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https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-11-10 21:19:43 +01:00
Remove unnecessary currentmenuoption reassignments
Now that recreating the same menu keeps currentmenuoption, we can remove all these superfluous assignments. This means repeating ourselves less; in case the option numbers change in the future, we won't have to remember to update these reassignments, too.
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2 changed files with 0 additions and 29 deletions
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@ -6196,13 +6196,7 @@ void Game::returntomenu(enum Menu::MenuName t)
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{
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if (currentmenuname == t)
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{
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//Re-create the menu
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int keep_menu_option = currentmenuoption;
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createmenu(t, true);
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if (keep_menu_option < (int) menuoptions.size())
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{
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currentmenuoption = keep_menu_option;
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}
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return;
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}
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@ -388,7 +388,6 @@ static void menuactionpress(void)
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// Recreate menu to update "resize to nearest"
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game.createmenu(game.currentmenuname, true);
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game.currentmenuoption = 0;
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game.savestatsandsettings_menu();
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break;
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@ -492,7 +491,6 @@ static void menuactionpress(void)
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game.slowdown = 30;
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music.playef(11);
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game.returnmenu();
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game.currentmenuoption = 4;
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map.nexttowercolour();
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game.savestatsandsettings_menu();
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break;
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@ -500,7 +498,6 @@ static void menuactionpress(void)
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game.slowdown = 24;
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music.playef(11);
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game.returnmenu();
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game.currentmenuoption = 4;
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map.nexttowercolour();
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game.savestatsandsettings_menu();
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break;
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@ -508,7 +505,6 @@ static void menuactionpress(void)
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game.slowdown = 18;
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music.playef(11);
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game.returnmenu();
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game.currentmenuoption = 4;
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map.nexttowercolour();
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game.savestatsandsettings_menu();
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break;
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@ -516,7 +512,6 @@ static void menuactionpress(void)
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game.slowdown = 12;
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music.playef(11);
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game.returnmenu();
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game.currentmenuoption = 4;
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map.nexttowercolour();
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game.savestatsandsettings_menu();
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break;
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@ -783,7 +778,6 @@ static void menuactionpress(void)
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game.unlocknotify[9] = true;
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music.playef(11);
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game.createmenu(Menu::unlockmenutrials, true);
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game.currentmenuoption = 0;
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game.savestatsandsettings_menu();
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break;
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case 1: //unlock 2
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@ -791,7 +785,6 @@ static void menuactionpress(void)
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game.unlocknotify[10] = true;
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music.playef(11);
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game.createmenu(Menu::unlockmenutrials, true);
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game.currentmenuoption = 1;
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game.savestatsandsettings_menu();
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break;
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case 2: //unlock 3
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@ -799,7 +792,6 @@ static void menuactionpress(void)
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game.unlocknotify[11] = true;
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music.playef(11);
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game.createmenu(Menu::unlockmenutrials, true);
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game.currentmenuoption = 2;
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game.savestatsandsettings_menu();
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break;
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case 3: //unlock 4
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@ -807,7 +799,6 @@ static void menuactionpress(void)
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game.unlocknotify[12] = true;
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music.playef(11);
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game.createmenu(Menu::unlockmenutrials, true);
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game.currentmenuoption = 3;
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game.savestatsandsettings_menu();
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break;
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case 4: //unlock 5
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@ -815,7 +806,6 @@ static void menuactionpress(void)
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game.unlocknotify[13] = true;
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music.playef(11);
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game.createmenu(Menu::unlockmenutrials, true);
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game.currentmenuoption = 4;
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game.savestatsandsettings_menu();
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break;
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case 5: //unlock 6
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@ -823,7 +813,6 @@ static void menuactionpress(void)
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game.unlocknotify[14] = true;
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music.playef(11);
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game.createmenu(Menu::unlockmenutrials, true);
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game.currentmenuoption = 5;
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game.savestatsandsettings_menu();
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break;
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case 6: //back
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@ -851,7 +840,6 @@ static void menuactionpress(void)
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game.unlock[6] = true;
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game.unlock[7] = true;
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game.createmenu(Menu::unlockmenu, true);
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game.currentmenuoption = 1;
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game.savestatsandsettings_menu();
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break;
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case 2:
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@ -860,7 +848,6 @@ static void menuactionpress(void)
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game.unlock[17] = true;
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game.unlocknotify[17] = true;
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game.createmenu(Menu::unlockmenu, true);
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game.currentmenuoption = 2;
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game.savestatsandsettings_menu();
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break;
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case 3:
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@ -869,7 +856,6 @@ static void menuactionpress(void)
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game.unlock[18] = true;
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game.unlocknotify[18] = true;
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game.createmenu(Menu::unlockmenu, true);
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game.currentmenuoption = 3;
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game.savestatsandsettings_menu();
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break;
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case 4:
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@ -877,7 +863,6 @@ static void menuactionpress(void)
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music.playef(11);
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game.stat_trinkets = 20;
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game.createmenu(Menu::unlockmenu, true);
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game.currentmenuoption = 4;
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game.savestatsandsettings_menu();
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break;
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case 5:
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@ -886,7 +871,6 @@ static void menuactionpress(void)
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game.unlock[8] = true;
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game.unlocknotify[8] = true;
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game.createmenu(Menu::unlockmenu, true);
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game.currentmenuoption = 5;
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game.savestatsandsettings_menu();
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break;
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default:
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@ -910,7 +894,6 @@ static void menuactionpress(void)
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//last page
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music.playef(11);
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game.createmenu(Menu::credits6, true);
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game.currentmenuoption = 1;
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map.nexttowercolour();
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break;
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default:
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@ -934,7 +917,6 @@ static void menuactionpress(void)
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//previous page
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music.playef(11);
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game.createmenu(Menu::credits, true);
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game.currentmenuoption = 1;
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map.nexttowercolour();
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break;
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case 2:
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@ -958,7 +940,6 @@ static void menuactionpress(void)
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//previous page
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music.playef(11);
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game.createmenu(Menu::credits2, true);
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game.currentmenuoption = 1;
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map.nexttowercolour();
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break;
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default:
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@ -1007,7 +988,6 @@ static void menuactionpress(void)
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//There are more super patrons. Refresh the menu with the next ones
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game.createmenu(Menu::credits3, true);
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}
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game.currentmenuoption = 1;
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map.nexttowercolour();
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break;
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@ -1058,7 +1038,6 @@ static void menuactionpress(void)
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//There are more patrons. Refresh the menu with the next ones
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game.createmenu(Menu::credits4, true);
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}
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game.currentmenuoption = 1;
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map.nexttowercolour();
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break;
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@ -1109,7 +1088,6 @@ static void menuactionpress(void)
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//There are more GitHub contributors. Refresh the menu with the next ones
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game.createmenu(Menu::credits5, true);
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}
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game.currentmenuoption = 1;
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map.nexttowercolour();
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break;
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@ -1136,7 +1114,6 @@ static void menuactionpress(void)
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music.playef(11);
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game.current_credits_list_index = SDL_arraysize(Credits::githubfriends) - 1 - (SDL_arraysize(Credits::githubfriends)-1)%9;
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game.createmenu(Menu::credits5, true);
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game.currentmenuoption = 1;
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map.nexttowercolour();
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break;
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default:
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