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Unindent case labels in entity creation

Everyone knows that best practice is to put case labels on the same line
as the switch statement...
This commit is contained in:
Misa 2020-07-09 02:32:52 -07:00 committed by Ethan Lee
parent fd2ee96c49
commit 4b6406d08e

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@ -1689,7 +1689,7 @@ void mapclass::loadlevel(int rx, int ry)
const int ex = (edentity[edi].x % 40) * 8; const int ex = (edentity[edi].x % 40) * 8;
const int ey = (edentity[edi].y % 30) * 8; const int ey = (edentity[edi].y % 30) * 8;
switch(edentity[edi].t){ switch(edentity[edi].t){
case 1: //Enemies case 1: //Enemies
int bx1, by1, bx2, by2; int bx1, by1, bx2, by2;
bx1=ed.level[rx-100+((ry-100)*ed.maxwidth)].enemyx1; bx1=ed.level[rx-100+((ry-100)*ed.maxwidth)].enemyx1;
by1=ed.level[rx-100+((ry-100)*ed.maxwidth)].enemyy1; by1=ed.level[rx-100+((ry-100)*ed.maxwidth)].enemyy1;
@ -1703,7 +1703,7 @@ void mapclass::loadlevel(int rx, int ry)
obj.createentity(ex, ey, 56, obj.createentity(ex, ey, 56,
edentity[edi].p1, 4, bx1, by1, bx2, by2); edentity[edi].p1, 4, bx1, by1, bx2, by2);
break; break;
case 2: //Platforms and Threadmills case 2: //Platforms and Threadmills
if(edentity[edi].p1<=4){ if(edentity[edi].p1<=4){
int bx1, by1, bx2, by2; int bx1, by1, bx2, by2;
bx1=ed.level[rx-100+((ry-100)*ed.maxwidth)].platx1; bx1=ed.level[rx-100+((ry-100)*ed.maxwidth)].platx1;
@ -1721,32 +1721,32 @@ void mapclass::loadlevel(int rx, int ry)
edentity[edi].p1+3, 4); edentity[edi].p1+3, 4);
} }
break; break;
case 3: //Disappearing platforms case 3: //Disappearing platforms
obj.createentity(ex, ey, 3); obj.createentity(ex, ey, 3);
break; break;
case 9: case 9:
obj.createentity(ex, ey, 9, ed.findtrinket(edi)); obj.createentity(ex, ey, 9, ed.findtrinket(edi));
break; break;
case 10: //Checkpoints case 10: //Checkpoints
obj.createentity(ex, ey, 10, obj.createentity(ex, ey, 10,
edentity[edi].p1,((rx+(ry*100))*20)+tempcheckpoints); edentity[edi].p1,((rx+(ry*100))*20)+tempcheckpoints);
tempcheckpoints++; tempcheckpoints++;
break; break;
case 11: //Gravity Lines case 11: //Gravity Lines
if(edentity[edi].p1==0){ //Horizontal if(edentity[edi].p1==0){ //Horizontal
obj.createentity((edentity[edi].p2*8), ey + 4, 11, edentity[edi].p3); obj.createentity((edentity[edi].p2*8), ey + 4, 11, edentity[edi].p3);
}else{ //Vertical }else{ //Vertical
obj.createentity(ex + 3,(edentity[edi].p2*8), 12, edentity[edi].p3); obj.createentity(ex + 3,(edentity[edi].p2*8), 12, edentity[edi].p3);
} }
break; break;
case 13: //Warp Tokens case 13: //Warp Tokens
obj.createentity(ex, ey, 13, edentity[edi].p1, edentity[edi].p2); obj.createentity(ex, ey, 13, edentity[edi].p1, edentity[edi].p2);
break; break;
case 15: //Collectable crewmate case 15: //Collectable crewmate
obj.createentity(ex - 4, ey + 1, 55, ed.findcrewmate(edi), edentity[edi].p1, edentity[edi].p2); obj.createentity(ex - 4, ey + 1, 55, ed.findcrewmate(edi), edentity[edi].p1, edentity[edi].p2);
break; break;
case 17: //Roomtext! case 17: //Roomtext!
{ {
roomtexton = true; roomtexton = true;
Roomtext text; Roomtext text;
text.x = ex / 8; text.x = ex / 8;
@ -1754,9 +1754,9 @@ void mapclass::loadlevel(int rx, int ry)
text.text = edentity[edi].scriptname; text.text = edentity[edi].scriptname;
roomtext.push_back(text); roomtext.push_back(text);
break; break;
} }
case 18: //Terminals case 18: //Terminals
{ {
obj.customscript=edentity[edi].scriptname; obj.customscript=edentity[edi].scriptname;
int usethistile = edentity[edi].p1; int usethistile = edentity[edi].p1;
@ -1776,8 +1776,8 @@ void mapclass::loadlevel(int rx, int ry)
obj.createentity(ex, usethisy + 8, 20, usethistile); obj.createentity(ex, usethisy + 8, 20, usethistile);
obj.createblock(5, ex - 8, usethisy + 8, 20, 16, 35); obj.createblock(5, ex - 8, usethisy + 8, 20, 16, 35);
break; break;
} }
case 19: //Script Box case 19: //Script Box
if (INBOUNDS_ARR(tempscriptbox, game.customscript)) if (INBOUNDS_ARR(tempscriptbox, game.customscript))
{ {
game.customscript[tempscriptbox]=edentity[edi].scriptname; game.customscript[tempscriptbox]=edentity[edi].scriptname;
@ -1786,7 +1786,7 @@ void mapclass::loadlevel(int rx, int ry)
edentity[edi].p1*8, edentity[edi].p2*8, 300+tempscriptbox, "custom_" + edentity[edi].scriptname); edentity[edi].p1*8, edentity[edi].p2*8, 300+tempscriptbox, "custom_" + edentity[edi].scriptname);
tempscriptbox++; tempscriptbox++;
break; break;
case 50: //Warp Lines case 50: //Warp Lines
obj.customwarpmode=true; obj.customwarpmode=true;
if(edentity[edi].p1==0){ // if(edentity[edi].p1==0){ //
obj.createentity(ex + 4,(edentity[edi].p2*8), 51, edentity[edi].p3); obj.createentity(ex + 4,(edentity[edi].p2*8), 51, edentity[edi].p3);