mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-11-04 18:29:41 +01:00
Render.cpp: make gamerender translatable
This mainly adds loc::gettext calls. This commit is part of rewritten history of the localization branch. The original (unsquashed) commit history can be found here: https://github.com/Dav999-v/VVVVVV/tree/localization-orig
This commit is contained in:
parent
0c9b54f819
commit
17c11f7e6c
1 changed files with 59 additions and 40 deletions
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@ -1842,10 +1842,12 @@ void gamerender(void)
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&& game.showingametimer
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&& game.showingametimer
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&& !roomname_translator::enabled)
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&& !roomname_translator::enabled)
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{
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{
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const char* tempstring = loc::gettext("TIME:");
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int label_len = graphics.len(tempstring);
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graphics.bprint(6, 6, tempstring, 255,255,255);
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char buffer[SCREEN_WIDTH_CHARS + 1];
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char buffer[SCREEN_WIDTH_CHARS + 1];
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graphics.bprint(6, 6, "TIME:", 255,255,255);
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game.timestringcenti(buffer, sizeof(buffer));
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game.timestringcenti(buffer, sizeof(buffer));
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graphics.bprint(46, 6, buffer, 196, 196, 196);
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graphics.bprint(6+label_len, 6, buffer, 196, 196, 196);
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}
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}
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bool force_roomname_hidden = false;
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bool force_roomname_hidden = false;
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@ -1887,7 +1889,7 @@ void gamerender(void)
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if(map.custommode && !map.custommodeforreal && !game.advancetext){
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if(map.custommode && !map.custommodeforreal && !game.advancetext){
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//Return to level editor
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//Return to level editor
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int alpha = graphics.lerp(ed.oldreturneditoralpha, ed.returneditoralpha);
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int alpha = graphics.lerp(ed.oldreturneditoralpha, ed.returneditoralpha);
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graphics.bprintalpha(5, 5, "[Press ENTER to return to editor]", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), alpha, false);
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graphics.bprintalpha(5, 5, loc::gettext("[Press ENTER to return to editor]"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), alpha, false);
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}
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}
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#endif
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#endif
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@ -1899,11 +1901,11 @@ void gamerender(void)
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graphics.drawgui();
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graphics.drawgui();
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if (graphics.flipmode)
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if (graphics.flipmode)
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{
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{
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if (game.advancetext) graphics.bprint(5, 228, "- Press ACTION to advance text -", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true);
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if (game.advancetext) graphics.bprint(5, 228, loc::gettext("- Press ACTION to advance text -"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true);
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}
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}
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else
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else
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{
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{
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if (game.advancetext) graphics.bprint(5, 5, "- Press ACTION to advance text -", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true);
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if (game.advancetext) graphics.bprint(5, 5, loc::gettext("- Press ACTION to advance text -"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true);
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}
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}
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if (game.readytotele > 100 || game.oldreadytotele > 100)
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if (game.readytotele > 100 || game.oldreadytotele > 100)
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@ -1931,49 +1933,51 @@ void gamerender(void)
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if (game.swnmessage == 0)
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if (game.swnmessage == 0)
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{
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{
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std::string tempstring = help.timestring(game.swntimer);
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std::string tempstring = help.timestring(game.swntimer);
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graphics.bprint( 10, 10, "Current Time", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), false);
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graphics.bprint( 10, 10, loc::gettext("Current Time"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), false);
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graphics.bigbprint( 25, 24, tempstring, 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), false, 2);
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graphics.bigbprint( 25, 24, tempstring, 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), false, 2);
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tempstring = help.timestring(game.swnrecord);
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tempstring = help.timestring(game.swnrecord);
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graphics.bprint( 240, 10, "Best Time", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), false);
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const char* besttimelabel = loc::gettext("Best Time");
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graphics.bprint( 320-graphics.len(besttimelabel)-8, 10, besttimelabel, 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), false);
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graphics.bigbrprint( 300, 24, tempstring, 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), false, 2);
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graphics.bigbrprint( 300, 24, tempstring, 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), false, 2);
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switch(game.swnbestrank)
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switch(game.swnbestrank)
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{
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{
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case 0:
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case 0:
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graphics.bprint( -1, 204, "Next Trophy at 5 seconds", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true);
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graphics.PrintWrap( -1, 204, loc::gettext("Next Trophy at 5 seconds"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true);
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break;
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break;
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case 1:
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case 1:
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graphics.bprint( -1, 204, "Next Trophy at 10 seconds", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true);
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graphics.PrintWrap( -1, 204, loc::gettext("Next Trophy at 10 seconds"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true);
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break;
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break;
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case 2:
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case 2:
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graphics.bprint( -1, 204, "Next Trophy at 15 seconds", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true);
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graphics.PrintWrap( -1, 204, loc::gettext("Next Trophy at 15 seconds"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true);
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break;
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break;
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case 3:
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case 3:
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graphics.bprint( -1, 204, "Next Trophy at 20 seconds", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true);
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graphics.PrintWrap( -1, 204, loc::gettext("Next Trophy at 20 seconds"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true);
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break;
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break;
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case 4:
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case 4:
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graphics.bprint( -1, 204, "Next Trophy at 30 seconds", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true);
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graphics.PrintWrap( -1, 204, loc::gettext("Next Trophy at 30 seconds"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true);
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break;
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break;
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case 5:
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case 5:
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graphics.bprint( -1, 204, "Next Trophy at 1 minute", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true);
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graphics.PrintWrap( -1, 204, loc::gettext("Next Trophy at 1 minute"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true);
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break;
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break;
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case 6:
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case 6:
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graphics.bprint( -1, 204, "All Trophies collected!", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true);
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graphics.Print( -1, 204, loc::gettext("All Trophies collected!"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true);
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break;
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break;
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}
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}
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}
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}
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else if (game.swnmessage == 1)
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else if (game.swnmessage == 1)
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{
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{
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std::string tempstring = help.timestring(game.swntimer);
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std::string tempstring = help.timestring(game.swntimer);
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graphics.bprint( 10, 10, "Current Time", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), false);
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graphics.bprint( 10, 10, loc::gettext("Current Time"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), false);
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graphics.bigbprint( 25, 24, tempstring, 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), false, 2);
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graphics.bigbprint( 25, 24, tempstring, 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), false, 2);
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tempstring = help.timestring(game.swnrecord);
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tempstring = help.timestring(game.swnrecord);
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if (int(game.deathseq / 5) % 2 == 1)
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if (int(game.deathseq / 5) % 2 == 1)
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{
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{
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graphics.bprint( 240, 10, "Best Time", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), false);
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const char* besttimelabel = loc::gettext("Best Time");
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graphics.bprint( 320-graphics.len(besttimelabel)-8, 10, besttimelabel, 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), false);
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graphics.bigbrprint( 300, 24, tempstring, 128 - (help.glow), 220 - (help.glow), 128 - (help.glow / 2), false, 2);
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graphics.bigbrprint( 300, 24, tempstring, 128 - (help.glow), 220 - (help.glow), 128 - (help.glow / 2), false, 2);
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graphics.bigbprint( -1, 200, "New Record!", 128 - (help.glow), 220 - (help.glow), 128 - (help.glow / 2), true, 2);
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graphics.bigbprint( -1, 200, loc::gettext("New Record!"), 128 - (help.glow), 220 - (help.glow), 128 - (help.glow / 2), true, 2);
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}
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}
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}
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}
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else if (game.swnmessage >= 2)
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else if (game.swnmessage >= 2)
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@ -1981,19 +1985,20 @@ void gamerender(void)
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game.swnmessage--;
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game.swnmessage--;
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if (game.swnmessage == 2) game.swnmessage = 0;
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if (game.swnmessage == 2) game.swnmessage = 0;
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std::string tempstring = help.timestring(game.swntimer);
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std::string tempstring = help.timestring(game.swntimer);
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graphics.bprint( 10, 10, "Current Time", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), false);
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graphics.bprint( 10, 10, loc::gettext("Current Time"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), false);
