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Move upwards-moving star BG to Graphics::updatebackground()
So it doesn't go really really quick.
This commit is contained in:
parent
61d2526669
commit
3b09bb36e8
1 changed files with 16 additions and 7 deletions
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@ -2109,13 +2109,6 @@ void Graphics::drawbackground( int t )
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{
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{
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FillRect(backBuffer, stars[i], getRGB(0x55, 0x55, 0x55));
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FillRect(backBuffer, stars[i], getRGB(0x55, 0x55, 0x55));
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}
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}
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stars[i].y -= starsspeed[i];
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if (stars[i].y < -10)
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{
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stars[i].y += 260;
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stars[i].x = fRandom() * 320;
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starsspeed[i] = 5+(fRandom()*5);
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}
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}
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}
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break;
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break;
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case 7:
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case 7:
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@ -2214,6 +2207,22 @@ void Graphics::updatebackground(int t)
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backboxes[i].x = fRandom() * 320;
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backboxes[i].x = fRandom() * 320;
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}
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}
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}
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}
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break;
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case 6:
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//Final Starfield
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for (int i = 0; i < 50; i++)
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{
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stars[i].w = 2;
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stars[i].h = 2;
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stars[i].y -= starsspeed[i];
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if (stars[i].y < -10)
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{
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stars[i].y += 260;
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stars[i].x = fRandom() * 320;
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starsspeed[i] = 5+(fRandom()*5);
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}
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}
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break;
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}
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}
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}
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}
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