mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2025-01-22 08:49:46 +01:00
Merge pull request #322 from Dav999-v/auto-center-menu
Make menus automatically centered and narrowed
This commit is contained in:
commit
38a42b484d
6 changed files with 52 additions and 82 deletions
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@ -6980,8 +6980,8 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
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currentmenuoption = 0;
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currentmenuname = t;
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menuxoff = 0;
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menuyoff = 0;
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int maxspacing = 30; // maximum value for menuspacing, can only become lower.
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menucountdown = 0;
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menuoptions.clear();
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@ -7000,8 +7000,8 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
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option("view credits");
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#endif
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option("quit game");
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menuxoff = -16;
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menuyoff = -10;
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maxspacing = 15;
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break;
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#if !defined(NO_CUSTOM_LEVELS)
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case Menu::playerworlds:
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@ -7011,14 +7011,13 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
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#endif
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option("open level folder", FILESYSTEM_openDirectoryEnabled());
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option("back to menu");
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menuxoff = -30;
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menuyoff = -40;
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maxspacing = 15;
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break;
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case Menu::levellist:
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if(ed.ListOfMetaData.size()==0)
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{
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option("ok");
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menuxoff = 0;
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menuyoff = -20;
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}
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else
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@ -7079,8 +7078,10 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
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}
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option("return to menu");
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menuxoff = -90;
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menuxoff = 20;
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menuyoff = 70-(menuoptions.size()*10);
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menuspacing = 5;
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return; // skip automatic centering, will turn out bad with levels list
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}
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break;
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#endif
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@ -7088,18 +7089,15 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
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option("continue from save");
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option("start from beginning");
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option("back to levels");
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menuxoff = -40;
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menuyoff = -30;
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break;
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case Menu::youwannaquit:
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option("yes, quit");
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option("no, return");
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menuxoff = 0;
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menuyoff = -20;
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break;
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case Menu::errornostart:
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option("ok");
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menuxoff = 0;
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menuyoff = -20;
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break;
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case Menu::graphicoptions:
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@ -7111,7 +7109,6 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
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option("toggle fps");
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option("toggle vsync");
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option("return");
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menuxoff = -85;
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menuyoff = 0;
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break;
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case Menu::ed_settings:
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@ -7123,8 +7120,8 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
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option("save level");
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option("quit to main menu");
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menuxoff = -46;
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menuyoff = -20;
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maxspacing = 15;
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break;
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case Menu::ed_desc:
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option("change name");
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@ -7133,21 +7130,21 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
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option("change website");
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option("back to settings");
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menuxoff = -40;
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menuyoff = 6;
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maxspacing = 15;
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break;
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case Menu::ed_music:
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option("next song");
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option("back");
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menuxoff = -10;
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menuyoff = 16;
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maxspacing = 15;
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break;
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case Menu::ed_quit:
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option("yes, save and quit");
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option("no, quit without saving");
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option("return to editor");
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menuxoff = -50;
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menuyoff = 8;
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maxspacing = 15;
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break;
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case Menu::options:
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option("accessibility options");
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@ -7163,7 +7160,6 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
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}
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option("return");
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menuxoff = -50;
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menuyoff = 0;
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break;
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case Menu::accessibility:
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@ -7175,7 +7171,6 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
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option("load screen");
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option("room name bg");
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option("return");
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menuxoff = -85;
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menuyoff = -10;
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break;
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case Menu::controller:
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@ -7184,19 +7179,16 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
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option("bind enter");
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option("bind menu");
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option("return");
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menuxoff = -40;
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menuyoff = 10;
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break;
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case Menu::cleardatamenu:
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option("no! don't delete");
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option("yes, delete everything");
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menuxoff = -30;
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menuyoff = 64;
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break;
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case Menu::setinvincibility:
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option("no, return to options");
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option("yes, enable");
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menuxoff = -30;
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menuyoff = 64;
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break;
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case Menu::setslowdown:
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@ -7204,7 +7196,6 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
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option("80% speed");
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option("60% speed");
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option("40% speed");
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menuxoff = -40;
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menuyoff = 16;
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break;
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case Menu::unlockmenu:
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@ -7215,56 +7206,48 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
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option("unlock ship jukebox", (stat_trinkets<20));
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option("unlock secret lab", !unlock[8]);
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option("return");
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menuxoff = -70;
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menuyoff = -20;
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break;
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case Menu::credits:
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option("next page");
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option("last page");
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option("return");
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menuxoff = 20;
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menuyoff = 64;
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break;
