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Remove temporary indents from the last commit

In the last commit, I removed having the flip mode conditional directly
inside the sprite-drawing code for each size type, which would reduce
the indentation one level. However, I opted to hold off un-indenting
until this commit, otherwise it would've produced too much noise.
This commit is contained in:
Misa 2020-04-25 19:50:09 -07:00 committed by Ethan Lee
parent 8536185661
commit 3f46a0a2e9

View File

@ -1427,7 +1427,6 @@ void Graphics::drawentities()
if (obj.entities[i].size == 0)
{
// Sprites
// FIXME: Remove temporary indent here
tpoint.x = obj.entities[i].xp;
tpoint.y = obj.entities[i].yp;
setcol(obj.entities[i].colour);
@ -1549,7 +1548,6 @@ void Graphics::drawentities()
}
else if (obj.entities[i].size == 9) // Really Big Sprite! (2x2)
{
// FIXME: Remove temporary indent here
setcol(obj.entities[i].colour);
tpoint.x = obj.entities[i].xp;
@ -1586,7 +1584,6 @@ void Graphics::drawentities()
}
else if (obj.entities[i].size == 10) // 2x1 Sprite
{
// FIXME: Remove temporary indent here
setcol(obj.entities[i].colour);
tpoint.x = obj.entities[i].xp;
@ -1612,7 +1609,6 @@ void Graphics::drawentities()
}
else if (obj.entities[i].size == 12) // Regular sprites that don't wrap
{
// FIXME: Remove temporary indent here
tpoint.x = obj.entities[i].xp;
tpoint.y = obj.entities[i].yp;
setcol(obj.entities[i].colour);
@ -1671,7 +1667,6 @@ void Graphics::drawentities()
{
//Special for epilogue: huge hero!
// FIXME: Remove temporary indent here
tpoint.x = obj.entities[i].xp; tpoint.y = obj.entities[i].yp;
setcol(obj.entities[i].colour);
SDL_Rect drawRect = {Sint16(obj.entities[i].xp ), Sint16(obj.entities[i].yp), Sint16(sprites_rect.x * 6), Sint16(sprites_rect.y * 6 ) };