mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-22 17:49:43 +01:00
Don't hardcode what emitters spawn!
This commit is contained in:
parent
fd831dcb27
commit
44e8bce9a0
3 changed files with 30 additions and 2 deletions
|
@ -3,6 +3,8 @@
|
|||
|
||||
#include <SDL.h>
|
||||
|
||||
#include <string>
|
||||
|
||||
#define rn( rx, ry) ((rx) + ((ry) * 100))
|
||||
|
||||
enum EntityType
|
||||
|
@ -117,6 +119,9 @@ public:
|
|||
|
||||
SDL_Color realcol;
|
||||
int lerpoldxp, lerpoldyp;
|
||||
|
||||
// Emitter specific
|
||||
std::string to_spawn;
|
||||
};
|
||||
|
||||
#endif /* ENT_H */
|
||||
|
|
|
@ -131,6 +131,7 @@ EnemyType* entityclass::create_type(
|
|||
enemy_type.override_x2 = false;
|
||||
enemy_type.override_y1 = false;
|
||||
enemy_type.override_y2 = false;
|
||||
enemy_type.to_spawn = "";
|
||||
|
||||
enemy_types[type] = enemy_type;
|
||||
return &enemy_types[type];
|
||||
|
@ -213,6 +214,8 @@ void entityclass::add_default_types(void)
|
|||
type->x1 = -200;
|
||||
type->override_behave = true;
|
||||
type->override_x1 = true;
|
||||
type->to_spawn = "lies";
|
||||
|
||||
type = create_type("lies", 63, 6, EntityAnimationType_STILL, 1, 1, 26, 10);
|
||||
type->corner_x = 1;
|
||||
type->corner_y = 1;
|
||||
|
@ -225,6 +228,7 @@ void entityclass::add_default_types(void)
|
|||
type->override_para = true;
|
||||
type->override_x1 = true;
|
||||
type->override_x2 = true;
|
||||
|
||||
type = create_type("lies_collector", 62, 6, EntityAnimationType_STILL, 1, 1, 32, 32);
|
||||
type->behave = -1;
|
||||
type->override_behave = true;
|
||||
|
@ -235,6 +239,8 @@ void entityclass::add_default_types(void)
|
|||
type->render_type = EntityRenderType_SPRITE_2x2;
|
||||
type->behave = 12;
|
||||
type->override_behave = true;
|
||||
type->to_spawn = "factory_clouds";
|
||||
|
||||
type = create_type("factory_clouds", 76, 6, EntityAnimationType_STILL, 1, 1, 32, 12);
|
||||
type->corner_y = 6;
|
||||
type->x_offset = 4;
|
||||
|
@ -245,6 +251,7 @@ void entityclass::add_default_types(void)
|
|||
type->override_behave = true;
|
||||
type->override_para = true;
|
||||
type->override_x2 = true;
|
||||
|
||||
type = create_type("factory_collector", 77, 6, EntityAnimationType_STILL, 1, 1, 32, 16);
|
||||
type->behave = -1;
|
||||
type->override_behave = true;
|
||||
|
@ -279,6 +286,7 @@ void entityclass::set_enemy_type(entclass* entity, const char* type)
|
|||
entity->yp += enemyType->y_offset;
|
||||
entity->lerpoldyp += enemyType->y_offset;
|
||||
entity->render_type = enemyType->render_type;
|
||||
entity->to_spawn = enemyType->to_spawn;
|
||||
|
||||
if (enemyType->colour != -1)
|
||||
{
|
||||
|
@ -2688,8 +2696,15 @@ bool entityclass::updateentities( int i )
|
|||
//Emitter: shoot an enemy every so often
|
||||
if (entities[i].state == 0)
|
||||
{
|
||||
std::string to_spawn = entities[i].to_spawn;
|
||||
if (to_spawn == "")
|
||||
{
|
||||
// A default, for supporting older custom levels
|
||||
to_spawn = "lies";
|
||||
}
|
||||
|
||||
entclass* entity = createentity(entities[i].xp+28, entities[i].yp, 1, 10, -1);
|
||||
set_enemy_type(entity, "lies");
|
||||
set_enemy_type(entity, to_spawn.c_str());
|
||||
entity->colour = entities[i].colour;
|
||||
entities[i].state = 1;
|
||||
entities[i].statedelay = 12;
|
||||
|
@ -2725,8 +2740,15 @@ bool entityclass::updateentities( int i )
|
|||
//Emitter: shoot an enemy every so often (up)
|
||||
if (entities[i].state == 0)
|
||||
{
|
||||
std::string to_spawn = entities[i].to_spawn;
|
||||
if (to_spawn == "")
|
||||
{
|
||||
// A default, for supporting older custom levels
|
||||
to_spawn = "factory_clouds";
|
||||
}
|
||||
|
||||
entclass* entity = createentity(entities[i].xp, entities[i].yp, 1, 12, -1);
|
||||
set_enemy_type(entity, "factory_clouds");
|
||||
set_enemy_type(entity, to_spawn.c_str());
|
||||
entity->colour = entities[i].colour;
|
||||
entities[i].state = 1;
|
||||
entities[i].statedelay = 16;
|
||||
|
|
|
@ -60,6 +60,7 @@ struct EnemyType
|
|||
bool override_y1;
|
||||
int y2;
|
||||
bool override_y2;
|
||||
std::string to_spawn;
|
||||
};
|
||||
|
||||
class entityclass
|
||||
|
|
Loading…
Reference in a new issue