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case Menu::credits2:
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option("next page");
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option("previous page");
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option("return");
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menuxoff = 20;
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menuyoff = 64;
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break;
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case Menu::credits25:
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option("next page");
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option("previous page");
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option("return");
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menuxoff = 20;
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menuyoff = 64;
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break;
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case Menu::credits3:
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option("next page");
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option("previous page");
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option("return");
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menuxoff = 20;
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menuyoff = 64;
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break;
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case Menu::credits4:
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option("next page");
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option("previous page");
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option("return");
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menuxoff = 20;
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menuyoff = 64;
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break;
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case Menu::credits5:
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option("next page");
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option("previous page");
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option("return");
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menuxoff = 20;
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menuyoff = 64;
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break;
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case Menu::credits6:
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option("first page");
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option("previous page");
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option("return");
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menuxoff = 20;
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menuyoff = 64;
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break;
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case Menu::play:
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@ -7380,12 +7363,10 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
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option("return");
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if (unlock[8])
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{
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menuxoff = -40;
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menuyoff = -30;
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}
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else
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{
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menuxoff = -20;
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menuyoff = -40;
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}
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}
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@ -7398,13 +7379,11 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
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case Menu::unlockintermission:
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case Menu::unlockflipmode:
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option("continue");
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menuxoff = 20;
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menuyoff = 70;
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break;
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case Menu::newgamewarning:
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option("start new game");
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option("return to menu");
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menuxoff = -30;
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menuyoff = 64;
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break;
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case Menu::playmodes:
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@ -7413,14 +7392,13 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
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option("no death mode", unlock[17] && !map.invincibility && slowdown == 30);
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option("flip mode", unlock[18]);
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option("return to play menu");
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menuxoff = -70;
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menuyoff = 8;
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maxspacing = 20;
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break;
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case Menu::intermissionmenu:
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option("play intermission 1");
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option("play intermission 2");
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option("return to play menu");
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menuxoff = -50;
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menuyoff = -35;
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break;
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case Menu::playint1:
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@ -7429,7 +7407,6 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
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option("Verdigris");
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option("Victoria");
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option("return");
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menuxoff = -60;
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menuyoff = 10;
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break;
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case Menu::playint2:
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@ -7438,7 +7415,6 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
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option("Verdigris");
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option("Victoria");
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option("return");
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menuxoff = -60;
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menuyoff = 10;
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break;
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case Menu::continuemenu:
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@ -7446,14 +7422,12 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
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option("continue from teleporter");
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option("continue from quicksave");
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option("return to play menu");
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menuxoff = -60;
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menuyoff = 20;
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break;
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case Menu::startnodeathmode:
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option("disable cutscenes");
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option("enable cutscenes");
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option("return to play menu");
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menuxoff = -60;
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menuyoff = 40;
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break;
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case Menu::gameover:
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@ -7462,7 +7436,6 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
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break;
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case Menu::gameover2:
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option("return to play menu");
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menuxoff = -25;
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menuyoff = 80;
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break;
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case Menu::unlockmenutrials:
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@ -7474,7 +7447,6 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
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option("the final level", !unlock[14]);
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option("return to unlock menu");
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menuxoff = -80;
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menuyoff = 0;
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break;
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case Menu::timetrials:
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@ -7486,8 +7458,8 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
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option(unlock[14] ? "the final level" : "???", unlock[14]);
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option("return to play menu");
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menuxoff = -80;
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menuyoff = 0;
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maxspacing = 15;
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break;
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case Menu::nodeathmodecomplete:
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menucountdown = 90;
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@ -7495,7 +7467,6 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
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break;
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case Menu::nodeathmodecomplete2:
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option("return to play menu");
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menuxoff = -25;
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menuyoff = 70;
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break;
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case Menu::timetrialcomplete:
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@ -7509,15 +7480,33 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
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case Menu::timetrialcomplete3:
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option("return to play menu");
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option("try again");
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menuxoff = -25;
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menuyoff = 70;
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break;
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case Menu::gamecompletecontinue:
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option("return to play menu");
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menuxoff = -25;
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menuyoff = 70;
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break;
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}
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// Automatically center the menu. We must check the width of the menu with the initial horizontal spacing.
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// If it's too wide, reduce the horizontal spacing by 5 and retry.
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// Try to limit the menu width to 272 pixels: 320 minus 16*2 for square brackets, minus 8*2 padding.
