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Save stats when setting stat_trinkets
This ensures that if the game crashes afterwards, the new stat_trinkets value won't be lost.
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@ -2643,6 +2643,7 @@ bool entityclass::updateentities( int i )
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if (game.trinkets() > game.stat_trinkets && !map.custommode)
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{
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game.stat_trinkets = game.trinkets();
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game.savestatsandsettings();
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}
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}
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