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graphics.bigbprint( 25, 24, tempstring, 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), false, 2);
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graphics.bigbprint( 25, 24, tempstring, 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), false, 2);
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tempstring = help.timestring(game.swnrecord);
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tempstring = help.timestring(game.swnrecord);
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graphics.bprint( 240, 10, "Best Time", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), false);
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const char* besttimelabel = loc::gettext("Best Time");
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graphics.bprint( 320-graphics.len(besttimelabel)-8, 10, besttimelabel, 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), false);
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graphics.bigbrprint( 300, 24, tempstring, 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), false, 2);
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graphics.bigbrprint( 300, 24, tempstring, 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), false, 2);
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if (int(game.swnmessage / 5) % 2 == 1)
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if (int(game.swnmessage / 5) % 2 == 1)
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{
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{
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graphics.bigbprint( -1, 200, "New Trophy!", 220 - (help.glow), 128 - (help.glow), 128 - (help.glow / 2), true, 2);
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graphics.bigbprint( -1, 200, loc::gettext("New Trophy!"), 220 - (help.glow), 128 - (help.glow), 128 - (help.glow / 2), true, 2);
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}
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}
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}
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}
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graphics.bprint( 20, 228, "[Press ENTER to stop]", 160 - (help.glow/2), 160 - (help.glow/2), 160 - (help.glow/2), true);
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graphics.bprint( 20, 228, loc::gettext("[Press ENTER to stop]"), 160 - (help.glow/2), 160 - (help.glow/2), 160 - (help.glow/2), true);
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}
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}
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else if(game.swngame==2)
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else if(game.swngame==2)
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{
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{
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@ -2011,24 +2016,24 @@ void gamerender(void)
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y1 = 10;
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y1 = 10;
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y2 = 30;
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y2 = 30;
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}
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}
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graphics.bigbprint( -1, y1, "Survive for", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 2);
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graphics.bigbprint( -1, y1, loc::gettext("Survive for"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 2);
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graphics.bigbprint( -1, y2, "60 seconds!", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 2);
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graphics.bigbprint( -1, y2, loc::gettext("60 seconds!"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 2);
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}
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}
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}
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}
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else if(game.swngame==7)
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else if(game.swngame==7)
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{
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{
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if (game.swndelay >= 60)
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if (game.swndelay >= 60)
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{
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{
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graphics.bigbprint( -1, 20, "SUPER GRAVITRON", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 2);
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graphics.bigbprint( -1, 20, loc::gettext("SUPER GRAVITRON"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 2);
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std::string tempstring = help.timestring(game.swnrecord);
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std::string tempstring = help.timestring(game.swnrecord);
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graphics.bprint( 240, 190, "Best Time", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true);
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graphics.bprint( 240, 190, loc::gettext("Best Time"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true);
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graphics.bigbrprint( 300, 205, tempstring, 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 2);
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graphics.bigbrprint( 300, 205, tempstring, 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 2);
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}
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}
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else if (int(game.swndelay / 10) % 2 == 1)
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else if (int(game.swndelay / 10) % 2 == 1)
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{
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{
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graphics.bigbprint( -1, 20, "SUPER GRAVITRON", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 2);
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graphics.bigbprint( -1, 20, loc::gettext("SUPER GRAVITRON"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 2);
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graphics.bigbprint( -1, 200, "GO!", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 3);
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graphics.bigbprint( -1, 200, loc::gettext("GO!"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 3);
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}
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}
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}
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}
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}
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}
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@ -2040,7 +2045,7 @@ void gamerender(void)
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{
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{
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if (game.timetrialcountdown < 30)
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if (game.timetrialcountdown < 30)
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{
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{
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if (int(game.timetrialcountdown / 4) % 2 == 0) graphics.bigbprint( -1, 100, "Go!", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 4);
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if (int(game.timetrialcountdown / 4) % 2 == 0) graphics.bigbprint( -1, 100, loc::gettext("Go!"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 4);
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}
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}
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else if (game.timetrialcountdown < 60)
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else if (game.timetrialcountdown < 60)
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{
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{
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@ -2061,43 +2066,57 @@ void gamerender(void)
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game.timestringcenti(buffer, sizeof(buffer));
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game.timestringcenti(buffer, sizeof(buffer));
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//Draw OSD stuff
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//Draw OSD stuff
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graphics.bprint(6, 18, "TIME :", 255,255,255);
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const char* tempstring = loc::gettext("TIME:");
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graphics.bprint(6, 30, "DEATH:", 255, 255, 255);
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int label_len = graphics.len(tempstring);
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graphics.bprint(6, 42, "SHINY:", 255,255,255);
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graphics.bprint(6, 18, tempstring, 255,255,255);
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tempstring = loc::gettext("DEATH:");
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label_len = SDL_max(label_len, graphics.len(tempstring));
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graphics.bprint(6, 30, tempstring, 255, 255, 255);
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tempstring = loc::gettext("SHINY:");
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label_len = SDL_max(label_len, graphics.len(tempstring));
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graphics.bprint(6, 42, tempstring, 255,255,255);
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if(game.timetrialparlost)
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if(game.timetrialparlost)
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{
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{
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graphics.bprint(56, 18, buffer, 196, 80, 80);
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graphics.bprint(8+label_len, 18, buffer, 196, 80, 80);
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}
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}
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else
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else
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{
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{
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graphics.bprint(56, 18, buffer, 196, 196, 196);
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graphics.bprint(8+label_len, 18, buffer, 196, 196, 196);
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}
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}
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if(game.deathcounts>0)
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if(game.deathcounts>0)
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{
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{
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graphics.bprint(56, 30,help.String(game.deathcounts), 196, 80, 80);
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graphics.bprint(8+label_len, 30,help.String(game.deathcounts), 196, 80, 80);
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}
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}
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else
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else
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{
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{
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graphics.bprint(56, 30,help.String(game.deathcounts), 196, 196, 196);
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graphics.bprint(8+label_len, 30,help.String(game.deathcounts), 196, 196, 196);
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}
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}
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vformat_buf(
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buffer, sizeof(buffer),
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loc::gettext("{n_trinkets} of {max_trinkets}"),
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"n_trinkets:int, max_trinkets:int",
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game.trinkets(), game.timetrialshinytarget
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);
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if(game.trinkets()<game.timetrialshinytarget)
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if(game.trinkets()<game.timetrialshinytarget)
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{
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{
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graphics.bprint(56, 42,help.String(game.trinkets()) + " of " +help.String(game.timetrialshinytarget), 196, 80, 80);
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graphics.bprint(8+label_len, 42, buffer, 196, 80, 80);
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}
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}
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else
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else
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{
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{
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graphics.bprint(56, 42,help.String(game.trinkets()) + " of " +help.String(game.timetrialshinytarget), 196, 196, 196);
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graphics.bprint(8+label_len, 42, buffer, 196, 196, 196);
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}
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}
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tempstring = loc::gettext("PAR TIME:");
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label_len = graphics.len(tempstring)+8;
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if(game.timetrialparlost)
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if(game.timetrialparlost)
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{
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{
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graphics.bprint(195, 214, "PAR TIME:", 80, 80, 80);
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graphics.bprint(275-label_len, 214, tempstring, 80, 80, 80);
|
||||||
graphics.bprint(275, 214, game.timetstring(game.timetrialpar), 80, 80, 80);
|
graphics.bprint(275, 214, game.timetstring(game.timetrialpar), 80, 80, 80);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
graphics.bprint(195, 214, "PAR TIME:", 255, 255, 255);
|
graphics.bprint(275-label_len, 214, tempstring, 255, 255, 255);
|
||||||
graphics.bprint(275, 214, game.timetstring(game.timetrialpar), 196, 196, 196);
|
graphics.bprint(275, 214, game.timetstring(game.timetrialpar), 196, 196, 196);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2121,7 +2140,7 @@ void gamerender(void)
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
graphics.drawtextbox(game.activity_x + 16, game.activity_y + 4, 36, 3, game.activity_r*act_alpha, game.activity_g*act_alpha, game.activity_b*act_alpha);
|
graphics.drawtextbox(game.activity_x + 4, game.activity_y + 4, 39, 3, game.activity_r*act_alpha, game.activity_g*act_alpha, game.activity_b*act_alpha);
|
||||||
graphics.Print(centered_x + game.activity_x, game.activity_y + 12, final_string, game.activity_r*act_alpha, game.activity_g*act_alpha, game.activity_b*act_alpha);
|
graphics.Print(centered_x + game.activity_x, game.activity_y + 12, final_string, game.activity_r*act_alpha, game.activity_g*act_alpha, game.activity_b*act_alpha);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue