mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-22 17:49:43 +01:00
Swipe control scheme
The current mobile version of VVVVVV has three movement types: swipe, d-pad and sides. Swipe is the default, but my PRs have only implemented d-pad. This commit adds swipe and adds it as the default.
This commit is contained in:
parent
30abc8a64b
commit
44632e1624
6 changed files with 128 additions and 8 deletions
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@ -4950,6 +4950,11 @@ void Game::deserializesettings(tinyxml2::XMLElement* dataNode, struct ScreenSett
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touch::scale = help.Int(pText);
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}
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if (SDL_strcmp(pKey, "touchstyle") == 0)
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{
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touch::style = (TouchControlStyle) (help.Int(pText) % NUM_TOUCH_STYLES);
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}
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if (SDL_strcmp(pKey, "lang") == 0)
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{
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loc::lang = std::string(pText);
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@ -5233,6 +5238,7 @@ void Game::serializesettings(tinyxml2::XMLElement* dataNode, const struct Screen
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xml::update_tag(dataNode, "controllerSensitivity", key.sensitivity);
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xml::update_tag(dataNode, "touchscale", touch::scale);
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xml::update_tag(dataNode, "touchstyle", touch::style);
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xml::update_tag(dataNode, "lang", loc::lang.c_str());
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xml::update_tag(dataNode, "lang_set", (int) loc::lang_set);
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@ -7049,7 +7055,7 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
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maxspacing = 10;
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break;
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case Menu::touch_input:
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option(loc::gettext("control style"), false);
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option(loc::gettext("control style"));
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option(loc::gettext("ui scale"));
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option(loc::gettext("return"));
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menuyoff = 0;
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@ -7057,9 +7063,9 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
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auto_buttons = false;
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touch::create_menu_button((320 - 160) / 2, 120 - 32, 160, 26, loc::gettext("control style"), 1, false);
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touch::create_menu_button((320 - 160) / 2, 120 - 32, 160, 26, loc::gettext("control style"), 0);
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touch::create_slider_button((320 - 160) / 2, 120 + 16, 160, 48, loc::gettext("ui scale"), &touch::scale, 5, 20);
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touch::create_slider_button((320 - 160) / 2, 120 + 16 + 16, 160, 48, loc::gettext("ui scale"), &touch::scale, 5, 20);
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touch::create_menu_button(46 - 16, 200, 76, 26, loc::gettext("previous"), -2);
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touch::create_menu_button(122, 200, 76, 26, loc::gettext("return"), 2);
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@ -2155,7 +2155,8 @@ void menuactionpress(void)
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map.nexttowercolour();
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break;
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case 0:
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music.playef(Sound_CRY);
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music.playef(Sound_VIRIDIAN);
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touch::style = (TouchControlStyle) ((touch::style + 1) % NUM_TOUCH_STYLES);
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break;
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case 1:
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touch::scale += 5;
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@ -2780,11 +2781,14 @@ void gameinput(void)
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game.press_action = false;
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game.press_interact = false;
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if (key.isDown(KEYBOARD_LEFT) || key.isDown(KEYBOARD_a) || key.controllerWantsLeft(false) || touch::buttons[TOUCH_BUTTON_LEFT].down)
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touch::update_swipe_finger();
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if (key.isDown(KEYBOARD_LEFT) || key.isDown(KEYBOARD_a) || key.controllerWantsLeft(false) || touch::buttons[TOUCH_BUTTON_LEFT].down || (touch::swipe_delta < -TOUCH_SWIPE_SENSITIVITY))
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{
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game.press_left = true;
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}
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if (key.isDown(KEYBOARD_RIGHT) || key.isDown(KEYBOARD_d) || key.controllerWantsRight(false) || touch::buttons[TOUCH_BUTTON_RIGHT].down)
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if (key.isDown(KEYBOARD_RIGHT) || key.isDown(KEYBOARD_d) || key.controllerWantsRight(false) || touch::buttons[TOUCH_BUTTON_RIGHT].down || (touch::swipe_delta > TOUCH_SWIPE_SENSITIVITY))
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{
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game.press_right = true;
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}
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@ -543,6 +543,11 @@ void KeyPoll::Poll(void)
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}
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}
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if (evt.tfinger.fingerId == touch::swipe_finger)
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{
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touch::swipe_finger = -1;
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}
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raw_mousex = evt.tfinger.x * screen_width;
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raw_mousey = evt.tfinger.y * screen_height;
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leftbutton = 0;
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@ -845,6 +845,17 @@ static void menurender(void)
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{
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font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("Touch Input"), tr, tg, tb);
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font::print_wrap(PR_CEN, -1, 65, loc::gettext("Change touch input options."), tr, tg, tb);
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font::print(PR_CEN, -1, 128, loc::gettext("Current style:"), tr, tg, tb);
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switch (touch::style)
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{
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case 0:
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font::print(PR_CEN, -1, 138, loc::gettext("SWIPE"), tr, tg, tb);
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break;
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case 1:
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font::print(PR_CEN, -1, 138, loc::gettext("D-PAD"), tr, tg, tb);
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break;
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}
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}
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else
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{
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@ -853,6 +864,17 @@ static void menurender(void)
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case 0: // Control style
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font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("Control Style"), tr, tg, tb);
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font::print_wrap(PR_CEN, -1, 65, loc::gettext("Change the control style for touch input."), tr, tg, tb);
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font::print(PR_CEN, -1, 88, loc::gettext("Current style:"), tr, tg, tb);
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switch (touch::style)
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{
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case 0:
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font::print(PR_CEN, -1, 98, loc::gettext("SWIPE"), tr, tg, tb);
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break;
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case 1:
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font::print(PR_CEN, -1, 98, loc::gettext("D-PAD"), tr, tg, tb);
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break;
