1
0
Fork 0
mirror of https://github.com/TerryCavanagh/VVVVVV.git synced 2024-12-23 01:59:43 +01:00

Fix indentation style of case Menu::levellist in menurender

This is one of the few places still using 2-space indentation instead
of 4 spaces, and it makes it very annoying to work with when your tab
key inserts four spaces - so I could either just mimic it for the time
being, or I could just fix it while I was at it.
This commit is contained in:
Dav999-v 2023-01-20 20:50:11 +01:00 committed by Misa Elizabeth Kai
parent 7ecff42e0e
commit 0e30087f3b

View file

@ -187,16 +187,21 @@ static void menurender(void)
#if !defined(NO_CUSTOM_LEVELS)
case Menu::levellist:
{
if(cl.ListOfMetaData.size()==0){
if (cl.ListOfMetaData.size()==0)
{
graphics.PrintWrap( -1, 90, loc::gettext("ERROR: No levels found."), tr, tg, tb, true);
}
int tmp=game.currentmenuoption+(game.levelpage*8);
if(INBOUNDS_VEC(tmp, cl.ListOfMetaData)){
if (INBOUNDS_VEC(tmp, cl.ListOfMetaData))
{
const bool nextlastoptions = cl.ListOfMetaData.size() > 8;
//Don't show next/previous page or return to menu options here!
if(nextlastoptions && game.menuoptions.size() - game.currentmenuoption<=3){
if (nextlastoptions && game.menuoptions.size() - game.currentmenuoption<=3)
{
}else{
}
else
{
uint32_t level_flags = PR_FONT_IDX(cl.ListOfMetaData[tmp].level_main_font_idx);
uint32_t title_flags = cl.ListOfMetaData[tmp].title_is_gettext ? PR_FONT_INTERFACE : level_flags;
uint32_t creator_flags = cl.ListOfMetaData[tmp].creator_is_gettext ? PR_FONT_INTERFACE : level_flags;