mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-23 01:59:43 +01:00
Fix oversight with unfocus pause screen in Flip Mode
Flip Mode flips all the unfocus pause screen text upside-down, to make it read in reverse order. This looks kind of strange to me, and I don't think it was intended. So I'm flipping the text again so it's the right way up in Flip Mode.
This commit is contained in:
parent
a405635cb2
commit
0c72260c5d
1 changed files with 6 additions and 4 deletions
|
@ -730,10 +730,12 @@ static void unfocused_run(void)
|
|||
if (!game.blackout)
|
||||
{
|
||||
ClearSurface(graphics.backBuffer);
|
||||
graphics.bprint(5, 110, "Game paused", 196 - help.glow, 255 - help.glow, 196 - help.glow, true);
|
||||
graphics.bprint(5, 120, "[click to resume]", 196 - help.glow, 255 - help.glow, 196 - help.glow, true);
|
||||
graphics.bprint(5, 220, "Press M to mute in game", 164 - help.glow, 196 - help.glow, 164 - help.glow, true);
|
||||
graphics.bprint(5, 230, "Press N to mute music only", 164 - help.glow, 196 - help.glow, 164 - help.glow, true);
|
||||
#define FLIP(YPOS) graphics.flipmode ? 232 - YPOS : YPOS
|
||||
graphics.bprint(5, FLIP(110), "Game paused", 196 - help.glow, 255 - help.glow, 196 - help.glow, true);
|
||||
graphics.bprint(5, FLIP(120), "[click to resume]", 196 - help.glow, 255 - help.glow, 196 - help.glow, true);
|
||||
graphics.bprint(5, FLIP(220), "Press M to mute in game", 164 - help.glow, 196 - help.glow, 164 - help.glow, true);
|
||||
graphics.bprint(5, FLIP(230), "Press N to mute music only", 164 - help.glow, 196 - help.glow, 164 - help.glow, true);
|
||||
#undef FLIP
|
||||
}
|
||||
graphics.render();
|
||||
gameScreen.FlipScreen();
|
||||
|
|
Loading…
Reference in a new issue