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https://github.com/TerryCavanagh/VVVVVV.git
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Rename edentities to CustomEntity
That's what it is - it's an entity in a custom level. Not something to do with the editor, necessarily. Like before, the name of the XML element will remain the same.
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parent
3c30d9b7f0
commit
47d01277bf
5 changed files with 8 additions and 7 deletions
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@ -1073,7 +1073,7 @@ bool customlevelclass::load(std::string& _path)
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{
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{
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for( tinyxml2::XMLElement* edEntityEl = pElem->FirstChildElement(); edEntityEl; edEntityEl=edEntityEl->NextSiblingElement())
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for( tinyxml2::XMLElement* edEntityEl = pElem->FirstChildElement(); edEntityEl; edEntityEl=edEntityEl->NextSiblingElement())
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{
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{
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edentities entity = edentities();
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CustomEntity entity = CustomEntity();
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const char* text = edEntityEl->GetText();
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const char* text = edEntityEl->GetText();
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if (text != NULL)
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if (text != NULL)
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@ -7,7 +7,8 @@
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#include <string>
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#include <string>
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#include <vector>
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#include <vector>
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class edentities{
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class CustomEntity
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{
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public:
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public:
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int x, y, t;
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int x, y, t;
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//parameters
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//parameters
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@ -60,7 +61,7 @@ struct LevelMetaData
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};
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};
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extern std::vector<edentities> edentity;
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extern std::vector<CustomEntity> edentity;
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class EditorData
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class EditorData
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{
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{
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@ -245,7 +245,7 @@ void editorclass::getlin(const enum textmode mode, const std::string& prompt, st
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static void addedentity( int xp, int yp, int tp, int p1 = 0, int p2 = 0, int p3 = 0, int p4 = 0, int p5 = 320, int p6 = 240)
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static void addedentity( int xp, int yp, int tp, int p1 = 0, int p2 = 0, int p3 = 0, int p4 = 0, int p5 = 320, int p6 = 240)
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{
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{
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edentities entity;
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CustomEntity entity;
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entity.x=xp;
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entity.x=xp;
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entity.y=yp;
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entity.y=yp;
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@ -453,7 +453,7 @@ void mapclass::initcustommapdata(void)
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#if !defined(NO_CUSTOM_LEVELS)
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#if !defined(NO_CUSTOM_LEVELS)
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for (size_t i = 0; i < edentity.size(); i++)
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for (size_t i = 0; i < edentity.size(); i++)
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{
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{
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const edentities& ent = edentity[i];
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const CustomEntity& ent = edentity[i];
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if (ent.t != 9)
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if (ent.t != 9)
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{
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{
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continue;
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continue;
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@ -1637,7 +1637,7 @@ void mapclass::loadlevel(int rx, int ry)
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for (size_t edi = 0; edi < edentity.size(); edi++)
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for (size_t edi = 0; edi < edentity.size(); edi++)
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{
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{
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// If entity is in this room, create it
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// If entity is in this room, create it
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const edentities& ent = edentity[edi];
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const CustomEntity& ent = edentity[edi];
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const int tsx = ent.x / 40;
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const int tsx = ent.x / 40;
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const int tsy = ent.y / 30;
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const int tsy = ent.y / 30;
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@ -32,7 +32,7 @@
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scriptclass script;
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scriptclass script;
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#ifndef NO_CUSTOM_LEVELS
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#ifndef NO_CUSTOM_LEVELS
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std::vector<edentities> edentity;
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std::vector<CustomEntity> edentity;
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customlevelclass cl;
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customlevelclass cl;
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# ifndef NO_EDITOR
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# ifndef NO_EDITOR
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editorclass ed;
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editorclass ed;
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