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Allow using W and S in editor menus
There was an inconsistency where W and S couldn't be used in place of the Up and Down arrow keys, but this has been fixed. This only applies where W and S otherwise are not bound to anything else. E.g. not the main editor (where W changes the warp direction and S saves the level) and not the script editor (where W and S can be typed inside a script), but the script list is fine.
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@ -3504,6 +3504,8 @@ void editorinput(void)
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// We're in the menu!
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// We're in the menu!
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case EditorState_MENU:
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case EditorState_MENU:
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up_pressed |= key.isDown(KEYBOARD_w);
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down_pressed |= key.isDown(KEYBOARD_s);
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switch (ed.substate)
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switch (ed.substate)
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{
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{
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@ -3614,6 +3616,9 @@ void editorinput(void)
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{
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{
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case EditorSubState_MAIN:
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case EditorSubState_MAIN:
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{
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{
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up_pressed |= key.isDown(KEYBOARD_w);
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down_pressed |= key.isDown(KEYBOARD_s);
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if (escape_pressed)
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if (escape_pressed)
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{
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{
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music.playef(Sound_VIRIDIAN);
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music.playef(Sound_VIRIDIAN);
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