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Add check for keyboard_is_active
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@ -152,6 +152,13 @@ bool BUTTONGLYPHS_keyboard_is_available(void)
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{
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/* Returns true if it makes sense to show button hints that are only available
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* on keyboards (like press M to mute), false if we're on a console. */
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if (BUTTONGLYPHS_keyboard_is_active())
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{
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/* The keyboard is active, so there HAS to be a keyboard available */
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return true;
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}
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return !SDL_GetHintBoolean("SteamDeck", SDL_FALSE);
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}
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