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Fix indentation style of case Menu::levellist in menurender

This is one of the few places still using 2-space indentation instead
of 4 spaces, and it makes it very annoying to work with when your tab
key inserts four spaces - so I could either just mimic it for the time
being, or I could just fix it while I was at it.
This commit is contained in:
Dav999-v 2023-01-20 20:50:11 +01:00 committed by Misa Elizabeth Kai
parent 7ecff42e0e
commit 0e30087f3b

View file

@ -187,40 +187,45 @@ static void menurender(void)
#if !defined(NO_CUSTOM_LEVELS)
case Menu::levellist:
{
if(cl.ListOfMetaData.size()==0){
graphics.PrintWrap( -1, 90, loc::gettext("ERROR: No levels found."), tr, tg, tb, true);
}
int tmp=game.currentmenuoption+(game.levelpage*8);
if(INBOUNDS_VEC(tmp, cl.ListOfMetaData)){
const bool nextlastoptions = cl.ListOfMetaData.size() > 8;
//Don't show next/previous page or return to menu options here!
if(nextlastoptions && game.menuoptions.size() - game.currentmenuoption<=3){
}else{
uint32_t level_flags = PR_FONT_IDX(cl.ListOfMetaData[tmp].level_main_font_idx);
uint32_t title_flags = cl.ListOfMetaData[tmp].title_is_gettext ? PR_FONT_INTERFACE : level_flags;
uint32_t creator_flags = cl.ListOfMetaData[tmp].creator_is_gettext ? PR_FONT_INTERFACE : level_flags;
font::print(title_flags | PR_2X | PR_CEN, -1, 15, cl.ListOfMetaData[tmp].title, tr, tg, tb);
char creatorline[SCREEN_WIDTH_CHARS + 1];
vformat_buf(
creatorline, sizeof(creatorline),
loc::gettext("by {author}"),
"author:str",
cl.ListOfMetaData[tmp].creator.c_str()
);
int sp = SDL_max(10, font::height(level_flags));
font::print(creator_flags | PR_CEN, -1, 40, creatorline, tr, tg, tb);
font::print(level_flags | PR_CEN, -1, 40+sp, cl.ListOfMetaData[tmp].website, tr, tg, tb);
font::print(level_flags | PR_CEN, -1, 40+sp*3, cl.ListOfMetaData[tmp].Desc1, tr, tg, tb);
font::print(level_flags | PR_CEN, -1, 40+sp*4, cl.ListOfMetaData[tmp].Desc2, tr, tg, tb);
if (sp <= 10)
{
font::print(level_flags | PR_CEN, -1, 40+sp*5, cl.ListOfMetaData[tmp].Desc3, tr, tg, tb);
}
if (cl.ListOfMetaData.size()==0)
{
graphics.PrintWrap( -1, 90, loc::gettext("ERROR: No levels found."), tr, tg, tb, true);
}
}
break;
int tmp=game.currentmenuoption+(game.levelpage*8);
if (INBOUNDS_VEC(tmp, cl.ListOfMetaData))
{
const bool nextlastoptions = cl.ListOfMetaData.size() > 8;
//Don't show next/previous page or return to menu options here!
if (nextlastoptions && game.menuoptions.size() - game.currentmenuoption<=3)
{
}
else
{
uint32_t level_flags = PR_FONT_IDX(cl.ListOfMetaData[tmp].level_main_font_idx);
uint32_t title_flags = cl.ListOfMetaData[tmp].title_is_gettext ? PR_FONT_INTERFACE : level_flags;
uint32_t creator_flags = cl.ListOfMetaData[tmp].creator_is_gettext ? PR_FONT_INTERFACE : level_flags;
font::print(title_flags | PR_2X | PR_CEN, -1, 15, cl.ListOfMetaData[tmp].title, tr, tg, tb);
char creatorline[SCREEN_WIDTH_CHARS + 1];
vformat_buf(
creatorline, sizeof(creatorline),
loc::gettext("by {author}"),
"author:str",
cl.ListOfMetaData[tmp].creator.c_str()
);
int sp = SDL_max(10, font::height(level_flags));
font::print(creator_flags | PR_CEN, -1, 40, creatorline, tr, tg, tb);
font::print(level_flags | PR_CEN, -1, 40+sp, cl.ListOfMetaData[tmp].website, tr, tg, tb);
font::print(level_flags | PR_CEN, -1, 40+sp*3, cl.ListOfMetaData[tmp].Desc1, tr, tg, tb);
font::print(level_flags | PR_CEN, -1, 40+sp*4, cl.ListOfMetaData[tmp].Desc2, tr, tg, tb);
if (sp <= 10)
{
font::print(level_flags | PR_CEN, -1, 40+sp*5, cl.ListOfMetaData[tmp].Desc3, tr, tg, tb);
}
}
}
break;
}
#endif
case Menu::errornostart: