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state locking

This commit is contained in:
AllyTally 2022-12-06 19:20:48 -04:00 committed by Misa Elizabeth Kai
parent 01d2cdd42a
commit 4b66920865
6 changed files with 382 additions and 332 deletions

View file

@ -2667,7 +2667,7 @@ bool entityclass::updateentities( int i )
}
else
{
game.state = 1000;
game.setstate(1000);
if(music.currentsong!=-1) music.silencedasmusik();
music.playef(3);
if (game.trinkets() > game.stat_trinkets && !map.custommode)
@ -3316,7 +3316,7 @@ bool entityclass::updateentities( int i )
}
else
{
game.state = 1010;
game.setstate(1010);
//music.haltdasmusik();
if(music.currentsong!=-1) music.silencedasmusik();
music.playef(27);
@ -3336,7 +3336,7 @@ bool entityclass::updateentities( int i )
entities[i].colour = 101;
if(!game.intimetrial && !game.nodeathmode)
{
game.state = 2000;
game.setstate(2000);
game.statedelay = 0;
}
@ -4744,7 +4744,7 @@ void entityclass::entitycollisioncheck(void)
game.startscript = true;
game.newscript = blocks[block_idx].script;
removetrigger(activetrigger);
game.state = 0;
game.setstate(0);
}
else
{

File diff suppressed because it is too large Load diff

View file

@ -159,6 +159,16 @@ public:
void actionprompt_textbox(void);
void savetele_textbox(void);
void setstate(int gamestate);
void setstate(int gamestate, int delay);
void incstate();
void lockstate();
void unlockstate();
void updatestate(void);
void unlocknum(int t);
@ -489,6 +499,8 @@ public:
bool disableaudiopause;
bool disabletemporaryaudiopause;
bool inputdelay;
bool statelocked;
};
#ifndef GAME_DEFINITION

View file

@ -2167,7 +2167,7 @@ void gameinput(void)
obj.entities[teleporter].colour = 102;
}
//which teleporter script do we use? it depends on the companion!
game.state = 4000;
game.setstate(4000);
game.statedelay = 0;
}
else if (game.companion == 0)
@ -2200,7 +2200,7 @@ void gameinput(void)
obj.entities[teleporter].colour = 102;
}
//which teleporter script do we use? it depends on the companion!
game.state = 3000;
game.setstate(3000);
game.statedelay = 0;
}
}
@ -2457,7 +2457,7 @@ void mapinput(void)
if (game.menupage >= 20 && game.menupage <= 21)
{
game.state = 96;
game.setstate(96);
game.statedelay = 0;
}
else
@ -2466,7 +2466,7 @@ void mapinput(void)
script.running = false;
graphics.textboxes.clear();
game.state = 80;
game.setstate(80);
game.statedelay = 0;
}
}
@ -2632,8 +2632,8 @@ static void mapmenuactionpress(const bool version2_2)
}
//which teleporter script do we use? it depends on the companion!
game.state = 4000;
game.statedelay = 0;
game.setstate(4000, 0);
game.lockstate();
}
break;
case 3:
@ -2866,7 +2866,7 @@ void teleporterinput(void)
obj.entities[i].colour = 102;
}
//which teleporter script do we use? it depends on the companion!
game.state = 4000;
game.setstate(4000);
game.statedelay = 0;
}
}

View file

@ -1098,10 +1098,10 @@ void mapclass::gotoroom(int rx, int ry)
{
if (!obj.flags[5] && !finalmode)
{
game.state = 0;
game.setstate(0);
if (game.roomx == 113 && game.roomy == 104)
{
game.state = 50;
game.setstate(50);
}
}
}
@ -2289,7 +2289,7 @@ void mapclass::twoframedelayfix(void)
game.newscript = obj.blocks[block_idx].script;
obj.removetrigger(activetrigger);
game.state = 0;
game.setstate(0);
game.statedelay = 0;
script.load(game.newscript);
}

View file

@ -3043,44 +3043,44 @@ void scriptclass::teleport(void)
if(game.teleport_to_x==0 && game.teleport_to_y==0)
{
game.state = 4020;
game.setstate(4020);
}
else if(game.teleport_to_x==0 && game.teleport_to_y==16)
{
game.state = 4030;
game.setstate(4030);
}
else if(game.teleport_to_x==7 && game.teleport_to_y==9)
{
game.state = 4040;
game.setstate(4040);
}
else if(game.teleport_to_x==8 && game.teleport_to_y==11)
{
game.state = 4050;
game.setstate(4050);
}
else if(game.teleport_to_x==14 && game.teleport_to_y==19)
{
game.state = 4030;
game.setstate(4030);
}
else if(game.teleport_to_x==17 && game.teleport_to_y==12)
{
game.state = 4020;
game.setstate(4020);
}
else if(game.teleport_to_x==17 && game.teleport_to_y==17)
{
game.state = 4020;
game.setstate(4020);
}
else if(game.teleport_to_x==18 && game.teleport_to_y==7)
{
game.state = 4060;
game.setstate(4060);
}
else
{
game.state = 4010;
game.setstate(4010);
}
if (game.teleportscript != "")
{
game.state = 0;
game.setstate(0);
load(game.teleportscript);
game.teleportscript = "";
}
@ -3199,6 +3199,7 @@ void scriptclass::hardreset(void)
game.inintermission = false;
game.insecretlab = false;
game.unlockstate();
game.state = 0;
game.statedelay = 0;