mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-22 17:49:43 +01:00
Rename size
to render_type
, turn magic numbers into enum
This commit is contained in:
parent
f926ebd080
commit
4bf2d23b34
9 changed files with 107 additions and 90 deletions
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@ -13,7 +13,7 @@ void entclass::clear(void)
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{
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invis = false;
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type = EntityType_PLAYER;
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size = 0;
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render_type = EntityRenderType_SPRITE;
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tile = 0;
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rule = 0;
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state = 0;
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@ -377,22 +377,22 @@ void entclass::settreadmillcolour( int rx, int ry )
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void entclass::updatecolour(void)
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{
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switch (size)
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switch (render_type)
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{
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case 0: // Sprites
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case 7: // Teleporter
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case 9: // Really Big Sprite! (2x2)
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case 10: // 2x1 Sprite
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case 13: // Special for epilogue: huge hero!
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case EntityRenderType_SPRITE: // Sprites
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case EntityRenderType_TELEPORTER: // Teleporter
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case EntityRenderType_SPRITE_2x2: // Really Big Sprite! (2x2)
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case EntityRenderType_SPRITE_2x1: // 2x1 Sprite
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case EntityRenderType_SPRITE_6x: // Special for epilogue: huge hero!
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realcol = graphics.getcol(colour);
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break;
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case 3: // Big chunky pixels!
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case EntityRenderType_PARTICLE: // Big chunky pixels!
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realcol = graphics.bigchunkygetcol(colour);
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break;
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case 4: // Small pickups
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case EntityRenderType_COIN: // Small pickups
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realcol = graphics.huetilegetcol();
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break;
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case 11: // The fucking elephant
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case EntityRenderType_ELEPHANT: // The fucking elephant
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if (game.noflashingmode)
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{
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realcol = graphics.getcol(22);
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@ -402,7 +402,7 @@ void entclass::updatecolour(void)
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realcol = graphics.getcol(colour);
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}
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break;
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case 12: // Regular sprites that don't wrap
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case EntityRenderType_SPRITE_NO_WRAP: // Regular sprites that don't wrap
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// if we're outside the screen, we need to draw indicators
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if ((xp < -20 && vx > 0) || (xp > 340 && vx < 0))
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{
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@ -33,6 +33,25 @@ enum EntityType
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EntityType_TELEPORTER = 100
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};
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enum EntityRenderType
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{
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EntityRenderType_INVALID = -1,
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EntityRenderType_SPRITE,
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EntityRenderType_TILE,
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EntityRenderType_PLATFORM,
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EntityRenderType_PARTICLE,
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EntityRenderType_COIN,
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EntityRenderType_HORIZONTAL_LINE,
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EntityRenderType_VERTICAL_LINE,
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EntityRenderType_TELEPORTER,
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EntityRenderType_PLATFORM_LONG,
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EntityRenderType_SPRITE_2x2,
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EntityRenderType_SPRITE_2x1,
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EntityRenderType_ELEPHANT,
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EntityRenderType_SPRITE_NO_WRAP,
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EntityRenderType_SPRITE_6x
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};
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class entclass
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{
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public:
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@ -55,7 +74,8 @@ public:
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//Fundamentals
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bool invis;
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EntityType type;
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int size, tile, rule;
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EntityRenderType render_type;
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int tile, rule;
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int state, statedelay;
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int behave, animate;
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float para;
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@ -118,7 +118,7 @@ EnemyType* entityclass::create_type(const char* type, int tile, int colour, int
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enemy_type.corner_y = 0;
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enemy_type.x_offset = 0;
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enemy_type.y_offset = 0;
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enemy_type.size = 0;
