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Add FILESYSTEM_isAssetMounted()
This function will check if a specific file is a mounted per-level custom asset, instead of being a variable that's true if ANY file is a mounted asset.
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2 changed files with 21 additions and 0 deletions
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@ -361,6 +361,26 @@ void FILESYSTEM_unmountassets(void)
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FILESYSTEM_assetsmounted = false;
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FILESYSTEM_assetsmounted = false;
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}
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}
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bool FILESYSTEM_isAssetMounted(const char* filename)
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{
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const char* realDir;
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/* Fast path */
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if (assetDir[0] == '\0')
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{
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return false;
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}
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realDir = PHYSFS_getRealDir(filename);
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if (realDir == NULL)
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{
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return false;
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}
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return SDL_strcmp(assetDir, realDir) == 0;
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}
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void FILESYSTEM_freeMemory(unsigned char **mem);
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void FILESYSTEM_freeMemory(unsigned char **mem);
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void FILESYSTEM_loadFileToMemory(
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void FILESYSTEM_loadFileToMemory(
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@ -20,6 +20,7 @@ void FILESYSTEM_loadZip(const char* filename);
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extern bool FILESYSTEM_assetsmounted;
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extern bool FILESYSTEM_assetsmounted;
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void FILESYSTEM_mountassets(const char *path);
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void FILESYSTEM_mountassets(const char *path);
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void FILESYSTEM_unmountassets(void);
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void FILESYSTEM_unmountassets(void);
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bool FILESYSTEM_isAssetMounted(const char* filename);
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void FILESYSTEM_loadFileToMemory(const char *name, unsigned char **mem,
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void FILESYSTEM_loadFileToMemory(const char *name, unsigned char **mem,
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size_t *len, bool addnull = false);
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size_t *len, bool addnull = false);
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