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https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-23 10:09:43 +01:00
Interpolate cutscene bars position
Cutscene bars will now smoothly fade in and out at above 30 FPS instead of at 30 FPS only.
This commit is contained in:
parent
6655ae418c
commit
2510d3a6ba
5 changed files with 13 additions and 4 deletions
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@ -3440,6 +3440,7 @@ void Game::updatestate()
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map.finaly = 100;
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graphics.cutscenebarspos = 320;
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graphics.oldcutscenebarspos = 320;
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teleport_to_new_area = true;
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teleportscript = "gamecomplete";
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@ -33,6 +33,7 @@ void Graphics::init()
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showcutscenebars = false;
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cutscenebarspos = 0;
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oldcutscenebarspos = 0;
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notextoutline = false;
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flipmode = false;
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@ -837,10 +838,11 @@ void Graphics::drawpartimage( int t, int xp, int yp, int wp, int hp)
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void Graphics::cutscenebars()
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{
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int usethispos = lerp(oldcutscenebarspos, cutscenebarspos);
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if (showcutscenebars)
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{
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FillRect(backBuffer, 0, 0, cutscenebarspos, 16, 0x000000);
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FillRect(backBuffer, 360-cutscenebarspos, 224, cutscenebarspos, 16, 0x000000);
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FillRect(backBuffer, 0, 0, usethispos, 16, 0x000000);
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FillRect(backBuffer, 360-usethispos, 224, usethispos, 16, 0x000000);
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}
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else
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{
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@ -848,14 +850,15 @@ void Graphics::cutscenebars()
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if (cutscenebarspos > 0)
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{
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//draw
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FillRect(backBuffer, 0, 0, cutscenebarspos, 16, 0x000000);
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FillRect(backBuffer, 360-cutscenebarspos, 224, cutscenebarspos, 16, 0x000000);
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FillRect(backBuffer, 0, 0, usethispos, 16, 0x000000);
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FillRect(backBuffer, 360-usethispos, 224, usethispos, 16, 0x000000);
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}
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}
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}
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void Graphics::cutscenebarstimer()
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{
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oldcutscenebarspos = cutscenebarspos;
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if (showcutscenebars)
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{
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cutscenebarspos += 25;
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@ -269,6 +269,7 @@ public:
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bool showcutscenebars;
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int cutscenebarspos;
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int oldcutscenebarspos;
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std::vector<SDL_Rect> stars;
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std::vector<int> starsspeed;
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@ -65,6 +65,7 @@ void gamecompletelogic()
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//Fix some graphical things
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graphics.showcutscenebars = false;
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graphics.cutscenebarspos = 0;
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graphics.oldcutscenebarspos = 0;
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map.scrolldir = 0;
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map.bypos = 0;
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//Return to game
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@ -2593,6 +2593,7 @@ void scriptclass::startgamemode( int t )
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game.jumpheld = true;
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graphics.showcutscenebars = true;
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graphics.cutscenebarspos = 320;
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graphics.oldcutscenebarspos = 320;
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//set flipmode
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if (graphics.setflipmode) graphics.flipmode = true;
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@ -2849,6 +2850,7 @@ void scriptclass::startgamemode( int t )
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game.jumpheld = true;
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graphics.showcutscenebars = true;
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graphics.cutscenebarspos = 320;
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graphics.oldcutscenebarspos = 320;
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//set flipmode
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if (graphics.setflipmode) graphics.flipmode = true;
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@ -2876,6 +2878,7 @@ void scriptclass::startgamemode( int t )
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game.jumpheld = true;
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graphics.showcutscenebars = true;
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graphics.cutscenebarspos = 320;
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graphics.oldcutscenebarspos = 320;
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//set flipmode
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if (graphics.setflipmode) graphics.flipmode = true;
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