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enemy_type.render_type = EntityRenderType_SPRITE;
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enemy_type.override_behave = false;
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enemy_type.override_para = false;
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enemy_type.override_x1 = false;
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@ -177,9 +177,9 @@ void entityclass::add_default_types(void)
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type = create_type("soldier", 82, 8, 5, 28, 32); // Brass Sent Us Under The Top
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type->corner_x = 4;
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type = create_type("truth", 64, 7, 100, 44, 10); // Boldly To Go
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type->size = 10;
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type->render_type = EntityRenderType_SPRITE_2x1;
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type = create_type("bus", 96, 6, 4, 64, 44); // B-B-B-Busted
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type->size = 9;
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type->render_type = EntityRenderType_SPRITE_2x2;
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type = create_type("transmitter", 104, 4, 7, 16, 16); // Comms Relay
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type->harmful = false;
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@ -191,15 +191,15 @@ void entityclass::add_default_types(void)
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type->x_offset = -4;
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type->y_offset = -32;
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type->corner_x = 4;
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type->size = 9;
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type->render_type = EntityRenderType_SPRITE_2x2;
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create_type("edgegames_left", 160, 8, 1, 16, 16); // Edge Games
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create_type("edgegames_right", 156, 8, 1, 16, 16); // Edge Games
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type = create_type("centipede_right", 66, 12, 100, 60, 16); // Sweeney's Maze
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type->size = 10;
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type->render_type = EntityRenderType_SPRITE_2x1;
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type = create_type("centipede_left", 54, 12, 100, 60, 16); // Sweeney's Maze
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type->size = 10;
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type->render_type = EntityRenderType_SPRITE_2x1;
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// LIES
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type = create_type("lies_emitter", 60, 6, 2, 32, 32);
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@ -226,7 +226,7 @@ void entityclass::add_default_types(void)
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// Factory
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type = create_type("factory_emitter", 72, 6, 3, 64, 40);
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type->corner_y = 24;
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type->size = 9;
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type->render_type = EntityRenderType_SPRITE_2x2;
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type->behave = 12;
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type->override_behave = true;
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type = create_type("factory_clouds", 76, 6, 100, 32, 12);
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@ -245,7 +245,7 @@ void entityclass::add_default_types(void)
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// Elephant
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type = create_type("elephant", 0, 102, 0, 464, 320);
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type->size = 11;
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type->render_type = EntityRenderType_ELEPHANT;
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type->harmful = false;
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}
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@ -270,7 +270,7 @@ void entityclass::set_enemy_type(entclass* entity, const char* type)
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entity->lerpoldxp += enemyType->x_offset;
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entity->yp += enemyType->y_offset;
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entity->lerpoldyp += enemyType->y_offset;
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entity->size = enemyType->size;
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entity->render_type = enemyType->render_type;
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if (enemyType->colour != -1)
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{
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@ -1507,7 +1507,7 @@ bool entityclass::disableentity(int t)
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}
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entities[t].invis = true;
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entities[t].size = -1;
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entities[t].render_type = EntityRenderType_INVALID;
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entities[t].type = EntityType_INVALID;
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entities[t].rule = -1;
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entities[t].isplatform = false;
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@ -1617,7 +1617,7 @@ entclass* entityclass::createentity(int xp, int yp, int t, int meta1, int meta2,
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for (size_t i = 0; i < entities.size(); ++i)
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{
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if (entities[i].invis
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&& entities[i].size == -1
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&& entities[i].render_type == EntityRenderType_INVALID
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&& entities[i].type == EntityType_INVALID
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&& entities[i].rule == -1
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&& !entities[i].isplatform)
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@ -1637,20 +1637,20 @@ entclass* entityclass::createentity(int xp, int yp, int t, int meta1, int meta2,
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entptr->clear();
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}
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//Size 0 is a sprite
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//Size 1 is a tile
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//Beyond that are special cases (to do)
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//Size 2 is a moving platform of width 4 (32)
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//Size 3 is apparently a "bug chunky pixel"
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//Size 4 is a coin/small pickup
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//Size 5 is a horizontal line, 6 is vertical
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// Size 0 is a sprite
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// Size 1 is a tile
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// Beyond that are special cases (to do)
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// Size 2 is a moving platform of width 4 (32)
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// Size 3 is apparently a "bug chunky pixel"
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// Size 4 is a coin/small pickup
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// Size 5 is a horizontal line, 6 is vertical
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//Rule 0 is the playable character
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//Rule 1 is anything harmful
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//Rule 2 is anything decorative (no collisions)
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//Rule 3 is anything that results in an entity to entity collision and state change
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//Rule 4 is a horizontal line, 5 is vertical
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//Rule 6 is a crew member
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// Rule 0 is the playable character
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// Rule 1 is anything harmful
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// Rule 2 is anything decorative (no collisions)
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// Rule 3 is anything that results in an entity to entity collision and state change
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// Rule 4 is a horizontal line, 5 is vertical
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// Rule 6 is a crew member
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entclass& entity = *entptr;
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entity.xp = xp;
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@ -1716,7 +1716,7 @@ entclass* entityclass::createentity(int xp, int yp, int t, int meta1, int meta2,
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case 2: //A moving platform
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entity.rule = 2;
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entity.type = EntityType_MOVING;
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entity.size = 2;
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entity.render_type = EntityRenderType_PLATFORM;
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entity.tile = 1;
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if (customplatformtile > 0){
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@ -1747,7 +1747,7 @@ entclass* entityclass::createentity(int xp, int yp, int t, int meta1, int meta2,
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entity.w = 64;
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entity.h = 8;
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meta1 -= 2;
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entity.size = 8;
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entity.render_type = EntityRenderType_PLATFORM_LONG;
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}
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entity.behave = meta1;
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@ -1784,7 +1784,7 @@ entclass* entityclass::createentity(int xp, int yp, int t, int meta1, int meta2,
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case 3: //Disappearing platforms
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entity.rule = 3;
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entity.type = EntityType_DISAPPEARING_PLATFORM;
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entity.size = 2;
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entity.render_type = EntityRenderType_PLATFORM;
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entity.tile = 2;
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//appearance again depends on location
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if(customplatformtile>0)
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@ -1814,7 +1814,7 @@ entclass* entityclass::createentity(int xp, int yp, int t, int meta1, int meta2,
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case 4: //Breakable blocks
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entity.rule = 6;
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entity.type = EntityType_QUICKSAND;
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entity.size = 1;
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entity.render_type = EntityRenderType_TILE;
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entity.tile = 10;
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entity.cy = -1;
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entity.w = 8;
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@ -1829,7 +1829,7 @@ entclass* entityclass::createentity(int xp, int yp, int t, int meta1, int meta2,
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case 5: //Gravity Tokens
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entity.rule = 3;
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entity.type = EntityType_GRAVITY_TOKEN;
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entity.size = 0;
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entity.render_type = EntityRenderType_SPRITE;
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entity.tile = 11;
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entity.w = 16;
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entity.h = 16;
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@ -1842,7 +1842,7 @@ entclass* entityclass::createentity(int xp, int yp, int t, int meta1, int meta2,
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entity.rule = 2;
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entity.type = EntityType_PARTICLE; //Particles
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entity.colour = 1;
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entity.size = 3;
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entity.render_type = EntityRenderType_PARTICLE;
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entity.vx = meta1;
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entity.vy = meta2;
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@ -1852,7 +1852,7 @@ entclass* entityclass::createentity(int xp, int yp, int t, int meta1, int meta2,
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entity.rule = 2;
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entity.type = EntityType_PARTICLE; //Particles
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entity.colour = 2;
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entity.size = 3;
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entity.render_type = EntityRenderType_PARTICLE;
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entity.vx = meta1;
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entity.vy = meta2;
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@ -1861,7 +1861,7 @@ entclass* entityclass::createentity(int xp, int yp, int t, int meta1, int meta2,
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case 8: //Small collectibles
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entity.rule = 3;
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entity.type = EntityType_COIN;
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entity.size = 4;
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entity.render_type = EntityRenderType_COIN;
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entity.tile = 48;
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entity.w = 8;
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entity.h = 8;
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@ -1875,7 +1875,7 @@ entclass* entityclass::createentity(int xp, int yp, int t, int meta1, int meta2,
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case 9: //Something Shiny
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entity.rule = 3;
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entity.type = EntityType_TRINKET;
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entity.size = 0;
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entity.render_type = EntityRenderType_SPRITE;
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entity.tile = 22;
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entity.w = 16;
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entity.h = 16;
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@ -1890,7 +1890,7 @@ entclass* entityclass::createentity(int xp, int yp, int t, int meta1, int meta2,
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case 10: //Savepoint
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entity.rule = 3;
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entity.type = EntityType_CHECKPOINT;
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entity.size = 0;
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entity.render_type = EntityRenderType_SPRITE;
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entity.tile = 20 + meta1;
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entity.w = 16;
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entity.h = 16;
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@ -1913,7 +1913,7 @@ entclass* entityclass::createentity(int xp, int yp, int t, int meta1, int meta2,
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case 11: //Horizontal Gravity Line
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entity.rule = 4;
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entity.type = EntityType_HORIZONTAL_GRAVITY_LINE;
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entity.size = 5;
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entity.render_type = EntityRenderType_HORIZONTAL_LINE;
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entity.life = 0;
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entity.w = meta1;
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entity.h = 1;
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@ -1922,7 +1922,7 @@ entclass* entityclass::createentity(int xp, int yp, int t, int meta1, int meta2,
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case 12: //Vertical Gravity Line
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entity.rule = 5;
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entity.type = EntityType_VERTICAL_GRAVITY_LINE;
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entity.size = 6;
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entity.render_type = EntityRenderType_VERTICAL_LINE;
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entity.life = 0;
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entity.w = 1;
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entity.h = meta1;
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@ -1932,7 +1932,7 @@ entclass* entityclass::createentity(int xp, int yp, int t, int meta1, int meta2,
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case 13: //Warp token
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entity.rule = 3;
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entity.type = EntityType_WARP_TOKEN;
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entity.size = 0;
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entity.render_type = EntityRenderType_SPRITE;
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entity.tile = 18;
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entity.w = 16;
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entity.h = 16;
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@ -1946,7 +1946,7 @@ entclass* entityclass::createentity(int xp, int yp, int t, int meta1, int meta2,
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case 14: // Teleporter
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entity.rule = 3;
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entity.type = EntityType_TELEPORTER;
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entity.size = 7;
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entity.render_type = EntityRenderType_TELEPORTER;
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entity.tile = 1; //inactive
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entity.w = 96;
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entity.h = 96;
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@ -2047,7 +2047,7 @@ entclass* entityclass::createentity(int xp, int yp, int t, int meta1, int meta2,
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case 20: //Terminal
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entity.rule = 3;
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entity.type = EntityType_TERMINAL;
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entity.size = 0;
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entity.render_type = EntityRenderType_SPRITE;
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entity.tile = 16 + meta1;
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entity.w = 16;
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entity.h = 16;
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@ -2059,7 +2059,7 @@ entclass* entityclass::createentity(int xp, int yp, int t, int meta1, int meta2,
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case 21: //as above, except doesn't highlight
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entity.rule = 3;
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entity.type = EntityType_TERMINAL;
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entity.size = 0;
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entity.render_type = EntityRenderType_SPRITE;
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entity.tile = 16 + meta1;
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entity.w = 16;
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entity.h = 16;
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@ -2071,7 +2071,7 @@ entclass* entityclass::createentity(int xp, int yp, int t, int meta1, int meta2,
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case 22: //Fake trinkets, only appear if you've collected them
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entity.rule = 3;
