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synced 2025-01-09 10:29:45 +01:00
Fix indentation style of case Menu::levellist in menurender
This is one of the few places still using 2-space indentation instead of 4 spaces, and it makes it very annoying to work with when your tab key inserts four spaces - so I could either just mimic it for the time being, or I could just fix it while I was at it.
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1 changed files with 38 additions and 33 deletions
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@ -187,40 +187,45 @@ static void menurender(void)
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#if !defined(NO_CUSTOM_LEVELS)
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#if !defined(NO_CUSTOM_LEVELS)
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case Menu::levellist:
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case Menu::levellist:
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{
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{
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if(cl.ListOfMetaData.size()==0){
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if (cl.ListOfMetaData.size()==0)
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graphics.PrintWrap( -1, 90, loc::gettext("ERROR: No levels found."), tr, tg, tb, true);
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{
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}
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graphics.PrintWrap( -1, 90, loc::gettext("ERROR: No levels found."), tr, tg, tb, true);
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int tmp=game.currentmenuoption+(game.levelpage*8);
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if(INBOUNDS_VEC(tmp, cl.ListOfMetaData)){
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const bool nextlastoptions = cl.ListOfMetaData.size() > 8;
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//Don't show next/previous page or return to menu options here!
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if(nextlastoptions && game.menuoptions.size() - game.currentmenuoption<=3){
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}else{
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uint32_t level_flags = PR_FONT_IDX(cl.ListOfMetaData[tmp].level_main_font_idx);
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uint32_t title_flags = cl.ListOfMetaData[tmp].title_is_gettext ? PR_FONT_INTERFACE : level_flags;
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uint32_t creator_flags = cl.ListOfMetaData[tmp].creator_is_gettext ? PR_FONT_INTERFACE : level_flags;
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font::print(title_flags | PR_2X | PR_CEN, -1, 15, cl.ListOfMetaData[tmp].title, tr, tg, tb);
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char creatorline[SCREEN_WIDTH_CHARS + 1];
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vformat_buf(
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creatorline, sizeof(creatorline),
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loc::gettext("by {author}"),
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"author:str",
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cl.ListOfMetaData[tmp].creator.c_str()
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);
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int sp = SDL_max(10, font::height(level_flags));
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font::print(creator_flags | PR_CEN, -1, 40, creatorline, tr, tg, tb);
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font::print(level_flags | PR_CEN, -1, 40+sp, cl.ListOfMetaData[tmp].website, tr, tg, tb);
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font::print(level_flags | PR_CEN, -1, 40+sp*3, cl.ListOfMetaData[tmp].Desc1, tr, tg, tb);
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font::print(level_flags | PR_CEN, -1, 40+sp*4, cl.ListOfMetaData[tmp].Desc2, tr, tg, tb);
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if (sp <= 10)
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{
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font::print(level_flags | PR_CEN, -1, 40+sp*5, cl.ListOfMetaData[tmp].Desc3, tr, tg, tb);
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}
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}
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}
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}
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int tmp=game.currentmenuoption+(game.levelpage*8);
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break;
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if (INBOUNDS_VEC(tmp, cl.ListOfMetaData))
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{
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const bool nextlastoptions = cl.ListOfMetaData.size() > 8;
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//Don't show next/previous page or return to menu options here!
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if (nextlastoptions && game.menuoptions.size() - game.currentmenuoption<=3)
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{
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}
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else
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{
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uint32_t level_flags = PR_FONT_IDX(cl.ListOfMetaData[tmp].level_main_font_idx);
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uint32_t title_flags = cl.ListOfMetaData[tmp].title_is_gettext ? PR_FONT_INTERFACE : level_flags;
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uint32_t creator_flags = cl.ListOfMetaData[tmp].creator_is_gettext ? PR_FONT_INTERFACE : level_flags;
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font::print(title_flags | PR_2X | PR_CEN, -1, 15, cl.ListOfMetaData[tmp].title, tr, tg, tb);
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char creatorline[SCREEN_WIDTH_CHARS + 1];
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vformat_buf(
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creatorline, sizeof(creatorline),
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loc::gettext("by {author}"),
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"author:str",
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cl.ListOfMetaData[tmp].creator.c_str()
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);
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int sp = SDL_max(10, font::height(level_flags));
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font::print(creator_flags | PR_CEN, -1, 40, creatorline, tr, tg, tb);
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font::print(level_flags | PR_CEN, -1, 40+sp, cl.ListOfMetaData[tmp].website, tr, tg, tb);
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font::print(level_flags | PR_CEN, -1, 40+sp*3, cl.ListOfMetaData[tmp].Desc1, tr, tg, tb);
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font::print(level_flags | PR_CEN, -1, 40+sp*4, cl.ListOfMetaData[tmp].Desc2, tr, tg, tb);
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if (sp <= 10)
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{
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font::print(level_flags | PR_CEN, -1, 40+sp*5, cl.ListOfMetaData[tmp].Desc3, tr, tg, tb);
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}
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}
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}
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break;
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}
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}
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#endif
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#endif
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case Menu::errornostart:
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case Menu::errornostart:
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