mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-22 17:49:43 +01:00
Fix mixed indentation in Script.cpp and Script.h
Looks like the person who added starting a custom level indented with spaces instead of tabs.
This commit is contained in:
parent
1310896191
commit
4657760c2d
2 changed files with 136 additions and 136 deletions
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@ -8,7 +8,7 @@
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scriptclass::scriptclass()
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scriptclass::scriptclass()
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{
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{
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//Start SDL
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//Start SDL
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//Init
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//Init
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words.resize(40);
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words.resize(40);
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@ -90,44 +90,44 @@ void scriptclass::run()
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obj.entities[player].yp += ss_toi(words[2]);
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obj.entities[player].yp += ss_toi(words[2]);
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scriptdelay = 1;
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scriptdelay = 1;
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}
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}
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#if !defined(NO_CUSTOM_LEVELS)
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#if !defined(NO_CUSTOM_LEVELS)
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if (words[0] == "warpdir")
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if (words[0] == "warpdir")
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{
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{
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int temprx=ss_toi(words[1])-1;
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int temprx=ss_toi(words[1])-1;
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int tempry=ss_toi(words[2])-1;
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int tempry=ss_toi(words[2])-1;
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int curlevel=temprx+(ed.maxwidth*(tempry));
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int curlevel=temprx+(ed.maxwidth*(tempry));
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ed.level[curlevel].warpdir=ss_toi(words[3]);
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ed.level[curlevel].warpdir=ss_toi(words[3]);
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//If screen warping, then override all that:
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//If screen warping, then override all that:
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graphics.backgrounddrawn = false;
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graphics.backgrounddrawn = false;
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//Do we update our own room?
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//Do we update our own room?
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if(game.roomx-100==temprx && game.roomy-100==tempry){
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if(game.roomx-100==temprx && game.roomy-100==tempry){
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map.warpx=false; map.warpy=false;
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map.warpx=false; map.warpy=false;
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if(ed.level[curlevel].warpdir==0){
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if(ed.level[curlevel].warpdir==0){
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map.background = 1;
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map.background = 1;
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//Be careful, we could be in a Lab or Warp Zone room...
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//Be careful, we could be in a Lab or Warp Zone room...
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if(ed.level[curlevel].tileset==2){
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if(ed.level[curlevel].tileset==2){
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//Lab
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//Lab
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map.background = 2;
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map.background = 2;
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graphics.rcol = ed.level[curlevel].tilecol;
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graphics.rcol = ed.level[curlevel].tilecol;
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}else if(ed.level[curlevel].tileset==3){
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}else if(ed.level[curlevel].tileset==3){
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//Warp Zone
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//Warp Zone
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map.background = 6;
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map.background = 6;
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}
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}
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}else if(ed.level[curlevel].warpdir==1){
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}else if(ed.level[curlevel].warpdir==1){
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map.warpx=true;
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map.warpx=true;
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map.background=3;
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map.background=3;
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graphics.rcol = ed.getwarpbackground(temprx,tempry);
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graphics.rcol = ed.getwarpbackground(temprx,tempry);
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}else if(ed.level[curlevel].warpdir==2){
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}else if(ed.level[curlevel].warpdir==2){
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map.warpy=true;
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map.warpy=true;
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map.background=4;
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map.background=4;
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graphics.rcol = ed.getwarpbackground(temprx,tempry);
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graphics.rcol = ed.getwarpbackground(temprx,tempry);
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}else if(ed.level[curlevel].warpdir==3){
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}else if(ed.level[curlevel].warpdir==3){
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map.warpx=true; map.warpy=true;
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map.warpx=true; map.warpy=true;
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map.background = 5;
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map.background = 5;
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graphics.rcol = ed.getwarpbackground(temprx,tempry);
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graphics.rcol = ed.getwarpbackground(temprx,tempry);
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}
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}
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}
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}
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}
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}
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if (words[0] == "ifwarp")
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if (words[0] == "ifwarp")
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{
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{
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@ -137,22 +137,22 @@ void scriptclass::run()
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position--;
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position--;
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}
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}
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}
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}
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#endif
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#endif
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if (words[0] == "destroy")
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if (words[0] == "destroy")
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{
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{
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if(words[1]=="gravitylines"){
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if(words[1]=="gravitylines"){
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for(int edi=0; edi<obj.nentity; edi++){
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for(int edi=0; edi<obj.nentity; edi++){
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if(obj.entities[edi].type==9) obj.entities[edi].active=false;
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if(obj.entities[edi].type==9) obj.entities[edi].active=false;
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if(obj.entities[edi].type==10) obj.entities[edi].active=false;
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if(obj.entities[edi].type==10) obj.entities[edi].active=false;
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}
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}
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}else if(words[1]=="warptokens"){
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}else if(words[1]=="warptokens"){
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for(int edi=0; edi<obj.nentity; edi++){
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for(int edi=0; edi<obj.nentity; edi++){
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if(obj.entities[edi].type==11) obj.entities[edi].active=false;
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if(obj.entities[edi].type==11) obj.entities[edi].active=false;
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}
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}
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}else if(words[1]=="platforms"){
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}else if(words[1]=="platforms"){
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for(int edi=0; edi<obj.nentity; edi++){
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for(int edi=0; edi<obj.nentity; edi++){
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if(obj.entities[edi].rule==2 && obj.entities[edi].animate==100) obj.entities[edi].active=false;
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if(obj.entities[edi].rule==2 && obj.entities[edi].animate==100) obj.entities[edi].active=false;
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}
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}
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}
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}
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}
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}
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if (words[0] == "customiftrinkets")
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if (words[0] == "customiftrinkets")
