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Move upwards-moving star BG to Graphics::updatebackground()

So it doesn't go really really quick.
This commit is contained in:
Misa 2020-04-28 19:50:03 -07:00 committed by Ethan Lee
parent 61d2526669
commit 3b09bb36e8

View file

@ -2109,13 +2109,6 @@ void Graphics::drawbackground( int t )
{ {
FillRect(backBuffer, stars[i], getRGB(0x55, 0x55, 0x55)); FillRect(backBuffer, stars[i], getRGB(0x55, 0x55, 0x55));
} }
stars[i].y -= starsspeed[i];
if (stars[i].y < -10)
{
stars[i].y += 260;
stars[i].x = fRandom() * 320;
starsspeed[i] = 5+(fRandom()*5);
}
} }
break; break;
case 7: case 7:
@ -2214,6 +2207,22 @@ void Graphics::updatebackground(int t)
backboxes[i].x = fRandom() * 320; backboxes[i].x = fRandom() * 320;
} }
} }
break;
case 6:
//Final Starfield
for (int i = 0; i < 50; i++)
{
stars[i].w = 2;
stars[i].h = 2;
stars[i].y -= starsspeed[i];
if (stars[i].y < -10)
{
stars[i].y += 260;
stars[i].x = fRandom() * 320;
starsspeed[i] = 5+(fRandom()*5);
}
}
break;
} }
} }