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Fix deletequick() and deletetele() not deleting their files

The problem here is that we're directly using the C stdio library,
instead of using PHYSFS's stuff. So I've added a function
FILESYSTEM_delete() that does exactly that.
This commit is contained in:
Misa 2020-04-26 13:22:26 -07:00 committed by Ethan Lee
parent 842eb669b7
commit 2076898020
3 changed files with 11 additions and 4 deletions

View file

@ -510,3 +510,8 @@ bool FILESYSTEM_openDirectory(const char *dname)
return false;
}
#endif
bool FILESYSTEM_delete(const char *name)
{
return PHYSFS_delete(name) != 0;
}

View file

@ -23,4 +23,6 @@ std::vector<std::string> FILESYSTEM_getLevelDirFileNames();
bool FILESYSTEM_openDirectoryEnabled();
bool FILESYSTEM_openDirectory(const char *dname);
bool FILESYSTEM_delete(const char *name);
#endif /* FILESYSTEMUTILS_H */

View file

@ -7188,16 +7188,16 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
void Game::deletequick()
{
if( remove( "qsave.vvv" ) != 0 )
puts("Error deleting qsave.vvv");
if( !FILESYSTEM_delete( "saves/qsave.vvv" ) )
puts("Error deleting saves/qsave.vvv");
else
quicksummary = "";
}
void Game::deletetele()
{
if( remove( "tsave.vvv" ) != 0 )
puts("Error deleting tsave.vvv");
if( !FILESYSTEM_delete( "saves/tsave.vvv" ) )
puts("Error deleting saves/tsave.vvv");
else
telesummary = "";
}