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// The square brackets fall outside the menu width (i.e. selected menu options are printed 16 pixels to the left)
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bool done_once = false;
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int menuwidth = 0;
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for (; !done_once || (menuwidth > 272 && menuspacing > 0); maxspacing -= 5)
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{
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done_once = true;
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menuspacing = maxspacing;
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menuwidth = 0;
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for (size_t i = 0; i < menuoptions.size(); i++)
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{
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int width = i*menuspacing + graphics.len(menuoptions[i].text);
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if (width > menuwidth)
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menuwidth = width;
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}
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}
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menuxoff = (320-menuwidth)/2;
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}
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void Game::deletequick()
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@ -218,6 +218,7 @@ public:
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enum Menu::MenuName kludge_ingametemp;
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int current_credits_list_index;
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int menuxoff, menuyoff;
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int menuspacing;
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std::vector<MenuStackFrame> menustack;
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void inline option(std::string text, bool active = true)
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@ -1260,7 +1260,7 @@ void Graphics::processfade()
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}
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}
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void Graphics::drawmenu( int cr, int cg, int cb, int division /*= 30*/ )
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void Graphics::drawmenu( int cr, int cg, int cb )
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{
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for (size_t i = 0; i < game.menuoptions.size(); i++)
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{
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@ -1272,14 +1272,14 @@ void Graphics::drawmenu( int cr, int cg, int cb, int division /*= 30*/ )
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std::string tempstring = game.menuoptions[i].text;
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std::transform(tempstring.begin(), tempstring.end(),tempstring.begin(), ::toupper);
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tempstring = std::string("[ ") + tempstring + std::string(" ]");
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Print(110 + (i * division) - 16 +game.menuxoff, 140 + (i * 12) +game.menuyoff, tempstring, cr, cg, cb);
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Print((i * game.menuspacing) - 16 +game.menuxoff, 140 + (i * 12) +game.menuyoff, tempstring, cr, cg, cb);
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}
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else
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{
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std::string tempstring = game.menuoptions[i].text;
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tempstring = "[ " + tempstring + " ]";
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//Draw it in gray
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Print(110 + (i * division) - 16 +game.menuxoff, 140 + (i * 12)+game.menuyoff, tempstring, 128, 128, 128);
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Print((i * game.menuspacing) - 16 +game.menuxoff, 140 + (i * 12)+game.menuyoff, tempstring, 128, 128, 128);
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}
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}
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else
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@ -1287,18 +1287,18 @@ void Graphics::drawmenu( int cr, int cg, int cb, int division /*= 30*/ )
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//Draw it normally
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if (game.menuoptions[i].active)
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{
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Print(110 + (i * division) +game.menuxoff, 140 + (i * 12)+game.menuyoff, game.menuoptions[i].text, cr, cg, cb);
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Print((i * game.menuspacing) +game.menuxoff, 140 + (i * 12)+game.menuyoff, game.menuoptions[i].text, cr, cg, cb);
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}
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else
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{
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//Draw it in gray
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Print(110 + (i * division) +game.menuxoff, 140 + (i * 12)+game.menuyoff, game.menuoptions[i].text, 128, 128, 128);
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Print((i * game.menuspacing) +game.menuxoff, 140 + (i * 12)+game.menuyoff, game.menuoptions[i].text, 128, 128, 128);
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}
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}
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}
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}
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void Graphics::drawlevelmenu( int cr, int cg, int cb, int division /*= 30*/ )
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void Graphics::drawlevelmenu( int cr, int cg, int cb )
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{
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for (size_t i = 0; i < game.menuoptions.size(); i++)
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{
