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Condense indentation levels of else-if chain in "play" menu
Previously, the code looked something like: else { if (...) {...} else { if (...) {...} else { etc. } } And kept indenting every time there was an else-if. This commit puts all else-ifs on the same indentation level, so it doesn't slowly push the code to the right.
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1 changed files with 27 additions and 36 deletions
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@ -6923,44 +6923,35 @@ void Game::createmenu( std::string t )
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createmenu("unlocknodeathmode");
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savemystats = true;
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}
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//Alright then! Flip mode?
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else if (unlock[5] && !unlocknotify[18])
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{
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unlock[18] = true;
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unlocknotify[18] = true;
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createmenu("unlockflipmode");
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savemystats = true;
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}
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//What about the intermission levels?
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else if (unlock[7] && !unlocknotify[16])
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{
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unlock[16] = true;
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unlocknotify[16] = true;
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createmenu("unlockintermission");
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savemystats = true;
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}
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//ok, secret lab! no notification, but test:
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else if (unlock[8])
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{
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createmenu("playsecretlab");
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}
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else
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{
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//Alright then! Flip mode?
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if (unlock[5] && !unlocknotify[18])
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{
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unlock[18] = true;
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unlocknotify[18] = true;
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createmenu("unlockflipmode");
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savemystats = true;
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}
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else
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{
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//What about the intermission levels?
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if (unlock[7] && !unlocknotify[16])
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{
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unlock[16] = true;
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unlocknotify[16] = true;
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createmenu("unlockintermission");
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savemystats = true;
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}
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else
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{
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//ok, secret lab! no notification, but test:
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if (unlock[8])
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{
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createmenu("playsecretlab");
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}
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else
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{
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option("continue");
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option("play modes");
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option("new game");
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option("return");
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menuxoff = -20;
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menuyoff = -40;
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}
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}
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}
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option("continue");
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option("play modes");
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option("new game");
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option("return");
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menuxoff = -20;
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menuyoff = -40;
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}
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}
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}
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