mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-22 17:49:43 +01:00
Fix invincibility/slowdown cursor positions when exiting those menus
This commit is contained in:
parent
9eebbc542e
commit
134a0f1070
1 changed files with 7 additions and 7 deletions
|
@ -609,7 +609,7 @@ SDL_assert(0 && "Remove open level dir");
|
|||
//back
|
||||
music.playef(11, 10);
|
||||
game.createmenu("accessibility");
|
||||
game.currentmenuoption = 2;
|
||||
game.currentmenuoption = 3;
|
||||
map.nexttowercolour();
|
||||
}
|
||||
else
|
||||
|
@ -620,7 +620,7 @@ SDL_assert(0 && "Remove open level dir");
|
|||
game.savestats(map, dwgfx);
|
||||
music.playef(11, 10);
|
||||
game.createmenu("accessibility");
|
||||
game.currentmenuoption = 2;
|
||||
game.currentmenuoption = 3;
|
||||
map.nexttowercolour();
|
||||
}
|
||||
}
|
||||
|
@ -631,7 +631,7 @@ SDL_assert(0 && "Remove open level dir");
|
|||
//back
|
||||
music.playef(11, 10);
|
||||
game.createmenu("accessibility");
|
||||
game.currentmenuoption = 3;
|
||||
game.currentmenuoption = 4;
|
||||
map.nexttowercolour();
|
||||
}
|
||||
else
|
||||
|
@ -654,7 +654,7 @@ SDL_assert(0 && "Remove open level dir");
|
|||
game.savestats(map, dwgfx);
|
||||
music.playef(11, 10);
|
||||
game.createmenu("accessibility");
|
||||
game.currentmenuoption = 3;
|
||||
game.currentmenuoption = 4;
|
||||
map.nexttowercolour();
|
||||
}
|
||||
else if (game.currentmenuoption == 1)
|
||||
|
@ -664,7 +664,7 @@ SDL_assert(0 && "Remove open level dir");
|
|||
game.savestats(map, dwgfx);
|
||||
music.playef(11, 10);
|
||||
game.createmenu("accessibility");
|
||||
game.currentmenuoption = 3;
|
||||
game.currentmenuoption = 4;
|
||||
map.nexttowercolour();
|
||||
}
|
||||
else if (game.currentmenuoption == 2)
|
||||
|
@ -674,7 +674,7 @@ SDL_assert(0 && "Remove open level dir");
|
|||
game.savestats(map, dwgfx);
|
||||
music.playef(11, 10);
|
||||
game.createmenu("accessibility");
|
||||
game.currentmenuoption = 3;
|
||||
game.currentmenuoption = 4;
|
||||
map.nexttowercolour();
|
||||
}
|
||||
else if (game.currentmenuoption == 3)
|
||||
|
@ -684,7 +684,7 @@ SDL_assert(0 && "Remove open level dir");
|
|||
game.savestats(map, dwgfx);
|
||||
music.playef(11, 10);
|
||||
game.createmenu("accessibility");
|
||||
game.currentmenuoption = 3;
|
||||
game.currentmenuoption = 4;
|
||||
map.nexttowercolour();
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue