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Steam now shares device info with SDL!
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30c9438f17
commit
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1 changed files with 9 additions and 11 deletions
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@ -191,19 +191,17 @@ void BUTTONGLYPHS_update_layout(SDL_GameController *c)
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{
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{
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/* Steam Virtual Gamepads can hypothetically tell us that the physical
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/* Steam Virtual Gamepads can hypothetically tell us that the physical
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* device is a PlayStation controller, so try to catch that scenario */
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* device is a PlayStation controller, so try to catch that scenario */
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const char *mapping = SDL_GameControllerMapping(c);
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SDL_GameControllerType gct = SDL_GameControllerGetType(c);
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if (SDL_strstr(mapping, "type:") != NULL)
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if ( gct == SDL_CONTROLLER_TYPE_PS3 ||
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gct == SDL_CONTROLLER_TYPE_PS4 ||
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gct == SDL_CONTROLLER_TYPE_PS5 )
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{
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{
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SDL_GameControllerType gct = SDL_GameControllerGetType(c);
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layout = LAYOUT_PLAYSTATION;
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if ( gct == SDL_CONTROLLER_TYPE_PS3 ||
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}
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gct == SDL_CONTROLLER_TYPE_PS4 ||
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else
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gct == SDL_CONTROLLER_TYPE_PS5 )
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{
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{
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layout = LAYOUT_DECK;
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layout = LAYOUT_PLAYSTATION;
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return;
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}
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}
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}
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layout = LAYOUT_DECK;
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}
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}
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else if (vendor == 0x057e)
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else if (vendor == 0x057e)
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{
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{
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