mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-23 01:59:43 +01:00
Refactor KeyPoll::Poll() to use case-switch statements
Reduces the amount of copy-pasted if-expressions.
This commit is contained in:
parent
a87ebd2945
commit
2662cd4d06
1 changed files with 59 additions and 64 deletions
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@ -74,8 +74,10 @@ void KeyPoll::Poll()
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SDL_Event evt;
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SDL_Event evt;
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while (SDL_PollEvent(&evt))
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while (SDL_PollEvent(&evt))
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{
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{
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switch (evt.type)
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{
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/* Keyboard Input */
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/* Keyboard Input */
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if (evt.type == SDL_KEYDOWN)
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case SDL_KEYDOWN:
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{
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{
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keymap[evt.key.keysym.sym] = true;
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keymap[evt.key.keysym.sym] = true;
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@ -115,82 +117,76 @@ void KeyPoll::Poll()
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keybuffer += SDL_GetClipboardText();
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keybuffer += SDL_GetClipboardText();
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}
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}
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}
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}
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break;
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}
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}
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else if (evt.type == SDL_KEYUP)
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case SDL_KEYUP:
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{
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keymap[evt.key.keysym.sym] = false;
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keymap[evt.key.keysym.sym] = false;
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if (evt.key.keysym.sym == SDLK_BACKSPACE)
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if (evt.key.keysym.sym == SDLK_BACKSPACE)
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{
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{
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pressedbackspace = false;
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pressedbackspace = false;
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}
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}
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}
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break;
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else if (evt.type == SDL_TEXTINPUT)
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case SDL_TEXTINPUT:
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{
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keybuffer += evt.text.text;
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keybuffer += evt.text.text;
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}
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break;
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/* Mouse Input */
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/* Mouse Input */
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else if (evt.type == SDL_MOUSEMOTION)
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case SDL_MOUSEMOTION:
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{
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mx = evt.motion.x;
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mx = evt.motion.x;
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my = evt.motion.y;
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my = evt.motion.y;
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}
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break;
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else if (evt.type == SDL_MOUSEBUTTONDOWN)
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case SDL_MOUSEBUTTONDOWN:
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{
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switch (evt.button.button)
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if (evt.button.button == SDL_BUTTON_LEFT)
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{
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{
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case SDL_BUTTON_LEFT:
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mx = evt.button.x;
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mx = evt.button.x;
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my = evt.button.y;
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my = evt.button.y;
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leftbutton = 1;
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leftbutton = 1;
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}
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break;
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else if (evt.button.button == SDL_BUTTON_RIGHT)
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case SDL_BUTTON_RIGHT:
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{
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mx = evt.button.x;
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mx = evt.button.x;
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my = evt.button.y;
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my = evt.button.y;
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rightbutton = 1;
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rightbutton = 1;
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}
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break;
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else if (evt.button.button == SDL_BUTTON_MIDDLE)
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case SDL_BUTTON_MIDDLE:
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{
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mx = evt.button.x;
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mx = evt.button.x;
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my = evt.button.y;
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my = evt.button.y;
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middlebutton = 1;
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middlebutton = 1;
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break;
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}
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}
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}
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break;
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else if (evt.type == SDL_MOUSEBUTTONUP)
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case SDL_MOUSEBUTTONUP:
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{
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switch (evt.button.button)
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if (evt.button.button == SDL_BUTTON_LEFT)
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{
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{
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case SDL_BUTTON_LEFT:
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mx = evt.button.x;
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mx = evt.button.x;
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my = evt.button.y;
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my = evt.button.y;
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leftbutton=0;
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leftbutton=0;
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}
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break;
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else if (evt.button.button == SDL_BUTTON_RIGHT)
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case SDL_BUTTON_RIGHT:
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{
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mx = evt.button.x;
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mx = evt.button.x;
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my = evt.button.y;
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my = evt.button.y;
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rightbutton=0;
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rightbutton=0;
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}
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break;
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else if (evt.button.button == SDL_BUTTON_MIDDLE)
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case SDL_BUTTON_MIDDLE:
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{
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mx = evt.button.x;
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mx = evt.button.x;
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my = evt.button.y;
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my = evt.button.y;
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middlebutton=0;
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middlebutton=0;
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break;
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}
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}
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}
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break;
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/* Controller Input */
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/* Controller Input */
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else if (evt.type == SDL_CONTROLLERBUTTONDOWN)
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case SDL_CONTROLLERBUTTONDOWN:
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{
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buttonmap[(SDL_GameControllerButton) evt.cbutton.button] = true;
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buttonmap[(SDL_GameControllerButton) evt.cbutton.button] = true;
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}
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break;
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else if (evt.type == SDL_CONTROLLERBUTTONUP)
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case SDL_CONTROLLERBUTTONUP:
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{
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buttonmap[(SDL_GameControllerButton) evt.cbutton.button] = false;
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buttonmap[(SDL_GameControllerButton) evt.cbutton.button] = false;
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}
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break;
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else if (evt.type == SDL_CONTROLLERAXISMOTION)
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case SDL_CONTROLLERAXISMOTION:
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{
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switch (evt.caxis.axis)
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if (evt.caxis.axis == SDL_CONTROLLER_AXIS_LEFTX)
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{
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{
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case SDL_CONTROLLER_AXIS_LEFTX:
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if ( evt.caxis.value > -sensitivity &&
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if ( evt.caxis.value > -sensitivity &&
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evt.caxis.value < sensitivity )
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evt.caxis.value < sensitivity )
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{
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{
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@ -200,9 +196,8 @@ void KeyPoll::Poll()
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{
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{
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xVel = (evt.caxis.value > 0) ? 1 : -1;
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xVel = (evt.caxis.value > 0) ? 1 : -1;
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}
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}
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}
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break;
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if (evt.caxis.axis == SDL_CONTROLLER_AXIS_LEFTY)
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case SDL_CONTROLLER_AXIS_LEFTY:
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{
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if ( evt.caxis.value > -sensitivity &&
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if ( evt.caxis.value > -sensitivity &&
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evt.caxis.value < sensitivity )
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evt.caxis.value < sensitivity )
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{
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{
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@ -212,9 +207,10 @@ void KeyPoll::Poll()
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{
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{
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yVel = (evt.caxis.value > 0) ? 1 : -1;
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yVel = (evt.caxis.value > 0) ? 1 : -1;
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}
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}
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break;
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}
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}
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}
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break;
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else if (evt.type == SDL_CONTROLLERDEVICEADDED)
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case SDL_CONTROLLERDEVICEADDED:
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{
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{
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SDL_GameController *toOpen = SDL_GameControllerOpen(evt.cdevice.which);
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SDL_GameController *toOpen = SDL_GameControllerOpen(evt.cdevice.which);
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printf(
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printf(
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@ -223,27 +219,28 @@ void KeyPoll::Poll()
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SDL_GameControllerName(toOpen)
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SDL_GameControllerName(toOpen)
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);
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);
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controllers[SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(toOpen))] = toOpen;
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controllers[SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(toOpen))] = toOpen;
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break;
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}
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}
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else if (evt.type == SDL_CONTROLLERDEVICEREMOVED)
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case SDL_CONTROLLERDEVICEREMOVED:
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{
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{
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SDL_GameController *toClose = controllers[evt.cdevice.which];
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SDL_GameController *toClose = controllers[evt.cdevice.which];
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controllers.erase(evt.cdevice.which);
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controllers.erase(evt.cdevice.which);
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printf("Closing %s\n", SDL_GameControllerName(toClose));
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printf("Closing %s\n", SDL_GameControllerName(toClose));
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SDL_GameControllerClose(toClose);
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SDL_GameControllerClose(toClose);
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break;
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}
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}
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/* Window Events */
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/* Window Events */
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else if (evt.type == SDL_WINDOWEVENT)
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case SDL_WINDOWEVENT:
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{
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switch (evt.window.event)
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/* Window Resize */
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if (evt.window.event == SDL_WINDOWEVENT_RESIZED)
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{
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{
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/* Window Resize */
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case SDL_WINDOWEVENT_RESIZED:
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resetWindow = true;
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resetWindow = true;
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}
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break;
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/* Window Focus */
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/* Window Focus */
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else if (evt.window.event == SDL_WINDOWEVENT_FOCUS_GAINED)
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case SDL_WINDOWEVENT_FOCUS_GAINED:
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{
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isActive = true;
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isActive = true;
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if (!useFullscreenSpaces)
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if (!useFullscreenSpaces)
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{
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{
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@ -257,9 +254,8 @@ void KeyPoll::Poll()
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}
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}
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}
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}
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SDL_DisableScreenSaver();
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SDL_DisableScreenSaver();
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}
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break;
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else if (evt.window.event == SDL_WINDOWEVENT_FOCUS_LOST)
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case SDL_WINDOWEVENT_FOCUS_LOST:
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{
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isActive = false;
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isActive = false;
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if (!useFullscreenSpaces)
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if (!useFullscreenSpaces)
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{
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{
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@ -271,23 +267,22 @@ void KeyPoll::Poll()
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);
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);
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}
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}
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SDL_EnableScreenSaver();
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SDL_EnableScreenSaver();
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}
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break;
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/* Mouse Focus */
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/* Mouse Focus */
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else if (evt.window.event == SDL_WINDOWEVENT_ENTER)
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case SDL_WINDOWEVENT_ENTER:
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{
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SDL_DisableScreenSaver();
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SDL_DisableScreenSaver();
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}
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break;
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else if (evt.window.event == SDL_WINDOWEVENT_LEAVE)
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case SDL_WINDOWEVENT_LEAVE:
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{
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SDL_EnableScreenSaver();
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SDL_EnableScreenSaver();
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break;
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}
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}
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}
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break;
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/* Quit Event */
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/* Quit Event */
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else if (evt.type == SDL_QUIT)
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case SDL_QUIT:
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{
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quitProgram = true;
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quitProgram = true;
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break;
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}
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}
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}
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}
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}
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}
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