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https://github.com/TerryCavanagh/VVVVVV.git
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introduce functions to modulate user volume
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parent
d4e472db1b
commit
420683a80f
2 changed files with 20 additions and 7 deletions
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@ -909,6 +909,16 @@ void musicclass::destroy(void)
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VVV_freefunc(FAudio_Release, faudioctx);
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}
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void musicclass::set_music_volume(int volume)
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{
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MusicTrack::SetVolume(volume * user_music_volume / USER_VOLUME_MAX);
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}
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void musicclass::set_sound_volume(int volume)
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{
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SoundTrack::SetVolume(volume * user_sound_volume / USER_VOLUME_MAX);
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}
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void musicclass::play(int t)
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{
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if (mmmmmm && usingmmmmmm)
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@ -962,7 +972,7 @@ void musicclass::play(int t)
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m_doFadeInVol = false;
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m_doFadeOutVol = false;
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musicVolume = VVV_MAX_VOLUME;
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MusicTrack::SetVolume(VVV_MAX_VOLUME * user_music_volume / USER_VOLUME_MAX);
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set_music_volume(musicVolume);
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}
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}
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else
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@ -1100,7 +1110,7 @@ void musicclass::fadeMusicVolumeIn(int ms)
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musicVolume = 0;
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/* Fix 1-frame glitch */
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MusicTrack::SetVolume(0);
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set_music_volume(0);
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fade.step_ms = 0;
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fade.duration_ms = ms;
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@ -1299,20 +1309,20 @@ void musicclass::updatemutestate(void)
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{
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if (game.muted)
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{
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MusicTrack::SetVolume(0);
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SoundTrack::SetVolume(0);
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set_music_volume(0);
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set_sound_volume(0);
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}
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else
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{
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SoundTrack::SetVolume(VVV_MAX_VOLUME * user_sound_volume / USER_VOLUME_MAX);
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set_sound_volume(VVV_MAX_VOLUME);
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if (game.musicmuted)
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{
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MusicTrack::SetVolume(0);
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set_music_volume(0);
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}
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else
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{
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MusicTrack::SetVolume(musicVolume * user_music_volume / USER_VOLUME_MAX);
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set_music_volume(musicVolume);
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}
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}
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}
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@ -70,6 +70,9 @@ public:
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void init(void);
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void destroy(void);
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void set_music_volume(int volume);
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void set_sound_volume(int volume);
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void play(int t);
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void resume(void);
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void resumefade(const int fadein_ms);
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