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Reset Direct Mode in editorclass::reset()
There's a long-standing issue where the Direct Mode status of the loaded custom map in memory never resets properly. So if you load a level with a certain layout of Direct Mode rooms, that same layout will be preserved if you start making a new level in the editor. This commit fixes that issue.
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@ -314,6 +314,7 @@ void editorclass::reset()
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level[i+(j*maxwidth)].enemyy1=0;
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level[i+(j*maxwidth)].enemyy1=0;
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level[i+(j*maxwidth)].enemyx2=320;
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level[i+(j*maxwidth)].enemyx2=320;
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level[i+(j*maxwidth)].enemyy2=240;
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level[i+(j*maxwidth)].enemyy2=240;
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level[i+(j*maxwidth)].directmode=0;
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}
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}
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}
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}
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