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Disable debugger logic when not active
This fixes a bug where you could still drag an entity around with the debugger inactive if you were holding the entity while disabling the debugger with Y. Furthermore, you couldn't even drop the entity even if you wanted to.
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1 changed files with 5 additions and 0 deletions
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@ -191,6 +191,11 @@ namespace level_debugger
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void logic(void)
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void logic(void)
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{
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{
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if (!active)
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{
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return;
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}
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if (INBOUNDS_VEC(held_entity, obj.entities))
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if (INBOUNDS_VEC(held_entity, obj.entities))
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{
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{
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int new_xp = key.mousex - grabber_offset_x;
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int new_xp = key.mousex - grabber_offset_x;
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