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https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-23 01:59:43 +01:00
Remove useless variable game.coins
It kept getting set to 0 and getting incremented sometimes, but without it ever actually getting checked, it's a useless variable.
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756c409d1d
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3 changed files with 1 additions and 9 deletions
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@ -2498,7 +2498,6 @@ void entityclass::updateentities( int i )
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//wait for collision
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//wait for collision
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if (entities[i].state == 1)
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if (entities[i].state == 1)
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{
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{
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game.coins++;
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music.playef(4);
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music.playef(4);
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collect[entities[i].para] = 1;
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collect[entities[i].para] = 1;
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@ -4736,8 +4736,6 @@ void Game::customstart()
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savepoint = 0;
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savepoint = 0;
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gravitycontrol = savegc;
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gravitycontrol = savegc;
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coins = 0;
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//state = 2; deathseq = -1; lifeseq = 10; //Not dead, in game initilisation state
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//state = 2; deathseq = -1; lifeseq = 10; //Not dead, in game initilisation state
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state = 0;
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state = 0;
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deathseq = -1;
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deathseq = -1;
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@ -4762,8 +4760,6 @@ void Game::start()
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savepoint = 0;
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savepoint = 0;
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gravitycontrol = savegc;
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gravitycontrol = savegc;
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coins = 0;
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//state = 2; deathseq = -1; lifeseq = 10; //Not dead, in game initilisation state
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//state = 2; deathseq = -1; lifeseq = 10; //Not dead, in game initilisation state
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state = 0;
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state = 0;
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deathseq = -1;
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deathseq = -1;
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@ -4859,7 +4855,6 @@ void Game::startspecial( int t )
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savepoint = 0;
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savepoint = 0;
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gravitycontrol = savegc;
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gravitycontrol = savegc;
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coins = 0;
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state = 0;
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state = 0;
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deathseq = -1;
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deathseq = -1;
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lifeseq = 0;
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lifeseq = 0;
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@ -4931,8 +4926,6 @@ void Game::starttrial( int t )
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savepoint = 0;
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savepoint = 0;
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gravitycontrol = savegc;
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gravitycontrol = savegc;
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coins = 0;
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//state = 2; deathseq = -1; lifeseq = 10; //Not dead, in game initilisation state
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//state = 2; deathseq = -1; lifeseq = 10; //Not dead, in game initilisation state
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state = 0;
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state = 0;
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deathseq = -1;
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deathseq = -1;
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@ -247,7 +247,7 @@ public:
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int deathseq, lifeseq;
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int deathseq, lifeseq;
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int coins, trinkets(), crewmates();
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int trinkets(), crewmates();
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int savepoint, teleport, teleportxpos;
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int savepoint, teleport, teleportxpos;
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int edteleportent;
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int edteleportent;
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bool completestop;
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bool completestop;
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