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Make entityclass::updateentities() no longer a bool

It always returns true anyway, so why bother? And it doesn't look like
any code uses its return value, anyway.
This commit is contained in:
Misa 2020-04-03 14:36:04 -07:00 committed by Ethan Lee
parent 46c17052c6
commit 0fb37352ce
2 changed files with 2 additions and 4 deletions

View file

@ -2228,7 +2228,7 @@ void entityclass::createentity( float xp, float yp, int t, float vx /*= 0*/, flo
entities.push_back(entity); entities.push_back(entity);
} }
bool entityclass::updateentities( int i ) void entityclass::updateentities( int i )
{ {
if(entities[i].statedelay<=0) if(entities[i].statedelay<=0)
{ {
@ -3388,8 +3388,6 @@ bool entityclass::updateentities( int i )
entities[i].statedelay = 0; entities[i].statedelay = 0;
} }
} }
return true;
} }
void entityclass::animateentities( int _i ) void entityclass::animateentities( int _i )

View file

@ -87,7 +87,7 @@ public:
void createentity(float xp, float yp, int t, float vx = 0, float vy = 0, void createentity(float xp, float yp, int t, float vx = 0, float vy = 0,
int p1 = 0, int p2 = 0, int p3 = 320, int p4 = 240 ); int p1 = 0, int p2 = 0, int p3 = 320, int p4 = 240 );
bool updateentities(int i); void updateentities(int i);
void animateentities(int i); void animateentities(int i);