Fix bug with graphics menu

This commit is contained in:
NyakoFox 2024-04-11 12:25:54 -03:00
parent d88b4591d2
commit 1007c7f85f
1 changed files with 3 additions and 3 deletions

View File

@ -6814,9 +6814,9 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
auto_buttons = false;
touch::create_menu_button((320 - 160) / 2, 120 - 32, 160, button_height, loc::gettext("scaling mode"), 1);
touch::create_toggle_button((320 - 160) / 2, 120 + 16, 160, 12, loc::gettext("filtered screen"), 3, gameScreen.isFiltered);
touch::create_toggle_button((320 - 160) / 2, 120 + 32, 160, 12, loc::gettext("analogue mode"), 4, gameScreen.badSignalEffect);
touch::create_toggle_button((320 - 160) / 2, 120 + 48, 160, 12, loc::gettext("vsync"), 5, gameScreen.vsync);
touch::create_toggle_button((320 - 160) / 2, 120 + 16, 160, 12, loc::gettext("filtered screen"), optionid - 3, gameScreen.isFiltered);
touch::create_toggle_button((320 - 160) / 2, 120 + 32, 160, 12, loc::gettext("analogue mode"), optionid - 2, gameScreen.badSignalEffect);
touch::create_toggle_button((320 - 160) / 2, 120 + 48, 160, 12, loc::gettext("vsync"), optionid - 1, gameScreen.vsync);
touch::create_menu_button(46 - 16, 200, 76, 26, loc::gettext("previous"), -2);
touch::create_menu_button(122, 200, 76, 26, loc::gettext("return"), optionid);