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entity.type = EntityType_TRINKET;
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entity.size = 0;
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entity.render_type = EntityRenderType_SPRITE;
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entity.tile = 22;
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entity.w = 16;
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entity.h = 16;
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@ -2102,7 +2102,7 @@ entclass* entityclass::createentity(int xp, int yp, int t, int meta1, int meta2,
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entity.harmful = true;
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//initilise tiles here based on behavior
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entity.size = 12; //don't wrap around
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entity.render_type = EntityRenderType_SPRITE_NO_WRAP; //don't wrap around
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entity.colour = 21;
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entity.tile = 78; //default case
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entity.animate = 1;
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@ -2158,7 +2158,7 @@ entclass* entityclass::createentity(int xp, int yp, int t, int meta1, int meta2,
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case 25: //Trophies
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entity.rule = 3;
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entity.type = EntityType_TROPHY;
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entity.size = 0;
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entity.render_type = EntityRenderType_SPRITE;
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entity.w = 16;
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entity.h = 16;
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entity.colour = 4;
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@ -2321,7 +2321,7 @@ entclass* entityclass::createentity(int xp, int yp, int t, int meta1, int meta2,
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{
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entity.tile = 3;
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entity.colour = 102;
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entity.size = 13;
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entity.render_type = EntityRenderType_SPRITE_6x;
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entity.xp -= 64;
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entity.yp -= 128;
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}
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@ -2333,7 +2333,6 @@ entclass* entityclass::createentity(int xp, int yp, int t, int meta1, int meta2,
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case 26: //Epilogue super warp token
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entity.rule = 3;
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entity.type = EntityType_WARP_TOKEN;
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entity.size = 0;
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entity.tile = 18;
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entity.w = 16;
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entity.h = 16;
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@ -2341,7 +2340,7 @@ entclass* entityclass::createentity(int xp, int yp, int t, int meta1, int meta2,
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entity.onentity = 0;
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entity.animate = 100;
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entity.para = meta2;
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entity.size = 13;
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entity.render_type = EntityRenderType_SPRITE_6x;
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break;
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/* Warp lines */
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@ -2374,14 +2373,14 @@ entclass* entityclass::createentity(int xp, int yp, int t, int meta1, int meta2,
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|||
case 51:
|
||||
case 52:
|
||||
entity.rule = 5;
|
||||
entity.size = 6;
|
||||
entity.render_type = EntityRenderType_VERTICAL_LINE;
|
||||
entity.w = 1;
|
||||
entity.h = meta1;
|
||||
break;
|
||||
case 53:
|
||||
case 54:
|
||||
entity.rule = 7;
|
||||
entity.size = 5;
|
||||
entity.render_type = EntityRenderType_HORIZONTAL_LINE;
|
||||
entity.w = meta1;
|
||||
entity.h = 1;
|
||||
break;
|
||||
|
@ -4256,7 +4255,7 @@ int entityclass::getlineat( int t )
|
|||
//Get the entity which is a horizontal line at height t (for SWN game)
|
||||
for (size_t i = 0; i < entities.size(); i++)
|
||||
{
|
||||
if (entities[i].size == 5)
|
||||
if (entities[i].render_type == EntityRenderType_HORIZONTAL_LINE)
|
||||
{
|
||||
if (entities[i].yp == t)
|
||||
{
|
||||
|
@ -5101,7 +5100,7 @@ void entityclass::collisioncheck(int i, int j, bool scm /*= false*/)
|
|||
//person i hits enemy or enemy bullet j
|
||||
if (entitycollide(i, j) && !map.invincibility)
|
||||
{
|
||||
if (entities[i].size == 0 && (entities[j].size == 0 || entities[j].size == 12))
|
||||
if (entities[i].render_type == EntityRenderType_SPRITE && (entities[j].render_type == EntityRenderType_SPRITE || entities[j].render_type == EntityRenderType_SPRITE_NO_WRAP))
|
||||
{
|
||||
//They're both sprites, so do a per pixel collision
|
||||
SDL_Point colpoint1;
|
||||
|
|
|
@ -45,7 +45,7 @@ struct EnemyType
|
|||
int corner_y;
|
||||
int x_offset;
|
||||
int y_offset;
|
||||
int size;
|
||||
EntityRenderType render_type;
|
||||
int behave;
|
||||
bool override_behave;
|
||||
int para;
|
||||
|
|
|
@ -2091,9 +2091,9 @@ void Graphics::drawentity(const int i, const int yoff)
|
|||
const int xp = lerp(obj.entities[i].lerpoldxp, obj.entities[i].xp);
|
||||
const int yp = lerp(obj.entities[i].lerpoldyp, obj.entities[i].yp);
|
||||
|
||||
switch (obj.entities[i].size)
|
||||
switch (obj.entities[i].render_type)
|
||||
{
|
||||
case 0:
|
||||
case EntityRenderType_SPRITE:
|
||||
{
|
||||
// Sprites
|
||||
tpoint.x = xp;
|
||||
|
@ -2159,7 +2159,7 @@ void Graphics::drawentity(const int i, const int yoff)
|
|||
}
|
||||
break;
|
||||
}
|
||||
case 1:
|
||||
case EntityRenderType_TILE:
|
||||
// Tiles
|
||||
tpoint.x = xp;
|
||||
tpoint.y = yp - yoff;
|
||||
|
@ -2169,15 +2169,15 @@ void Graphics::drawentity(const int i, const int yoff)
|
|||
|
||||
draw_grid_tile(grphx.im_tiles, obj.entities[i].drawframe, drawRect.x, drawRect.y, 8, 8);
|
||||
break;
|
||||
case 2:
|
||||
case 8:
|
||||
case EntityRenderType_PLATFORM:
|
||||
case EntityRenderType_PLATFORM_LONG:
|
||||
{
|
||||
// Special: Moving platform, 4 tiles or 8 tiles
|
||||
|
||||
tpoint.x = xp;
|
||||
tpoint.y = yp - yoff;
|
||||
int thiswidth = 4;
|
||||
if (obj.entities[i].size == 8)
|
||||
if (obj.entities[i].render_type == EntityRenderType_PLATFORM_LONG)
|
||||
{
|
||||
thiswidth = 8;
|
||||
}
|
||||
|
@ -2198,16 +2198,16 @@ void Graphics::drawentity(const int i, const int yoff)
|
|||
}
|
||||
break;
|
||||
}
|
||||
case 3: // Big chunky pixels!
