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Invert entity invis check to reduce indentation level
Instead of doing if (!obj.entities[i].invis) { ... } It's better to do if (obj.entities[i].invis) { continue; } ... It reduces the indentation by one level, which is always a good thing.
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1 changed files with 224 additions and 222 deletions
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@ -1422,8 +1422,11 @@ void Graphics::drawentities()
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for (int i = obj.entities.size() - 1; i >= 0; i--)
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{
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if (!obj.entities[i].invis)
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if (obj.entities[i].invis)
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{
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continue;
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}
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if (obj.entities[i].size == 0)
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{
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// Sprites
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@ -1679,7 +1682,6 @@ void Graphics::drawentities()
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}
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}
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}
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}
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void Graphics::drawbackground( int t )
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{
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