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@ -171,7 +171,7 @@ void scriptclass::run()
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position--;
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position--;
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}
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}
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}
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}
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else if (words[0] == "customifflag")
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else if (words[0] == "customifflag")
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{
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{
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if (obj.flags[ss_toi(words[1])]==1)
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if (obj.flags[ss_toi(words[1])]==1)
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{
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{
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@ -182,9 +182,9 @@ void scriptclass::run()
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if (words[0] == "custommap")
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if (words[0] == "custommap")
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{
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{
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if(words[1]=="on"){
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if(words[1]=="on"){
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map.customshowmm=true;
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map.customshowmm=true;
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}else if(words[1]=="off"){
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}else if(words[1]=="off"){
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map.customshowmm=false;
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map.customshowmm=false;
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}
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}
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}
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}
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if (words[0] == "delay")
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if (words[0] == "delay")
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@ -192,7 +192,7 @@ void scriptclass::run()
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//USAGE: delay(frames)
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//USAGE: delay(frames)
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scriptdelay = ss_toi(words[1]);
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scriptdelay = ss_toi(words[1]);
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}
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}
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if (words[0] == "flag")
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if (words[0] == "flag")
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{
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{
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if(ss_toi(words[1])>=0 && ss_toi(words[1])<100){
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if(ss_toi(words[1])>=0 && ss_toi(words[1])<100){
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if(words[2]=="on"){
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if(words[2]=="on"){
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@ -254,7 +254,7 @@ void scriptclass::run()
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{
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{
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music.play(music.resumesong);
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music.play(music.resumesong);
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}
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}
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if (words[0] == "musicfadeout")
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if (words[0] == "musicfadeout")
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{
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{
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music.fadeout();
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music.fadeout();
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music.dontquickfade = true;
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music.dontquickfade = true;
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@ -532,8 +532,8 @@ void scriptclass::run()
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}
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}
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if(i==0 && words[1]!="player" && words[1]!="cyan"){
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if(i==0 && words[1]!="player" && words[1]!="cyan"){
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//Requested crewmate is not actually on screen
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//Requested crewmate is not actually on screen
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words[2] = "donothing";
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words[2] = "donothing";
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j = -1;
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j = -1;
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textx = -500;
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textx = -500;
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texty = -500;
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texty = -500;
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@ -3214,107 +3214,107 @@ void scriptclass::startgamemode( int t )
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}
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}
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map.gotoroom(game.saverx, game.savery);
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map.gotoroom(game.saverx, game.savery);
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if(ed.levmusic>0){
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if(ed.levmusic>0){
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music.play(ed.levmusic);
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music.play(ed.levmusic);
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}else{
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}else{
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music.currentsong=-1;
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music.currentsong=-1;
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}
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}
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//load("intro");
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//load("intro");
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break;
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break;
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case 22: //play custom level (in game)
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case 22: //play custom level (in game)
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{
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{
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//Initilise the level
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//Initilise the level
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//First up, find the start point
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//First up, find the start point
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std::string filename = std::string(ed.ListOfMetaData[game.playcustomlevel].filename);
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std::string filename = std::string(ed.ListOfMetaData[game.playcustomlevel].filename);
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ed.load(filename);
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ed.load(filename);
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ed.findstartpoint();
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ed.findstartpoint();
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game.gamestate = GAMEMODE;
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game.gamestate = GAMEMODE;
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music.fadeout();
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music.fadeout();
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hardreset();
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hardreset();
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game.customstart();
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game.customstart();
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game.jumpheld = true;
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game.jumpheld = true;
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map.custommodeforreal = true;
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map.custommodeforreal = true;
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map.custommode = true;
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map.custommode = true;
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map.customx = 100;
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map.customx = 100;
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map.customy = 100;
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map.customy = 100;
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//graphics.showcutscenebars = true;
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//graphics.showcutscenebars = true;
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//graphics.cutscenebarspos = 320;
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//graphics.cutscenebarspos = 320;
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//set flipmode
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//set flipmode
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if (graphics.setflipmode) graphics.flipmode = true;
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if (graphics.setflipmode) graphics.flipmode = true;
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if(obj.nentity==0)
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if(obj.nentity==0)
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{
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{
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obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
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obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
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}
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}
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else
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else
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{
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{
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map.resetplayer();
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map.resetplayer();
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}
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}
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map.gotoroom(game.saverx, game.savery);
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map.gotoroom(game.saverx, game.savery);
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ed.generatecustomminimap();
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ed.generatecustomminimap();
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map.customshowmm=true;
