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Don't lerp when drawing all-sides warp background

There's nothing to interpolate. It moves at one pixel per frame. And
interpolating sometimes results in the box being short by 1 pixel to
cover the whole screen on deltaframes, so if you stand on the right edge
of the screen and have a translucent sprite, it will quickly draw over
itself many times, and it looks glitchy. This commit fixes that bug.
This commit is contained in:
Misa 2021-08-05 13:41:53 -07:00 committed by Ethan Lee
parent be69d76f4f
commit 48a1c7ee61

View file

@ -2325,7 +2325,7 @@ void Graphics::drawbackground( int t )
for (int i = 10 ; i >= 0; i--)
{
temp = (i << 4) + lerp(backoffset - 1, backoffset);
temp = (i << 4) + backoffset;
setwarprect(160 - temp, 120 - temp, temp * 2, temp * 2);
if (i % 2 == warpskip)
{