTER)|| key.isDown(game.controllerButton_map)) game.press_map = true;
|
||||||
//if (key.isDown(27)) { game.mapheld = true; game.menupage = 10; }
|
|
||||||
|
|
||||||
if (!game.mapheld)
|
if (!game.mapheld)
|
||||||
{
|
{
|
||||||
|
@ -2610,11 +2328,6 @@ void gamecompleteinput()
|
||||||
|
|
||||||
void gamecompleteinput2()
|
void gamecompleteinput2()
|
||||||
{
|
{
|
||||||
//TODO Mouse Input!
|
|
||||||
//game.mx = (mouseX / 2);
|
|
||||||
//game.my = (mouseY / 2);
|
|
||||||
|
|
||||||
|
|
||||||
game.press_left = false;
|
game.press_left = false;
|
||||||
game.press_right = false;
|
game.press_right = false;
|
||||||
game.press_action = false;
|
game.press_action = false;
|
||||||
|
@ -2635,7 +2348,6 @@ void gamecompleteinput2()
|
||||||
game.press_action = true;
|
game.press_action = true;
|
||||||
}
|
}
|
||||||
if (key.isDown(KEYBOARD_ENTER) || key.isDown(game.controllerButton_map)) game.press_map = true;
|
if (key.isDown(KEYBOARD_ENTER) || key.isDown(game.controllerButton_map)) game.press_map = true;
|
||||||
//if (key.isDown(27)) { game.mapheld = true; game.menupage = 10; }
|
|
||||||
|
|
||||||
if (!game.mapheld)
|
if (!game.mapheld)
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in a new issue