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Don't close ingame menu when pressing confirm btn
For some reason, the code that handled button presses for the ingame menu checked the confirm button in the wrong places.
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parent
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commit
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1 changed files with 2 additions and 2 deletions
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@ -3169,7 +3169,7 @@ void mapinput(void)
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|| (game.menupage >= 20 && game.menupage <= 21)
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|| (game.menupage >= 20 && game.menupage <= 21)
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|| (game.menupage >= 30 && game.menupage <= 32))
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|| (game.menupage >= 30 && game.menupage <= 32))
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{
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{
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if (key.isDown(KEYBOARD_ENTER) || key.isDown(game.controllerButton_map) || touch::button_tapped(TOUCH_BUTTON_CONFIRM)) game.press_map = true;
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if (key.isDown(KEYBOARD_ENTER) || key.isDown(game.controllerButton_map)) game.press_map = true;
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if ((key.isDown(27) || touch::button_tapped(TOUCH_BUTTON_CANCEL)) && !game.mapheld)
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if ((key.isDown(27) || touch::button_tapped(TOUCH_BUTTON_CANCEL)) && !game.mapheld)
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{
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{
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game.mapheld = true;
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game.mapheld = true;
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@ -3192,7 +3192,7 @@ void mapinput(void)
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else
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else
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{
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{
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if (key.isDown(KEYBOARD_ENTER) || key.isDown(27) || key.isDown(game.controllerButton_map)
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if (key.isDown(KEYBOARD_ENTER) || key.isDown(27) || key.isDown(game.controllerButton_map)
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|| touch::button_tapped(TOUCH_BUTTON_CANCEL) || touch::button_tapped(TOUCH_BUTTON_CONFIRM))
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|| touch::button_tapped(TOUCH_BUTTON_CANCEL))
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{
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{
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game.press_map = true;
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game.press_map = true;
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}
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}
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