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https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-23 10:09:43 +01:00
Fix flickering on bottom/right of screen with H/V warp BGs
To fix this, I draw another row/column of incoming textures. But of course, I have to extend the size of the towerbuffer, otherwise the incoming textures will just be gone.
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parent
45fecf71b2
commit
1e81aef58a
2 changed files with 24 additions and 16 deletions
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@ -2174,6 +2174,8 @@ void Graphics::updatebackground(int t)
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}
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break;
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case 3: //Warp zone (horizontal)
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{
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int temp = 680 + (rcol * 3);
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backoffset+=3;
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if (backoffset >= 16) backoffset -= 16;
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@ -2182,11 +2184,13 @@ void Graphics::updatebackground(int t)
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ScrollSurface(towerbuffer, -3, 0 );
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for (int j = 0; j < 15; j++)
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{
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int temp = 680 + (rcol * 3);
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drawtowertile(317 - backoffset, (j * 16), temp+40); //20*16 = 320
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drawtowertile(317 - backoffset + 8, (j * 16), temp + 41);
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drawtowertile(317 - backoffset, (j * 16) + 8, temp + 80);
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drawtowertile(317 - backoffset + 8, (j * 16) + 8, temp + 81);
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for (int i = 0; i < 2; i++)
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{
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drawtowertile(317 - backoffset + (i * 16), (j * 16), temp+40); //20*16 = 320
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drawtowertile(317 - backoffset + (i * 16) + 8, (j * 16), temp + 41);
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drawtowertile(317 - backoffset + (i * 16), (j * 16) + 8, temp + 80);
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drawtowertile(317 - backoffset + (i * 16) + 8, (j * 16) + 8, temp + 81);
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}
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}
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}
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else
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@ -2198,7 +2202,6 @@ void Graphics::updatebackground(int t)
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{
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for (int i = 0; i < 21; i++)
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{
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int temp = 680 + (rcol * 3);
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drawtowertile((i * 16) - backoffset - 3, (j * 16), temp+40);
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drawtowertile((i * 16) - backoffset + 8 - 3, (j * 16), temp + 41);
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drawtowertile((i * 16) - backoffset - 3, (j * 16) + 8, temp + 80);
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@ -2208,20 +2211,25 @@ void Graphics::updatebackground(int t)
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backgrounddrawn = true;
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}
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break;
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}
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case 4: //Warp zone (vertical)
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{
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int temp = 760 + (rcol * 3);
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backoffset+=3;
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if (backoffset >= 16) backoffset -= 16;
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if (backgrounddrawn)
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{
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ScrollSurface(towerbuffer,0,-3);
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for (int i = 0; i < 21; i++)
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for (int j = 0; j < 2; j++)
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{
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int temp = 760 + (rcol * 3);
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drawtowertile((i * 16), 237 - backoffset, temp + 40); //14*17=240 - 3
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drawtowertile((i * 16) + 8, 237 - backoffset, temp + 41);
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drawtowertile((i * 16), 237 - backoffset + 8, temp + 80);
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drawtowertile((i * 16) + 8, 237 - backoffset + 8, temp + 81);
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for (int i = 0; i < 21; i++)
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{
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drawtowertile((i * 16), 237 - backoffset + (j * 16), temp + 40); //14*17=240 - 3
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drawtowertile((i * 16) + 8, 237 - backoffset + (j * 16), temp + 41);
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drawtowertile((i * 16), 237 - backoffset + (j * 16) + 8, temp + 80);
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drawtowertile((i * 16) + 8, 237 - backoffset + (j * 16) + 8, temp + 81);
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}
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}
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}
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else
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@ -2229,11 +2237,10 @@ void Graphics::updatebackground(int t)
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//draw the whole thing for the first time!
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backoffset = 0;
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FillRect(towerbuffer,0x000000 );
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for (int j = 0; j < 15; j++)
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for (int j = 0; j < 16; j++)
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{
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for (int i = 0; i < 21; i++)
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{
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int temp = 760 + (rcol * 3);
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drawtowertile((i * 16), (j * 16)- backoffset - 3, temp+40);
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drawtowertile((i * 16)+ 8, (j * 16)- backoffset - 3, temp + 41);
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drawtowertile((i * 16), (j * 16)- backoffset + 8 - 3, temp + 80);
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@ -2243,6 +2250,7 @@ void Graphics::updatebackground(int t)
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backgrounddrawn = true;
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}
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break;
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}
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case 5:
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//Warp zone, central
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@ -191,9 +191,9 @@ int main(int argc, char *argv[])
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graphics.menubuffer = SDL_CreateRGBSurface(SDL_SWSURFACE ,320 ,240 ,fmt->BitsPerPixel,fmt->Rmask,fmt->Gmask,fmt->Bmask,fmt->Amask );
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SDL_SetSurfaceBlendMode(graphics.menubuffer, SDL_BLENDMODE_NONE);
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graphics.towerbuffer = SDL_CreateRGBSurface(SDL_SWSURFACE ,320 ,240 ,fmt->BitsPerPixel,fmt->Rmask,fmt->Gmask,fmt->Bmask,fmt->Amask );
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graphics.towerbuffer = SDL_CreateRGBSurface(SDL_SWSURFACE ,320+16 ,240+16 ,fmt->BitsPerPixel,fmt->Rmask,fmt->Gmask,fmt->Bmask,fmt->Amask );
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SDL_SetSurfaceBlendMode(graphics.towerbuffer, SDL_BLENDMODE_NONE);
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graphics.towerbuffer_lerp = SDL_CreateRGBSurface(SDL_SWSURFACE, 320, 240, fmt->BitsPerPixel, fmt->Rmask, fmt->Gmask, fmt->Bmask, fmt->Amask);
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graphics.towerbuffer_lerp = SDL_CreateRGBSurface(SDL_SWSURFACE, 320+16, 240+16, fmt->BitsPerPixel, fmt->Rmask, fmt->Gmask, fmt->Bmask, fmt->Amask);
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SDL_SetSurfaceBlendMode(graphics.towerbuffer, SDL_BLENDMODE_NONE);
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graphics.tempBuffer = SDL_CreateRGBSurface(SDL_SWSURFACE ,320 ,240 ,fmt->BitsPerPixel,fmt->Rmask,fmt->Gmask,fmt->Bmask,fmt->Amask );
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