mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-22 01:29:43 +01:00
Fix menu option, show textbox when save failed
In my last commit, I accidentally inverted whether the description says ON or OFF.
This commit is contained in:
parent
e58fd606cf
commit
41d5e688e9
5 changed files with 23 additions and 7 deletions
|
@ -2755,6 +2755,11 @@ bool entityclass::updateentities( int i )
|
|||
bool success = game.savequick();
|
||||
game.gamesaved = success;
|
||||
game.gamesavefailed = !success;
|
||||
|
||||
if (game.gamesavefailed) {
|
||||
game.show_save_fail();
|
||||
graphics.textboxapplyposition();
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
|
|
@ -828,7 +828,7 @@ static void savetele_textbox_success(textboxclass* THIS)
|
|||
THIS->pad(3, 3);
|
||||
}
|
||||
|
||||
static void savetele_textbox_fail(textboxclass* THIS)
|
||||
static void save_textbox_fail(textboxclass* THIS)
|
||||
{
|
||||
THIS->lines.clear();
|
||||
THIS->lines.push_back(loc::gettext("ERROR: Could not save game!"));
|
||||
|
@ -836,6 +836,15 @@ static void savetele_textbox_fail(textboxclass* THIS)
|
|||
THIS->pad(1, 1);
|
||||
}
|
||||
|
||||
void Game::show_save_fail(void)
|
||||
{
|
||||
graphics.createtextboxflipme("", -1, 12, TEXT_COLOUR("red"));
|
||||
graphics.textboxprintflags(PR_FONT_INTERFACE);
|
||||
graphics.textboxcenterx();
|
||||
graphics.textboxtimer(50);
|
||||
graphics.textboxtranslate(TEXTTRANSLATE_FUNCTION, save_textbox_fail);
|
||||
}
|
||||
|
||||
void Game::savetele_textbox(void)
|
||||
{
|
||||
if (inspecial() || map.custommode)
|
||||
|
@ -853,11 +862,7 @@ void Game::savetele_textbox(void)
|
|||
}
|
||||
else
|
||||
{
|
||||
graphics.createtextboxflipme("", -1, 12, TEXT_COLOUR("red"));
|
||||
graphics.textboxprintflags(PR_FONT_INTERFACE);
|
||||
graphics.textboxcenterx();
|
||||
graphics.textboxtimer(50);
|
||||
graphics.textboxtranslate(TEXTTRANSLATE_FUNCTION, savetele_textbox_fail);
|
||||
show_save_fail();
|
||||
}
|
||||
graphics.textboxapplyposition();
|
||||
}
|
||||
|
|
|
@ -225,6 +225,7 @@ public:
|
|||
void crewmate_textbox(const int color);
|
||||
void remaining_textbox(void);
|
||||
void actionprompt_textbox(void);
|
||||
void show_save_fail(void);
|
||||
void savetele_textbox(void);
|
||||
|
||||
void setstate(int gamestate);
|
||||
|
|
|
@ -1152,7 +1152,7 @@ static void menurender(void)
|
|||
{
|
||||
font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("Checkpoint Saving"), tr, tg, tb);
|
||||
int next_y = font::print_wrap(PR_CEN, -1, 65, loc::gettext("Toggle if checkpoints should save the game."), tr, tg, tb);
|
||||
if (game.checkpoint_saving)
|
||||
if (!game.checkpoint_saving)
|
||||
{
|
||||
font::print_wrap(PR_CEN, -1, next_y, loc::gettext("Checkpoint saving is OFF"), tr / 2, tg / 2, tb / 2);
|
||||
}
|
||||
|
|
|
@ -1212,6 +1212,11 @@ void scriptclass::run(void)
|
|||
bool success = game.savequick();
|
||||
game.gamesaved = success;
|
||||
game.gamesavefailed = !success;
|
||||
|
||||
if (game.gamesavefailed) {
|
||||
game.show_save_fail();
|
||||
graphics.textboxapplyposition();
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (words[0] == "gamestate")
|
||||
|
|
Loading…
Reference in a new issue