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Invert entity invis check to reduce indentation level

Instead of doing

    if (!obj.entities[i].invis)
    {
        ...
    }

It's better to do

    if (obj.entities[i].invis)
    {
        continue;
    }

    ...

It reduces the indentation by one level, which is always a good thing.
This commit is contained in:
Misa 2020-04-26 11:13:47 -07:00 committed by Ethan Lee
parent 3f46a0a2e9
commit 276daa11bb

View file

@ -1422,8 +1422,11 @@ void Graphics::drawentities()
for (int i = obj.entities.size() - 1; i >= 0; i--)
{
if (!obj.entities[i].invis)
if (obj.entities[i].invis)
{
continue;
}
if (obj.entities[i].size == 0)
{
// Sprites
@ -1679,7 +1682,6 @@ void Graphics::drawentities()
}
}
}
}
void Graphics::drawbackground( int t )
{