|
||||
case EntityRenderType_PARTICLE: // Big chunky pixels!
|
||||
fill_rect(xp, yp - yoff, 4, 4, obj.entities[i].realcol);
|
||||
break;
|
||||
case 4: // Small pickups
|
||||
case EntityRenderType_COIN: // Small pickups
|
||||
{
|
||||
const SDL_Color color = obj.entities[i].realcol;
|
||||
drawcoloredtile(xp, yp - yoff, obj.entities[i].tile, color.r, color.g, color.b);
|
||||
break;
|
||||
}
|
||||
case 5: // Horizontal Line
|
||||
case EntityRenderType_HORIZONTAL_LINE: // Horizontal Line
|
||||
{
|
||||
int oldw = obj.entities[i].w;
|
||||
if ((game.swngame == SWN_START_GRAVITRON_STEP_2 || kludgeswnlinewidth)
|
||||
|
@ -2218,16 +2218,13 @@ void Graphics::drawentity(const int i, const int yoff)
|
|||
drawgravityline(i, xp, yp - yoff, lerp(oldw, obj.entities[i].w) - 1, 0);
|
||||
break;
|
||||
}
|
||||
case 6: // Vertical Line
|
||||
case EntityRenderType_VERTICAL_LINE: // Vertical Line
|
||||
drawgravityline(i, xp, yp - yoff, 0, obj.entities[i].h - 1);
|
||||
break;
|
||||
case 7: // Teleporter
|
||||
case EntityRenderType_TELEPORTER: // Teleporter
|
||||
drawtele(xp, yp - yoff, obj.entities[i].drawframe, obj.entities[i].realcol);
|
||||
break;
|
||||
// case 8: // Special: Moving platform, 8 tiles
|
||||
// Note: This code is in the 4-tile code
|
||||
break;
|
||||
case 9: // Really Big Sprite! (2x2)
|
||||
case EntityRenderType_SPRITE_2x2: // Really Big Sprite! (2x2)
|
||||
{
|
||||
const SDL_Color ct = obj.entities[i].realcol;
|
||||
|
||||
|
@ -2268,7 +2265,7 @@ void Graphics::drawentity(const int i, const int yoff)
|
|||
draw_grid_tile(sprites, obj.entities[i].drawframe + 13, drawRect.x, drawRect.y, 32, 32, ct);
|
||||
break;
|
||||
}
|
||||
case 10: // 2x1 Sprite
|
||||
case EntityRenderType_SPRITE_2x1: // 2x1 Sprite
|
||||
{
|
||||
const SDL_Color ct = obj.entities[i].realcol;
|
||||
|
||||
|
@ -2291,10 +2288,10 @@ void Graphics::drawentity(const int i, const int yoff)
|
|||
draw_grid_tile(sprites, obj.entities[i].drawframe + 1, drawRect.x, drawRect.y, 32, 32, ct);
|
||||
break;
|
||||
}
|
||||
case 11: // The fucking elephant
|
||||
case EntityRenderType_ELEPHANT: // The fucking elephant
|
||||
drawimagecol(IMAGE_ELEPHANT, xp, yp - yoff, obj.entities[i].realcol);
|
||||
break;
|
||||
case 12: // Regular sprites that don't wrap
|
||||
case EntityRenderType_SPRITE_NO_WRAP: // Regular sprites that don't wrap
|
||||
{
|
||||
tpoint.x = xp;
|
||||
tpoint.y = yp - yoff;
|
||||
|
@ -2350,7 +2347,7 @@ void Graphics::drawentity(const int i, const int yoff)
|
|||
}
|
||||
break;
|
||||
}
|
||||
case 13:
|
||||
case EntityRenderType_SPRITE_6x:
|
||||
{
|
||||
// Special for epilogue: huge hero!
