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https://github.com/TerryCavanagh/VVVVVV.git
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Add inline directives to gameloop(), deltaloop(), fixedloop()
This is to make sure that there's no cost splitting up the game loop into several different functions to increase code readability.
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1 changed files with 6 additions and 6 deletions
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@ -63,9 +63,9 @@ volatile Uint32 f_time = 0;
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volatile Uint32 f_timePrev = 0;
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volatile Uint32 f_timePrev = 0;
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volatile Uint32 f_accumulator = 0;
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volatile Uint32 f_accumulator = 0;
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void gameloop();
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void inline gameloop();
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void deltaloop();
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void inline deltaloop();
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void fixedloop();
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void inline fixedloop();
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int main(int argc, char *argv[])
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int main(int argc, char *argv[])
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{
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{
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@ -339,7 +339,7 @@ int main(int argc, char *argv[])
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return 0;
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return 0;
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}
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}
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void gameloop()
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void inline gameloop()
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{
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{
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while ((game.over30mode || f_accumulator >= 34) && !key.quitProgram)
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while ((game.over30mode || f_accumulator >= 34) && !key.quitProgram)
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{
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{
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@ -359,7 +359,7 @@ void gameloop()
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}
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}
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}
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}
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void deltaloop()
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void inline deltaloop()
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{
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{
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//timestep limit to 30
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//timestep limit to 30
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const float rawdeltatime = static_cast<float>(time_ - timePrev);
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const float rawdeltatime = static_cast<float>(time_ - timePrev);
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@ -427,7 +427,7 @@ void deltaloop()
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}
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}
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}
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}
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void fixedloop()
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void inline fixedloop()
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{
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{
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game.infocus = key.isActive;
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game.infocus = key.isActive;
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