1
0
Fork 0
mirror of https://github.com/TerryCavanagh/VVVVVV.git synced 2024-12-22 17:49:43 +01:00

Gravity token edentity

This commit is contained in:
AllyTally 2022-11-15 00:16:13 -04:00
parent b6d1cf480c
commit 46d08716f4
3 changed files with 8 additions and 1 deletions

View file

@ -671,6 +671,10 @@ static void draw_entities(void)
font::print(PR_FONT_8X8, x, y, "////", 255 - help.glow, 255 - help.glow, 255 - help.glow); font::print(PR_FONT_8X8, x, y, "////", 255 - help.glow, 255 - help.glow, 255 - help.glow);
graphics.draw_rect(x, y, 32, 8, graphics.getRGB(255, 255, 255)); graphics.draw_rect(x, y, 32, 8, graphics.getRGB(255, 255, 255));
break; break;
case 5: // Gravity Tokens
graphics.draw_sprite(x, y, 68 + entity->p1, graphics.getcol(entity->p2));
graphics.draw_rect(x, y, 16, 16, graphics.getRGB(255, 164, 164));
break;
case 9: // Shiny Trinkets case 9: // Shiny Trinkets
graphics.draw_sprite(x, y, 22, 196, 196, 196); graphics.draw_sprite(x, y, 22, 196, 196, 196);
graphics.draw_rect(x, y, 16, 16, graphics.getRGB(255, 164, 164)); graphics.draw_rect(x, y, 16, 16, graphics.getRGB(255, 164, 164));

View file

@ -419,7 +419,7 @@ void gamelogic(void)
} }
else if (obj.entities[i].type == 4 && obj.entities[i].state == 2) else if (obj.entities[i].type == 4 && obj.entities[i].state == 2)
{ {
// Flip token: Give a signal to respawn // Gravity token: Give a signal to respawn
obj.entities[i].state = 3; obj.entities[i].state = 3;
} }
else if (obj.entities[i].type == 23 && game.swnmode && game.deathseq<15) else if (obj.entities[i].type == 23 && game.swnmode && game.deathseq<15)

View file

@ -1872,6 +1872,9 @@ void mapclass::loadlevel(int rx, int ry)
case 3: // Disappearing platforms case 3: // Disappearing platforms
obj.createentity(ex, ey, 3); obj.createentity(ex, ey, 3);
break; break;
case 5: // Gravity tokens
obj.createentity(ex, ey, 5, ent.p1, ent.p2, ent.p3, ent.p4);
break;
case 9: // Trinkets case 9: // Trinkets
obj.createentity(ex, ey, 9, cl.findtrinket(edi)); obj.createentity(ex, ey, 9, cl.findtrinket(edi));
break; break;