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https://github.com/TerryCavanagh/VVVVVV.git
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Summary changes
This commit is contained in:
parent
8b455290f9
commit
1ba14b037f
2 changed files with 62 additions and 33 deletions
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@ -7478,6 +7478,12 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
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option(loc::gettext("continue from quicksave"));
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option(loc::gettext("return"));
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menuyoff = 20;
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auto_buttons = false;
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touch::create_menu_button(17, 65 - 20 - 32, 286, 90, "", 0);
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touch::create_menu_button(17, 65 - 20 + 64, 286, 90, "", 1);
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touch::create_menu_button(17, 65 - 20 + 160, 286, 26, loc::gettext("return"), 2);
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break;
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case Menu::startnodeathmode:
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option(loc::gettext("disable cutscenes"));
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@ -33,6 +33,8 @@ static int tr;
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static int tg;
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static int tb;
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static bool dont_render_buttons;
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struct MapRenderData
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{
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int zoom;
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@ -198,6 +200,38 @@ static inline void draw_skip_message()
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);
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}
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static void draw_summary(Game::Summary* summary, int offset)
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{
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font::print(
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PR_CEN, -1, 80 - 20 + offset,
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loc::gettext_roomname_special(map.currentarea(summary->saverx, summary->savery)),
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25, 255 - (help.glow / 2), 255 - (help.glow / 2)
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);
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for (int i = 0; i < 6; i++)
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{
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graphics.drawcrewman(169 - (3 * 42) + (i * 42), 95 - 20 + offset, i, summary->crewstats[i], true);
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}
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font::print(
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0, 59, 132 - 20 + offset,
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game.giventimestring(
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summary->hours,
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summary->minutes,
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summary->seconds
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),
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255 - (help.glow / 2), 255 - (help.glow / 2), 255 - (help.glow / 2)
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);
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char buffer[SCREEN_WIDTH_CHARS + 1];
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vformat_buf(buffer, sizeof(buffer),
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loc::gettext("{savebox_n_trinkets|wordy}"),
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"savebox_n_trinkets:int",
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summary->trinkets
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);
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font::print(PR_RIGHT, 262, 132 - 20 + offset, buffer, 255 - (help.glow / 2), 255 - (help.glow / 2), 255 - (help.glow / 2));
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graphics.draw_sprite(34, 126 - 20 + offset, 50, graphics.col_clock);
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graphics.draw_sprite(270, 126 - 20 + offset, 22, graphics.col_trinket);
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}
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static void menurender(void)
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{
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@ -1417,52 +1451,37 @@ static void menurender(void)
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{
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const char* title = NULL;
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struct Game::Summary* summary = NULL;
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struct Game::Summary* telesummary = &game.last_telesave;
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struct Game::Summary* quicksummary = &game.last_quicksave;
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switch (game.currentmenuoption)
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{
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case 0:
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title = loc::gettext("Tele Save");
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summary = &game.last_telesave;
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summary = telesummary;
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break;
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case 1:
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title = loc::gettext("Quick Save");
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summary = &game.last_quicksave;
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summary = quicksummary;
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break;
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}
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if (summary != NULL)
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if (key.using_touch)
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{
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graphics.drawpixeltextbox(17, 65-20, 286, 90, 65, 185, 207);
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dont_render_buttons = true;
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touch::render_buttons(tr, tg, tb, true);
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font::print(PR_2X | PR_CEN, -1, 20, title, tr, tg, tb);
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font::print(
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PR_CEN, -1, 80-20,
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loc::gettext_roomname_special(map.currentarea(summary->saverx, summary->savery)),
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25, 255 - (help.glow / 2), 255 - (help.glow / 2)
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);
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for (int i = 0; i < 6; i++)
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{
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graphics.drawcrewman(169-(3*42)+(i*42), 95-20, i, summary->crewstats[i], true);
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draw_summary(telesummary, -32 + 6);
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draw_summary(quicksummary, 64 + 6);
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font::print(PR_CEN | PR_BOR, -1, 32 - 16 + 2, loc::gettext("Tele Save"), 196, 196, 255 - help.glow);
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font::print(PR_CEN | PR_BOR, -1, 128 - 16 + 2, loc::gettext("Quick Save"), 196, 196, 255 - help.glow);
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}
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font::print(
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0, 59, 132-20,
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game.giventimestring(
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summary->hours,
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summary->minutes,
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summary->seconds
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),
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255 - (help.glow / 2), 255 - (help.glow / 2), 255 - (help.glow / 2)
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);
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char buffer[SCREEN_WIDTH_CHARS + 1];
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vformat_buf(buffer, sizeof(buffer),
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loc::gettext("{savebox_n_trinkets|wordy}"),
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"savebox_n_trinkets:int",
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summary->trinkets
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);
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font::print(PR_RIGHT, 262, 132-20, buffer, 255 - (help.glow / 2), 255 - (help.glow / 2), 255 - (help.glow / 2));
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graphics.draw_sprite(34, 126-20, 50, graphics.col_clock);
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graphics.draw_sprite(270, 126-20, 22, graphics.col_trinket);
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else if (summary != NULL)
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{
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graphics.drawpixeltextbox(17, 65 - 20, 286, 90, 65, 185, 207);
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font::print(PR_2X | PR_CEN, -1, 20, title, tr, tg, tb);
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draw_summary(summary, 0);
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}
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break;
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}
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@ -1954,6 +1973,7 @@ static void menurender(void)
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void titlerender(void)
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{
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dont_render_buttons = false;
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graphics.clear();
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if (!game.menustart)
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{
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@ -2006,9 +2026,12 @@ void titlerender(void)
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if(tb>255) tb=255;
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if (key.using_touch)
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{
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if (!dont_render_buttons)
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{
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touch::render_buttons(tr, tg, tb);
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}
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}
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else
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{
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graphics.drawmenu(tr, tg, tb, game.currentmenuname);
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