|
||||
draw_grid_tile(grphx.im_sprites, obj.entities[i].drawframe, xp, yp - yoff, sprites_rect.w, sprites_rect.h, obj.entities[i].realcol, 6, 6);
|
||||
|
|
|
@ -382,7 +382,7 @@ namespace level_debugger
|
|||
line++;
|
||||
render_info(line++, "Tile", help.String(entity->tile));
|
||||
render_info(line++, "Draw Frame", help.String(entity->drawframe));
|
||||
render_info(line++, "Size", help.String(entity->size));
|
||||
//render_info(line++, "Size", help.String(entity->size));
|
||||
render_info(line++, "Direction", help.String(entity->dir));
|
||||
|
||||
line++;
|
||||
|
|
|
@ -1040,7 +1040,7 @@ void gamelogic(void)
|
|||
|| obj.entities[i].type == EntityType_WARP_LINE_RIGHT
|
||||
|| obj.entities[i].type == EntityType_WARP_LINE_TOP
|
||||
|| obj.entities[i].type == EntityType_WARP_LINE_BOTTOM /* Don't warp warp lines */
|
||||
|| obj.entities[i].size == 12) /* Don't warp gravitron squares */
|
||||
|| obj.entities[i].render_type == EntityRenderType_SPRITE_NO_WRAP) /* Don't warp gravitron squares */
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
|
|
@ -818,7 +818,7 @@ void mapclass::resetplayer(const bool player_died)
|
|||
}
|
||||
if (!GlitchrunnerMode_less_than_or_equal(Glitchrunner2_2))
|
||||
{
|
||||
obj.entities[i].size = 0;
|
||||
obj.entities[i].render_type = EntityRenderType_SPRITE;
|
||||
obj.entities[i].cx = 6;
|
||||
obj.entities[i].cy = 2;
|
||||
obj.entities[i].w = 12;
|
||||
|
|
|
@ -8,6 +8,7 @@
|
|||
#include "Constants.h"
|
||||
#include "CustomLevels.h"
|
||||
#include "Editor.h"
|
||||
#include "Ent.h"
|
||||
#include "Entity.h"
|
||||
#include "Enums.h"
|
||||
#include "Exit.h"
|
||||
|
@ -909,7 +910,7 @@ void scriptclass::run(void)
|
|||
obj.entities[i].yp = 46;
|
||||
obj.entities[i].lerpoldxp = obj.entities[i].xp;
|
||||
obj.entities[i].lerpoldyp = obj.entities[i].yp;
|
||||
obj.entities[i].size = 13;
|
||||
obj.entities[i].render_type = EntityRenderType_SPRITE_6x;
|
||||
obj.entities[i].colour = 23;
|
||||
obj.entities[i].cx = 36;// 6;
|
||||
obj.entities[i].cy = 12+80;// 2;
|
||||
|
@ -924,7 +925,7 @@ void scriptclass::run(void)
|
|||
{
|
||||
obj.entities[i].xp = 100;
|
||||
obj.entities[i].lerpoldxp = obj.entities[i].xp;
|
||||
obj.entities[i].size = 0;
|
||||
obj.entities[i].render_type = EntityRenderType_SPRITE;
|
||||
obj.entities[i].colour = 0;
|
||||
obj.entities[i].cx = 6;
|
||||
obj.entities[i].cy = 2;
|
||||
|
@ -2627,7 +2628,7 @@ void scriptclass::startgamemode(const enum StartMode mode)
|
|||
struct
|
||||
{
|
||||
bool initialized;
|
||||
int size;
|
||||
EntityRenderType render_type;
|
||||
int cx;
|
||||
int cy;
|
||||
int w;
|
||||
|
@ -2644,7 +2645,7 @@ void scriptclass::startgamemode(const enum StartMode mode)
|
|||
{
|
||||
const entclass* player = &obj.entities[player_idx];
|
||||
player_hitbox.initialized = true;
|
||||
player_hitbox.size = player->size;
|
||||
player_hitbox.render_type = player->render_type;
|
||||
player_hitbox.cx = player->cx;
|
||||
player_hitbox.cy = player->cy;
|
||||
player_hitbox.w = player->w;
|
||||
|
@ -2997,7 +2998,7 @@ void scriptclass::startgamemode(const enum StartMode mode)
|
|||
if (INBOUNDS_VEC(player_idx, obj.entities))
|
||||
{
|
||||
entclass* player = &obj.entities[player_idx];
|
||||
player->size = player_hitbox.size;
|
||||
player->render_type = player_hitbox.render_type;
|
||||
player->cx = player_hitbox.cx;
|
||||
player->cy = player_hitbox.cy;
|
||||
player->w = player_hitbox.w;
|
||||
|
|
Loading…
Reference in a new issue