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Correct capitalization of song names

This corrects things like "Passion for exploring" and "Passion For
Exploring" to be "Passion for Exploring".
This commit is contained in:
Info Teddy 2020-01-15 22:05:37 -08:00
parent 6f8d2dc90b
commit 3247d3be41
5 changed files with 25 additions and 25 deletions

View file

@ -1107,19 +1107,19 @@ void entityclass::createblock( int t, int xp, int yp, int w, int h, int trig /*=
trig=0;
break;
case 25:
blocks[k].prompt = "Passion for exploring";
blocks[k].prompt = "Passion for Exploring";
blocks[k].script = "terminal_juke1";
setblockcolour(k, "orange");
trig=0;
break;
case 26:
blocks[k].prompt = "Pushing onwards";
blocks[k].prompt = "Pushing Onwards";
blocks[k].script = "terminal_juke2";
setblockcolour(k, "orange");
trig=0;
break;
case 27:
blocks[k].prompt = "Positive force";
blocks[k].prompt = "Positive Force";
blocks[k].script = "terminal_juke3";
setblockcolour(k, "orange");
trig=0;
@ -1131,13 +1131,13 @@ void entityclass::createblock( int t, int xp, int yp, int w, int h, int trig /*=
trig=0;
break;
case 29:
blocks[k].prompt = "Potential for anything";
blocks[k].prompt = "Potential for Anything";
blocks[k].script = "terminal_juke5";
setblockcolour(k, "orange");
trig=0;
break;
case 30:
blocks[k].prompt = "Predestined fate";
blocks[k].prompt = "Predestined Fate";
blocks[k].script = "terminal_juke6";
setblockcolour(k, "orange");
trig=0;
@ -1161,7 +1161,7 @@ void entityclass::createblock( int t, int xp, int yp, int w, int h, int trig /*=
trig=0;
break;
case 34:
blocks[k].prompt = "ecrof evitisoP";
blocks[k].prompt = "ecroF evitisoP";
blocks[k].script = "terminal_juke10";
setblockcolour(k, "orange");
trig=0;

View file

@ -725,7 +725,7 @@ void scriptclass::loadother(std::string t)
add(" NEXT UNLOCK: ");
add(" 5 Trinkets");
add("");
add(" Pushing onwards ");
add(" Pushing Onwards ");
add("position(center)");
add("speak_active");
add("endtext");
@ -740,7 +740,7 @@ void scriptclass::loadother(std::string t)
add(" NEXT UNLOCK: ");
add(" 8 Trinkets");
add("");
add(" Positive force ");
add(" Positive Force ");
add("position(center)");
add("speak_active");
add("endtext");
@ -770,7 +770,7 @@ void scriptclass::loadother(std::string t)
add(" NEXT UNLOCK: ");
add(" 12 Trinkets");
add("");
add(" Potential for anything ");
add(" Potential for Anything ");
add("position(center)");
add("speak_active");
add("endtext");
@ -800,7 +800,7 @@ void scriptclass::loadother(std::string t)
add(" NEXT UNLOCK: ");
add(" 16 Trinkets");
add("");
add(" Predestined fate ");
add(" Predestined Fate ");
add("position(center)");
add("speak_active");
add("endtext");

View file

@ -3120,10 +3120,10 @@ void editorrender( KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map, ent
dwgfx.Print( -1, 120, "2: Positive Force", tr, tg, tb, true);
break;
case 3:
dwgfx.Print( -1, 120, "3: Potential For Anything", tr, tg, tb, true);
dwgfx.Print( -1, 120, "3: Potential for Anything", tr, tg, tb, true);
break;
case 4:
dwgfx.Print( -1, 120, "4: Passion For Exploring", tr, tg, tb, true);
dwgfx.Print( -1, 120, "4: Passion for Exploring", tr, tg, tb, true);
break;
case 6:
dwgfx.Print( -1, 120, "5: Presenting VVVVVV", tr, tg, tb, true);
@ -3144,7 +3144,7 @@ void editorrender( KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map, ent
dwgfx.Print( -1, 120, "10: Paced Energy", tr, tg, tb, true);
break;
case 14:
dwgfx.Print( -1, 120, "11: Piercing The Sky", tr, tg, tb, true);
dwgfx.Print( -1, 120, "11: Piercing the Sky", tr, tg, tb, true);
break;
default:
dwgfx.Print( -1, 120, "?: something else", tr, tg, tb, true);

View file

@ -816,19 +816,19 @@
trig=0;
break;
case 25:
blocks[k].prompt = "Passion for exploring";
blocks[k].prompt = "Passion for Exploring";
blocks[k].script = "terminal_juke1";
setblockcolour(k, "orange");
trig=0;
break;
case 26:
blocks[k].prompt = "Pushing onwards";
blocks[k].prompt = "Pushing Onwards";
blocks[k].script = "terminal_juke2";
setblockcolour(k, "orange");
trig=0;
break;
case 27:
blocks[k].prompt = "Positive force";
blocks[k].prompt = "Positive Force";
blocks[k].script = "terminal_juke3";
setblockcolour(k, "orange");
trig=0;
@ -840,13 +840,13 @@
trig=0;
break;
case 29:
blocks[k].prompt = "Potential for anything";
blocks[k].prompt = "Potential for Anything";
blocks[k].script = "terminal_juke5";
setblockcolour(k, "orange");
trig=0;
break;
case 30:
blocks[k].prompt = "Predestined fate";
blocks[k].prompt = "Predestined Fate";
blocks[k].script = "terminal_juke6";
setblockcolour(k, "orange");
trig=0;
@ -870,7 +870,7 @@
trig=0;
break;
case 34:
blocks[k].prompt = "ecrof evitisoP";
blocks[k].prompt = "ecroF evitisoP";
blocks[k].script = "terminal_juke10";
setblockcolour(k, "orange");
trig=0;
@ -4019,4 +4019,4 @@
public var mobilemenus:Boolean = true;
}
}
}

View file

@ -674,7 +674,7 @@
add(" NEXT UNLOCK: ");
add(" 5 Trinkets");
add("");
add(" Pushing onwards ");
add(" Pushing Onwards ");
add("position(center)");
add("speak_active");
add("endtext");
@ -687,7 +687,7 @@
add(" NEXT UNLOCK: ");
add(" 8 Trinkets");
add("");
add(" Positive force ");
add(" Positive Force ");
add("position(center)");
add("speak_active");
add("endtext");
@ -713,7 +713,7 @@
add(" NEXT UNLOCK: ");
add(" 12 Trinkets");
add("");
add(" Potential for anything ");
add(" Potential for Anything ");
add("position(center)");
add("speak_active");
add("endtext");
@ -739,7 +739,7 @@
add(" NEXT UNLOCK: ");
add(" 16 Trinkets");
add("");
add(" Predestined fate ");
add(" Predestined Fate ");
add("position(center)");
add("speak_active");
add("endtext");
@ -813,4 +813,4 @@
add("squeak(terminal)");
add("jukebox(10)");
}
}
}