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}
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break;
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case 1:
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font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("UI Scale"), tr, tg, tb);
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@ -34,6 +34,10 @@ namespace touch
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int scale;
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bool textbox_style;
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bool scroll;
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TouchControlStyle style;
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SDL_FingerID swipe_finger;
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int swipe_x;
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int swipe_delta;
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void refresh_all_buttons(void)
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{
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@ -77,6 +81,10 @@ namespace touch
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use_buttons = false;
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textbox_style = false;
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swipe_x = 0;
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swipe_delta = 0;
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swipe_finger = -1;
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for (int i = 0; i < NUM_TOUCH_BUTTONS; i++)
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{
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buttons[i].image = NULL;
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@ -425,9 +433,12 @@ namespace touch
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{
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case GAMEMODE:
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if (!script.running && game.hascontrol)
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{
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if (style == TOUCH_STYLE_BUTTONS)
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{
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buttons[TOUCH_BUTTON_LEFT].active = true;
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buttons[TOUCH_BUTTON_RIGHT].active = true;
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}
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buttons[TOUCH_BUTTON_MAP].active = true;
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}
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break;
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@ -775,6 +786,11 @@ namespace touch
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for (int i = 0; i < fingers.size(); i++)
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{
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if (fingers[i].id == swipe_finger)
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{
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continue;
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}
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if (fingers[i].on_button)
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{
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continue;
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@ -806,4 +822,57 @@ namespace touch
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}
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return false;
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}
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void update_swipe_finger(void)
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{
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if (style != TOUCH_STYLE_SWIPE)
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{
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swipe_delta = 0;
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swipe_finger = -1;
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return;
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}
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int width;
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int height;
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gameScreen.GetScreenSize(&width, &height);
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VVV_Finger* finger = NULL;
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for (int i = 0; i < fingers.size(); i++)
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{
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if (swipe_finger == -1 && fingers[i].x < width / 2)
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{
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swipe_finger = fingers[i].id;
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swipe_x = fingers[i].x;
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swipe_delta = 0;
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}
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if (fingers[i].id != swipe_finger)
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{
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continue;
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}
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if (fingers[i].pressed)
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{
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// Consume the input, so we don't accidentally start pressing a button or anything
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fingers[i].pressed = false;
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}
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finger = &fingers[i];
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break;
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}
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if (finger == NULL)
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{
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swipe_finger = -1;
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swipe_delta = 0;
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swipe_x = 0;
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return;
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}
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int delta = finger->x - swipe_x;
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if (delta > TOUCH_SWIPE_SENSITIVITY || delta < -TOUCH_SWIPE_SENSITIVITY)
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{
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swipe_delta = delta;
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swipe_x = finger->x;
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}
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}
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}
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@ -6,6 +6,8 @@
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#include <string>
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#include <vector>
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#define TOUCH_SWIPE_SENSITIVITY 4
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struct VVV_Finger
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{
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float x;
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SDL_FingerID id;
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};
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enum TouchControlStyle
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{
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TOUCH_STYLE_SWIPE,
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TOUCH_STYLE_BUTTONS,
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NUM_TOUCH_STYLES
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};
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enum TouchButtonID
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{
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/* General */
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@ -97,6 +107,9 @@ namespace touch
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extern std::vector<TouchButton*> all_buttons;
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extern int scale;
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extern bool scroll;
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extern TouchControlStyle style;
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extern int swipe_delta;
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extern SDL_FingerID swipe_finger;
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void refresh_buttons(void);
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void update_sliders();
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@ -127,6 +140,7 @@ namespace touch
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bool button_tapped(TouchButtonID button);
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bool touching_right(void);
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bool screen_down(void);
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void update_swipe_finger(void);
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}
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#endif /* TOUCH_H */
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