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map.customshowmm=true;
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if(ed.levmusic>0){
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if(ed.levmusic>0){
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music.play(ed.levmusic);
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music.play(ed.levmusic);
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}else{
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}else{
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music.currentsong=-1;
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music.currentsong=-1;
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}
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}
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graphics.fademode = 4;
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graphics.fademode = 4;
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//load("intro");
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//load("intro");
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break;
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break;
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}
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}
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case 23: //Continue in custom level
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case 23: //Continue in custom level
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{
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{
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//Initilise the level
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//Initilise the level
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//First up, find the start point
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//First up, find the start point
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std::string filename = std::string(ed.ListOfMetaData[game.playcustomlevel].filename);
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std::string filename = std::string(ed.ListOfMetaData[game.playcustomlevel].filename);
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ed.load(filename);
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ed.load(filename);
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ed.findstartpoint();
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ed.findstartpoint();
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game.gamestate = GAMEMODE;
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game.gamestate = GAMEMODE;
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music.fadeout();
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music.fadeout();
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hardreset();
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hardreset();
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map.custommodeforreal = true;
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map.custommodeforreal = true;
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map.custommode = true;
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map.custommode = true;
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map.customx = 100;
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map.customx = 100;
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map.customy = 100;
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map.customy = 100;
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game.customstart();
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game.customstart();
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game.customloadquick(ed.ListOfMetaData[game.playcustomlevel].filename);
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game.customloadquick(ed.ListOfMetaData[game.playcustomlevel].filename);
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game.jumpheld = true;
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game.jumpheld = true;
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game.gravitycontrol = game.savegc;
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game.gravitycontrol = game.savegc;
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//graphics.showcutscenebars = true;
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//graphics.showcutscenebars = true;
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//graphics.cutscenebarspos = 320;
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//graphics.cutscenebarspos = 320;
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//set flipmode
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//set flipmode
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if (graphics.setflipmode) graphics.flipmode = true;
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if (graphics.setflipmode) graphics.flipmode = true;
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if(obj.nentity==0)
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if(obj.nentity==0)
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{
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{
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obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
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obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
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}
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}
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else
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else
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{
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{
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map.resetplayer();
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map.resetplayer();
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}
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}
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map.gotoroom(game.saverx, game.savery);
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map.gotoroom(game.saverx, game.savery);
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/* Handled by load
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/* Handled by load
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if(ed.levmusic>0){
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if(ed.levmusic>0){
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music.play(ed.levmusic);
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music.play(ed.levmusic);
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}else{
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}else{
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music.currentsong=-1;
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music.currentsong=-1;
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}
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}
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*/
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*/
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ed.generatecustomminimap();
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ed.generatecustomminimap();
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graphics.fademode = 4;
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graphics.fademode = 4;
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//load("intro");
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//load("intro");
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break;
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break;
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}
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}
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#endif
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#endif
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case 100:
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case 100:
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game.savestats();
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game.savestats();
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@ -3524,8 +3524,8 @@ void scriptclass::hardreset()
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game.state = 0;
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game.state = 0;
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game.statedelay = 0;
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game.statedelay = 0;
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game.hascontrol = true;
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game.hascontrol = true;
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game.advancetext = false;
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game.advancetext = false;
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game.pausescript = false;
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game.pausescript = false;
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graphics.showcutscenebars = false;
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graphics.showcutscenebars = false;
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graphics.cutscenebarspos = 0;
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graphics.cutscenebarspos = 0;
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//mapclass
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//mapclass
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map.warpx = false;
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map.warpx = false;
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map.warpy = false;
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map.warpy = false;
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map.showteleporters = false;
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map.showteleporters = false;
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@ -3584,9 +3584,9 @@ void scriptclass::hardreset()
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obj.flags[i] = false;
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obj.flags[i] = false;
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}
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}
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for (i = 0; i < 6; i++){
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for (i = 0; i < 6; i++){
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obj.customcrewmoods[i]=1;
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obj.customcrewmoods[i]=1;
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}
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}
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for (i = 0; i < 100; i++)
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for (i = 0; i < 100; i++)
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{
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{
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@ -14,8 +14,8 @@ public:
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scriptclass();
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scriptclass();
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void load(std::string t);
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void load(std::string t);
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void loadother(std::string t);
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void loadother(std::string t);
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void inline add(std::string t)
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void inline add(std::string t)
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