mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-23 01:59:43 +01:00
Transfer param init responsibility to loadFileToMemory
So, the codebase was kind of undecided about who is responsible for initializing the parameters passed to FILESYSTEM_loadFileToMemory() - is it the caller? Is it FILESYSTEM_loadFileToMemory()? Sometimes callers would initialize one variable but not the other, and it was always a toss-up whether or not FILESYSTEM_loadFileToMemory() would end up initializing everything in the end. All of this is to say that the game dereferences an uninitialized pointer if it can't load a sound effect. Which is bad. Now, I could either fix that single case, or fix every case. Judging by the title of this commit, you can infer that I decided to fix every case - fixing every case means not just all cases that currently exist (which, as far as I know, is only the sound effect one), but all cases that could exist in the future. So, FILESYSTEM_loadFileToMemory() is now guaranteed to initialize its parameters even if the file fails to be loaded. This is better than passing the responsibility to the caller anyway, because if the caller initialized it, then that would be wasted work if the file succeeds anyway because FILESYSTEM_loadFileToMemory() will overwrite it, and if the file fails to load, well that's when the variables get initialized anyway.
This commit is contained in:
parent
8c8118e43f
commit
3ebdc1da89
6 changed files with 20 additions and 9 deletions
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@ -484,7 +484,7 @@ void FILESYSTEM_loadFileToMemory(
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handle = PHYSFS_openRead(name);
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if (handle == NULL)
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{
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return;
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goto fail;
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}
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length = PHYSFS_fileLength(handle);
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if (len != NULL)
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@ -518,6 +518,17 @@ void FILESYSTEM_loadFileToMemory(
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FILESYSTEM_freeMemory(mem);
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}
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PHYSFS_close(handle);
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return;
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fail:
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if (mem != NULL)
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{
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*mem = NULL;
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}
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if (len != NULL)
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{
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*len = 0;
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}
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}
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void FILESYSTEM_loadAssetToMemory(
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@ -645,7 +656,7 @@ bool FILESYSTEM_saveTiXml2Document(const char *name, tinyxml2::XMLDocument& doc)
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bool FILESYSTEM_loadTiXml2Document(const char *name, tinyxml2::XMLDocument& doc)
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{
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/* XMLDocument.LoadFile doesn't account for Unicode paths, PHYSFS does */
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unsigned char *mem = NULL;
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unsigned char *mem;
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FILESYSTEM_loadFileToMemory(name, &mem, NULL, true);
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if (mem == NULL)
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{
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@ -361,7 +361,7 @@ void Graphics::Makebfont(void)
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flipbfont.push_back(TempFlipped);
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})
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unsigned char* charmap = NULL;
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unsigned char* charmap;
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size_t length;
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FILESYSTEM_loadAssetToMemory("graphics/font.txt", &charmap, &length, false);
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if (charmap != NULL)
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@ -34,8 +34,8 @@ static SDL_Surface* LoadImage(const char *filename, bool noBlend = true, bool no
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unsigned char *data;
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unsigned int width, height;
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unsigned char *fileIn = NULL;
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size_t length = 0;
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unsigned char *fileIn;
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size_t length;
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FILESYSTEM_loadAssetToMemory(filename, &fileIn, &length, false);
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if (noAlpha)
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{
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@ -127,8 +127,8 @@ void Screen::GetSettings(ScreenSettings* settings)
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void Screen::LoadIcon(void)
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{
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#ifndef __APPLE__
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unsigned char *fileIn = NULL;
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size_t length = 0;
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unsigned char *fileIn;
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size_t length;
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unsigned char *data;
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unsigned int width, height;
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FILESYSTEM_loadAssetToMemory("VVVVVV.png", &fileIn, &length, false);
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@ -30,7 +30,7 @@ MusicTrack::MusicTrack(SDL_RWops *rw)
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SoundTrack::SoundTrack(const char* fileName)
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{
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unsigned char *mem;
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size_t length = 0;
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size_t length;
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sound = NULL;
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@ -248,7 +248,7 @@ void editorclass::getDirectoryData(void)
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}
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bool editorclass::getLevelMetaData(std::string& _path, LevelMetaData& _data )
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{
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unsigned char *uMem = NULL;
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unsigned char *uMem;
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FILESYSTEM_loadFileToMemory(_path.c_str(), &uMem, NULL, true);
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if (uMem == NULL)
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