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@ -1311,14 +1311,14 @@ void Graphics::drawlevelmenu( int cr, int cg, int cb, int division /*= 30*/ )
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std::string tempstring = game.menuoptions[i].text;
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std::transform(tempstring.begin(), tempstring.end(),tempstring.begin(), ::toupper);
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tempstring = std::string("[ ") + tempstring + std::string(" ]");
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Print(110 + (i * division) - 16 +game.menuxoff, 140+8 + (i * 12) +game.menuyoff, tempstring, cr, cg, cb);
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Print((i * game.menuspacing) - 16 +game.menuxoff, 140+8 + (i * 12) +game.menuyoff, tempstring, cr, cg, cb);
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}
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else
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{
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std::string tempstring = game.menuoptions[i].text;
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tempstring = "[ " + tempstring + " ]";
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//Draw it in gray
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Print(110 + (i * division) - 16 +game.menuxoff, 140+8 + (i * 12)+game.menuyoff, tempstring, 128, 128, 128);
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Print((i * game.menuspacing) - 16 +game.menuxoff, 140+8 + (i * 12)+game.menuyoff, tempstring, 128, 128, 128);
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}
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}else{
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//Draw it highlighted
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@ -1327,14 +1327,14 @@ void Graphics::drawlevelmenu( int cr, int cg, int cb, int division /*= 30*/ )
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std::string tempstring = game.menuoptions[i].text;
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std::transform(tempstring.begin(), tempstring.end(),tempstring.begin(), ::toupper);
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tempstring = std::string("[ ") + tempstring + std::string(" ]");
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Print(110 + (i * division) - 16 +game.menuxoff, 144 + (i * 12) +game.menuyoff, tempstring, cr, cg, cb);
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Print((i * game.menuspacing) - 16 +game.menuxoff, 144 + (i * 12) +game.menuyoff, tempstring, cr, cg, cb);
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}
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else
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{
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std::string tempstring = game.menuoptions[i].text;
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tempstring = "[ " + tempstring + " ]";
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//Draw it in gray
|
||||
Print(110 + (i * division) - 16 +game.menuxoff, 144 + (i * 12)+game.menuyoff, tempstring, 128, 128, 128);
|
||||
Print((i * game.menuspacing) - 16 +game.menuxoff, 144 + (i * 12)+game.menuyoff, tempstring, 128, 128, 128);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1344,23 +1344,23 @@ void Graphics::drawlevelmenu( int cr, int cg, int cb, int division /*= 30*/ )
|
|||
//Draw it normally
|
||||
if (game.menuoptions[i].active)
|
||||
{
|
||||
Print(110 + (i * division) +game.menuxoff, 140+8 + (i * 12)+game.menuyoff, game.menuoptions[i].text, cr, cg, cb);
|
||||
Print((i * game.menuspacing) +game.menuxoff, 140+8 + (i * 12)+game.menuyoff, game.menuoptions[i].text, cr, cg, cb);
|
||||
}
|
||||
else
|
||||
{
|
||||
//Draw it in gray
|
||||
Print(110 + (i * division) +game.menuxoff, 140+8 + (i * 12)+game.menuyoff, game.menuoptions[i].text, 128, 128, 128);
|
||||
Print((i * game.menuspacing) +game.menuxoff, 140+8 + (i * 12)+game.menuyoff, game.menuoptions[i].text, 128, 128, 128);
|
||||
}
|
||||
}else{
|
||||
//Draw it normally
|
||||
if (game.menuoptions[i].active)
|
||||
{
|
||||
Print(110 + (i * division) +game.menuxoff, 144 + (i * 12)+game.menuyoff, game.menuoptions[i].text, cr, cg, cb);
|
||||
Print((i * game.menuspacing) +game.menuxoff, 144 + (i * 12)+game.menuyoff, game.menuoptions[i].text, cr, cg, cb);
|
||||
}
|
||||
else
|
||||
{
|
||||
//Draw it in gray
|
||||
Print(110 + (i * division) +game.menuxoff, 144 + (i * 12)+game.menuyoff, game.menuoptions[i].text, 128, 128, 128);
|
||||
Print((i * game.menuspacing) +game.menuxoff, 144 + (i * 12)+game.menuyoff, game.menuoptions[i].text, 128, 128, 128);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -46,8 +46,8 @@ public:
|
|||
|
||||
void drawcoloredtile(int x, int y, int t, int r, int g, int b);
|
||||
|
||||
void drawmenu(int cr, int cg, int cb, int division = 30);
|
||||
void drawlevelmenu(int cr, int cg, int cb, int division = 30);
|
||||
void drawmenu(int cr, int cg, int cb);
|
||||
void drawlevelmenu(int cr, int cg, int cb);
|
||||
|
||||
void processfade();
|
||||
|
||||
|
|
|
@ -1116,29 +1116,9 @@ void titlerender()
|
|||
if(tg>255) tg=255;
|
||||
if (tb < 0) tb = 0;
|
||||
if(tb>255) tb=255;
|
||||
if (game.currentmenuname == Menu::timetrials || game.currentmenuname == Menu::unlockmenutrials)
|
||||
if (game.currentmenuname == Menu::levellist)
|
||||
{
|
||||
graphics.drawmenu(tr, tg, tb, 15);
|
||||
}
|
||||
else if (game.currentmenuname == Menu::unlockmenu)
|
||||
{
|
||||
graphics.drawmenu(tr, tg, tb, 15);
|
||||
}
|
||||
else if (game.currentmenuname == Menu::playmodes)
|
||||
{
|
||||
graphics.drawmenu(tr, tg, tb, 20);
|
||||
}
|
||||
else if (game.currentmenuname == Menu::mainmenu)
|
||||
{
|
||||
graphics.drawmenu(tr, tg, tb, 15);
|
||||
}
|
||||
else if (game.currentmenuname == Menu::playerworlds)
|
||||
{
|
||||
graphics.drawmenu(tr, tg, tb, 15);
|
||||
}
|
||||
else if (game.currentmenuname == Menu::levellist)
|
||||
{
|
||||
graphics.drawlevelmenu(tr, tg, tb, 5);
|
||||
graphics.drawlevelmenu(tr, tg, tb);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -3143,7 +3143,7 @@ void editorrender()
|
|||
if(tb>255) tb=255;
|
||||
editormenurender(tr, tg, tb);
|
||||
|
||||
graphics.drawmenu(tr, tg, tb, 15);
|
||||
graphics.drawmenu(tr, tg, tb);
|
||||
}
|
||||
else if(ed.scripttextmod)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue