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Move MusicTrack below SoundTrack.

It's very likely that MusicTrack will be pulling from the SoundTrack FAudio
context, so make it so forward declarations are unnecessary.
This commit is contained in:
Ethan Lee 2022-01-14 17:24:22 -05:00
parent adcabb9483
commit 3b18a475dd

View file

@ -20,70 +20,6 @@
#define VVV_MAX_VOLUME MIX_MAX_VOLUME
class MusicTrack
{
public:
MusicTrack(SDL_RWops *rw)
{
/* Open an stb_vorbis handle */
m_music = Mix_LoadMUS_RW(rw, 1);
if (m_music == NULL)
{
vlog_error("Unable to load Magic Binary Music file: %s", Mix_GetError());
}
}
void Dispose()
{
/* Free stb_vorbis */
Mix_FreeMusic(m_music);
}
bool Play(bool loop)
{
/* Create/Validate static FAudioSourceVoice, begin streaming */
if (Mix_PlayMusic(m_music, loop ? -1 : 0) == -1)
{
vlog_error("Mix_PlayMusic: %s", Mix_GetError());
return false;
}
return true;
}
static void Halt()
{
/* FAudioVoice_Destroy */
Mix_HaltMusic();
}
static bool IsHalted()
{
/* return musicVoice == NULL; */
return Mix_PausedMusic() == 1;
}
static void Pause()
{
/* FAudioSourceVoice_Pause */
Mix_PauseMusic();
}
static void Resume()
{
/* FAudioSourceVoice_Resume */
Mix_ResumeMusic();
}
static void SetVolume(int musicVolume)
{
/* FAudioSourceVoice_SetVolume */
Mix_VolumeMusic(musicVolume);
}
private:
Mix_Music *m_music;
};
class SoundTrack
{
public:
@ -163,8 +99,72 @@ private:
Mix_Chunk *m_sound;
};
static std::vector<MusicTrack> musicTracks;
class MusicTrack
{
public:
MusicTrack(SDL_RWops *rw)
{
/* Open an stb_vorbis handle */
m_music = Mix_LoadMUS_RW(rw, 1);
if (m_music == NULL)
{
vlog_error("Unable to load Magic Binary Music file: %s", Mix_GetError());
}
}
void Dispose()
{
/* Free stb_vorbis */
Mix_FreeMusic(m_music);
}
bool Play(bool loop)
{
/* Create/Validate static FAudioSourceVoice, begin streaming */
if (Mix_PlayMusic(m_music, loop ? -1 : 0) == -1)
{
vlog_error("Mix_PlayMusic: %s", Mix_GetError());
return false;
}
return true;
}
static void Halt()
{
/* FAudioVoice_Destroy */
Mix_HaltMusic();
}
static bool IsHalted()
{
/* return musicVoice == NULL; */
return Mix_PausedMusic() == 1;
}
static void Pause()
{
/* FAudioSourceVoice_Pause */
Mix_PauseMusic();
}
static void Resume()
{
/* FAudioSourceVoice_Resume */
Mix_ResumeMusic();
}
static void SetVolume(int musicVolume)
{
/* FAudioSourceVoice_SetVolume */
Mix_VolumeMusic(musicVolume);
}
private:
Mix_Music *m_music;
};
static std::vector<SoundTrack> soundTracks;
static std::vector<MusicTrack> musicTracks;
/* End SDL_mixer wrapper */