mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-23 10:09:43 +01:00
Set map.ypos when entering tower
To prevent the camera "zipping" when entering a tower.
This commit is contained in:
parent
fe1045b515
commit
0e54aa2f51
1 changed files with 8 additions and 0 deletions
|
@ -799,6 +799,7 @@ void mapclass::resetplayer()
|
|||
{
|
||||
ypos = 0;
|
||||
}
|
||||
oldypos = ypos;
|
||||
bypos = ypos / 2;
|
||||
}
|
||||
}
|
||||
|
@ -1147,6 +1148,7 @@ void mapclass::loadlevel(int rx, int ry)
|
|||
|
||||
towermode = false;
|
||||
ypos = 0;
|
||||
oldypos = 0;
|
||||
extrarow = 0;
|
||||
|
||||
//Custom stuff for warplines
|
||||
|
@ -1202,6 +1204,7 @@ void mapclass::loadlevel(int rx, int ry)
|
|||
}
|
||||
|
||||
ypos = (700-29) * 8;
|
||||
oldypos = ypos;
|
||||
bypos = ypos / 2;
|
||||
cameramode = 0;
|
||||
colstate = 0;
|
||||
|
@ -1211,6 +1214,7 @@ void mapclass::loadlevel(int rx, int ry)
|
|||
{
|
||||
//you've entered from the top floor
|
||||
ypos = 0;
|
||||
oldypos = ypos;
|
||||
bypos = 0;
|
||||
cameramode = 0;
|
||||
colstate = 0;
|
||||
|
@ -1379,6 +1383,7 @@ void mapclass::loadlevel(int rx, int ry)
|
|||
tower.loadminitower1();
|
||||
|
||||
ypos = 0;
|
||||
oldypos = 0;
|
||||
bypos = 0;
|
||||
cameramode = 0;
|
||||
colstate = 0;
|
||||
|
@ -1408,6 +1413,7 @@ void mapclass::loadlevel(int rx, int ry)
|
|||
finaly--;
|
||||
|
||||
ypos = (100-29) * 8;
|
||||
oldypos = ypos;
|
||||
bypos = ypos/2;
|
||||
cameramode = 0;
|
||||
colstate = 0;
|
||||
|
@ -1452,6 +1458,7 @@ void mapclass::loadlevel(int rx, int ry)
|
|||
finaly--;
|
||||
|
||||
ypos = (100-29) * 8;
|
||||
oldypos = ypos;
|
||||
bypos = ypos/2;
|
||||
cameramode = 0;
|
||||
colstate = 0;
|
||||
|
@ -1490,6 +1497,7 @@ void mapclass::loadlevel(int rx, int ry)
|
|||
obj.createentity(72, 156, 11, 200); // (horizontal gravity line)
|
||||
|
||||
ypos = 0;
|
||||
oldypos = 0;
|
||||
bypos = 0;
|
||||
cameramode = 0;
|
||||
colstate = 0;
|
||||
|
|
Loading…
Reference in a new issue