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Actually move checks out of loop
How did this ever work?
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@ -2180,6 +2180,7 @@ void gameinput(void)
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}
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}
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}
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}
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if (game.press_left)
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{
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@ -2270,7 +2271,6 @@ void gameinput(void)
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game.totalflips++;
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}
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}
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}
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if (!has_control)
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{
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