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Rename edentities to CustomEntity

That's what it is - it's an entity in a custom level. Not something to
do with the editor, necessarily. Like before, the name of the XML
element will remain the same.
This commit is contained in:
Misa 2021-02-20 15:56:59 -08:00 committed by Misa Elizabeth Kai
parent 3c30d9b7f0
commit 47d01277bf
5 changed files with 8 additions and 7 deletions

View file

@ -1073,7 +1073,7 @@ bool customlevelclass::load(std::string& _path)
{ {
for( tinyxml2::XMLElement* edEntityEl = pElem->FirstChildElement(); edEntityEl; edEntityEl=edEntityEl->NextSiblingElement()) for( tinyxml2::XMLElement* edEntityEl = pElem->FirstChildElement(); edEntityEl; edEntityEl=edEntityEl->NextSiblingElement())
{ {
edentities entity = edentities(); CustomEntity entity = CustomEntity();
const char* text = edEntityEl->GetText(); const char* text = edEntityEl->GetText();
if (text != NULL) if (text != NULL)

View file

@ -7,7 +7,8 @@
#include <string> #include <string>
#include <vector> #include <vector>
class edentities{ class CustomEntity
{
public: public:
int x, y, t; int x, y, t;
//parameters //parameters
@ -60,7 +61,7 @@ struct LevelMetaData
}; };
extern std::vector<edentities> edentity; extern std::vector<CustomEntity> edentity;
class EditorData class EditorData
{ {

View file

@ -245,7 +245,7 @@ void editorclass::getlin(const enum textmode mode, const std::string& prompt, st
static void addedentity( int xp, int yp, int tp, int p1 = 0, int p2 = 0, int p3 = 0, int p4 = 0, int p5 = 320, int p6 = 240) static void addedentity( int xp, int yp, int tp, int p1 = 0, int p2 = 0, int p3 = 0, int p4 = 0, int p5 = 320, int p6 = 240)
{ {
edentities entity; CustomEntity entity;
entity.x=xp; entity.x=xp;
entity.y=yp; entity.y=yp;

View file

@ -453,7 +453,7 @@ void mapclass::initcustommapdata(void)
#if !defined(NO_CUSTOM_LEVELS) #if !defined(NO_CUSTOM_LEVELS)
for (size_t i = 0; i < edentity.size(); i++) for (size_t i = 0; i < edentity.size(); i++)
{ {
const edentities& ent = edentity[i]; const CustomEntity& ent = edentity[i];
if (ent.t != 9) if (ent.t != 9)
{ {
continue; continue;
@ -1637,7 +1637,7 @@ void mapclass::loadlevel(int rx, int ry)
for (size_t edi = 0; edi < edentity.size(); edi++) for (size_t edi = 0; edi < edentity.size(); edi++)
{ {
// If entity is in this room, create it // If entity is in this room, create it
const edentities& ent = edentity[edi]; const CustomEntity& ent = edentity[edi];
const int tsx = ent.x / 40; const int tsx = ent.x / 40;
const int tsy = ent.y / 30; const int tsy = ent.y / 30;

View file

@ -32,7 +32,7 @@
scriptclass script; scriptclass script;
#ifndef NO_CUSTOM_LEVELS #ifndef NO_CUSTOM_LEVELS
std::vector<edentities> edentity; std::vector<CustomEntity> edentity;
customlevelclass cl; customlevelclass cl;
# ifndef NO_EDITOR # ifndef NO_EDITOR
editorclass ed; editorclass ed;